Sat, 03 Jul 2010 15:31:36 +0200 koda szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 koda partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 Tiy new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 koda a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 nemo merge
Sat, 03 Jul 2010 02:01:24 +0200 koda make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Fri, 02 Jul 2010 17:46:53 +0200 koda small cleanup
Fri, 02 Jul 2010 21:19:22 -0400 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
Thu, 01 Jul 2010 23:41:10 -0400 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 19:05:29 -0400 nemo Initialise to 0
Thu, 01 Jul 2010 18:29:57 -0400 nemo Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
Thu, 01 Jul 2010 18:26:44 -0400 HSR New music for City theme
Thu, 01 Jul 2010 17:16:13 -0400 nemo New Rock themed music for Stage by HSR
Thu, 01 Jul 2010 17:00:14 -0400 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
Wed, 30 Jun 2010 23:21:46 -0400 nemo merge (I'll get it next time)
Wed, 30 Jun 2010 23:27:18 +0200 koda sheepluva's inline patch, fix a crash in overlay
Wed, 30 Jun 2010 22:42:55 +0200 koda tiy new overlay graphics
Wed, 30 Jun 2010 22:20:52 +0200 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 23:15:14 -0400 nemo Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 sheepluva clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 23:25:42 +0200 sheepluva bee:
Tue, 29 Jun 2010 22:16:26 +0200 sheepluva explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:52:13 -0400 nemo Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 sheepluva rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 sheepluva rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 sheepluva rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 unc0rr merge
Mon, 28 Jun 2010 09:33:10 +0200 sheepluva engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 unc0rr Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 sheepluva portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 unc0rr START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 unc0rr merge
Sun, 27 Jun 2010 18:34:47 +0200 koda merge
Sun, 27 Jun 2010 18:34:17 +0200 koda insert a default name when a void string is used
Sun, 27 Jun 2010 16:44:24 +0200 koda complete configuration for schemes
Sun, 27 Jun 2010 18:17:34 +0200 sheepluva portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 sheepluva portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 sheepluva portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 sheepluva portal / slope detection:
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 sheepluva adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 unc0rr merge
Sat, 26 Jun 2010 16:57:43 +0400 unc0rr Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 unc0rr merge
Sat, 26 Jun 2010 09:59:53 +0200 sheepluva portal:
Fri, 25 Jun 2010 17:02:30 +0400 unc0rr Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 unc0rr Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 nemo Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 unc0rr Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 koda merge
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 nemo Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 unc0rr Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Sat, 26 Jun 2010 04:36:04 +0200 koda moar zoom, fixed fort mode, other glitches
Thu, 24 Jun 2010 01:08:57 +0200 koda merge
Wed, 23 Jun 2010 17:12:13 -0400 nemo Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 koda server somewhat simplified and correct sporadic crasher
Wed, 23 Jun 2010 22:03:56 +0200 koda i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 koda expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 koda merge
Wed, 23 Jun 2010 22:25:26 +0400 unc0rr Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 unc0rr Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 unc0rr - Fix a function
Wed, 23 Jun 2010 21:18:48 +0200 koda merge
Wed, 23 Jun 2010 22:13:12 +0400 unc0rr Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 smaxx General:
Tue, 22 Jun 2010 22:40:49 +0400 unc0rr Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 unc0rr Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 koda update the project to ios4 by removing pre-3.2 references
Tue, 22 Jun 2010 18:06:55 +0200 koda ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 koda fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 koda merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 unC0Rr Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 koda memory management for openalbridge
Sun, 20 Jun 2010 22:46:23 -0400 nemo disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 koda merge
Sun, 20 Jun 2010 22:35:10 -0400 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sun, 20 Jun 2010 19:31:15 -0400 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Sat, 19 Jun 2010 00:48:47 +0200 koda add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 sheepluva add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 nemo rename flags
Fri, 18 Jun 2010 14:22:14 -0400 nemo Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 sheepluva testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 koda merge
Thu, 17 Jun 2010 20:37:49 +0200 koda fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 koda move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Thu, 17 Jun 2010 11:42:23 -0400 nemo merge
Thu, 17 Jun 2010 13:56:30 +0200 sheepluva some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 koda Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Wed, 16 Jun 2010 21:14:23 +0200 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Wed, 16 Jun 2010 15:20:18 +0200 mario.liebisch General:
Wed, 16 Jun 2010 13:48:10 +0200 mario.liebisch General:
Wed, 16 Jun 2010 11:50:45 +0200 mario.liebisch Engine:
Wed, 16 Jun 2010 04:10:50 +0000 convert-repo update tags
Wed, 09 Jun 2010 01:45:44 +0000 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 unc0rr Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 smxx Engine:
Sat, 05 Jun 2010 19:50:02 +0000 smxx Frontend:
Sat, 05 Jun 2010 19:00:42 +0000 nemo Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 smxx Engine:
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Fri, 04 Jun 2010 20:50:24 +0000 smxx Frontend:
Thu, 03 Jun 2010 23:02:35 +0000 koda fix iphone version for map preview
Thu, 03 Jun 2010 18:31:56 +0000 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
Thu, 03 Jun 2010 14:03:48 +0000 smxx Engine:
Wed, 02 Jun 2010 13:52:23 +0000 koda a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 smxx Engine:
Tue, 01 Jun 2010 18:10:06 +0000 nemo Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
Fri, 28 May 2010 20:13:47 +0000 smxx Graphics:
Fri, 28 May 2010 20:05:22 +0000 smxx Engine (Henek):
Fri, 28 May 2010 19:48:51 +0000 smxx Engine:
Fri, 28 May 2010 16:21:54 +0000 smxx Engine:
Fri, 28 May 2010 13:04:11 +0000 smxx Engine:
Fri, 28 May 2010 12:47:17 +0000 smxx Engine:
Sun, 23 May 2010 23:51:54 +0000 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 koda initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 nemo Sonic set
Wed, 19 May 2010 13:08:59 +0000 nemo claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 smxx Engine:
Mon, 17 May 2010 15:50:48 +0000 nemo Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
Mon, 17 May 2010 09:45:46 +0000 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 nemo Change to just set timer to 0
Mon, 17 May 2010 00:48:16 +0000 nemo Fix for artillery mode weapon use
Sun, 16 May 2010 23:43:45 +0000 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
Sun, 16 May 2010 23:18:23 +0000 nemo translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 nemo Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 koda unbreak stuff
Sun, 16 May 2010 18:12:10 +0000 koda unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sat, 15 May 2010 09:21:25 +0000 sheepluva fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 unc0rr Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 unc0rr Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 mbait Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 mbait Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 nemo tweak
Sun, 09 May 2010 18:47:31 +0000 unc0rr - Enable -O2 optimization for server
Sun, 09 May 2010 17:53:08 +0000 unc0rr Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 nemo Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 smxx Graphics:
Fri, 07 May 2010 14:41:07 +0000 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 smxx Graphics:
Fri, 07 May 2010 10:54:07 +0000 smxx Engine:
Fri, 07 May 2010 09:57:12 +0000 sheepluva * no zooming when game is paused
Fri, 07 May 2010 06:29:46 +0000 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 unc0rr Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 sheepluva some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
Thu, 06 May 2010 20:59:15 +0000 mbait Teleport AI:
Thu, 06 May 2010 20:49:26 +0000 mbait Teleport AI:
Thu, 06 May 2010 18:01:04 +0000 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 unc0rr Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 nemo Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 mbait Teleport AI:
Thu, 06 May 2010 09:25:13 +0000 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
Thu, 06 May 2010 03:12:42 +0000 nemo trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 nemo Cheating
Thu, 06 May 2010 01:43:56 +0000 sheepluva removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 sheepluva portal:
Wed, 05 May 2010 22:03:10 +0000 nemo unneeded
Wed, 05 May 2010 15:40:44 +0000 nemo buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 unc0rr Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 nemo Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 nemo erase useless junk
Tue, 04 May 2010 19:40:57 +0000 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 smxx Frontend:
Tue, 04 May 2010 16:31:15 +0000 smxx Engine:
Tue, 04 May 2010 16:30:41 +0000 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 smxx Engine:
Tue, 04 May 2010 03:04:07 +0000 sheepluva on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 sheepluva fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 nemo TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 nemo tweak
Mon, 03 May 2010 22:03:17 +0000 nemo Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 sheepluva allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 nemo Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 nemo Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 sheepluva tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 02 May 2010 20:30:23 +0000 nemo Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 koda js' patch that restores Vsync on snow leopard
Sun, 02 May 2010 18:25:13 +0000 nemo hax
Sun, 02 May 2010 16:53:19 +0000 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 nemo Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 nemo Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
Sun, 02 May 2010 02:58:59 +0000 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 smxx Engine:
Sat, 01 May 2010 20:15:38 +0000 smxx Engine:
Sat, 01 May 2010 20:15:10 +0000 nemo Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 smxx Engine:
Sat, 01 May 2010 19:40:45 +0000 koda fix zoom
Sat, 01 May 2010 18:44:25 +0000 nemo Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 koda add automatic rotation in ipad (landscape only)
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 23:39:32 +0000 mbait Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Thu, 29 Apr 2010 21:25:51 +0000 smxx Engine:
Thu, 29 Apr 2010 19:40:13 +0000 smxx Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 smxx Engine:
Thu, 29 Apr 2010 19:21:40 +0000 sheepluva let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 koda add option to look at the previous debug log
Thu, 29 Apr 2010 17:21:10 +0000 smxx Engine:
Thu, 29 Apr 2010 17:20:42 +0000 koda this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
Thu, 29 Apr 2010 02:43:28 +0000 koda use a proper bundle identifier
Wed, 28 Apr 2010 05:58:14 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 21:49:52 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 12:51:29 +0000 mbait Teleport AI:
Mon, 26 Apr 2010 01:55:26 +0000 koda add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 smxx Engine:
Sun, 25 Apr 2010 13:54:45 +0000 koda burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 koda rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 koda no more hardcoded teams, team selection is real \o/
Wed, 21 Apr 2010 21:38:07 +0000 nemo More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 koda in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 koda buttons for number of hogs in game config
Mon, 19 Apr 2010 15:30:11 +0000 koda updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 smxx Engine:
Mon, 19 Apr 2010 12:47:36 +0000 smxx Engine:
Mon, 19 Apr 2010 01:39:55 +0000 koda draw a hedgehog when presenting hats
Sun, 18 Apr 2010 23:19:15 +0000 koda add missing controller stubs
Sat, 17 Apr 2010 23:03:52 +0000 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 koda fix build
Sat, 17 Apr 2010 08:30:34 +0000 koda OpenAL makes a comeback! (might require some cleanup)
Sat, 17 Apr 2010 04:59:10 +0000 koda complete previews on the team settings
Fri, 16 Apr 2010 17:17:43 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Fri, 16 Apr 2010 16:04:21 +0000 koda update ifrontend to latest ammostore protocol
Fri, 16 Apr 2010 15:37:04 +0000 nemo Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 koda camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:41:06 +0000 koda don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Fri, 16 Apr 2010 00:02:30 +0000 nemo Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 smxx Engine:
Tue, 13 Apr 2010 22:45:46 +0000 koda fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 koda lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 smxx Engine:
Sun, 11 Apr 2010 09:53:28 +0000 smxx Engine:
Sun, 11 Apr 2010 03:43:13 +0000 koda new manager for handling (future) rotations
Sun, 11 Apr 2010 01:04:54 +0000 nemo offset graves
Sat, 10 Apr 2010 21:36:40 +0000 smxx Frontend:
Sat, 10 Apr 2010 20:48:09 +0000 koda simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 smxx Engine:
Sat, 10 Apr 2010 01:09:29 +0000 koda add support for modifying the name of the team
Fri, 09 Apr 2010 21:08:27 +0000 koda add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 koda fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 koda moved around team creation
Thu, 08 Apr 2010 17:56:30 +0000 smxx Frontend:
Thu, 08 Apr 2010 02:35:40 +0000 koda implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
Wed, 07 Apr 2010 15:54:15 +0000 koda rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Wed, 07 Apr 2010 03:29:38 +0000 nemo Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 koda much better
Wed, 07 Apr 2010 02:58:12 +0000 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 koda fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 koda usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 nemo restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 palewolf "muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 koda restore and update the old general settings
Tue, 06 Apr 2010 14:32:26 +0000 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Tue, 06 Apr 2010 09:58:43 +0000 sheepluva * add fixed grave Simple.png, by "anon__"
Tue, 06 Apr 2010 02:39:06 +0000 koda make the tables work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 nemo These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 unc0rr Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 koda merged code from ipad and iphone frontends
Sun, 04 Apr 2010 16:38:00 +0000 smxx Engine:
Sun, 04 Apr 2010 15:51:19 +0000 unc0rr with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 smxx CMake:
Sun, 04 Apr 2010 07:50:01 +0000 unc0rr Better default values
Sat, 03 Apr 2010 16:32:48 +0000 nemo try this instead
Sat, 03 Apr 2010 16:02:13 +0000 palewolf Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 unc0rr 31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 unc0rr Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 koda fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 unc0rr Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 unc0rr Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 unc0rr include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 unc0rr Update pt_PT translations by inu 0.9.13-release
Sat, 03 Apr 2010 14:00:13 +0000 nemo Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 unc0rr Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 unc0rr Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 sheepluva * swedish translation by BeholdMyGlory
Sat, 03 Apr 2010 10:35:53 +0000 sheepluva * give translators their "unfinished" tags back :>
Sat, 03 Apr 2010 10:26:24 +0000 sheepluva Palewolf:
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 smxx Engine:
Sat, 03 Apr 2010 06:52:26 +0000 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 nemo One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 unc0rr Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 koda hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 sheepluva more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 sheepluva * add some tiny translation from inu
Fri, 02 Apr 2010 23:03:40 +0000 sheepluva set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 sheepluva * add some kind of SniperRifle training mission
Fri, 02 Apr 2010 22:44:14 +0000 koda initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 palewolf Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 nemo GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 palewolf Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 nemo Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 palewolf - Parallax effect for horizont when water is out of sight
Fri, 02 Apr 2010 18:36:14 +0000 nemo inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 nemo Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 nemo Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 unc0rr Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 smxx Maps:
Fri, 02 Apr 2010 15:50:54 +0000 palewolf Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 nemo Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 koda display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 palewolf Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 koda continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 koda intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 palewolf - Added SkyOffset, HorizontOffset as global vars
Fri, 02 Apr 2010 08:35:34 +0000 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
Thu, 01 Apr 2010 23:37:28 +0000 sheepluva * fixing bug #156: Cancel button on password request works now.
Thu, 01 Apr 2010 21:57:03 +0000 koda fix an error in passing strings between ObjC and Pascal
Thu, 01 Apr 2010 17:01:04 +0000 smxx Lua:
Thu, 01 Apr 2010 16:59:10 +0000 nemo Sorry
Thu, 01 Apr 2010 16:55:42 +0000 nemo Suppress warning
Thu, 01 Apr 2010 16:48:55 +0000 koda sheepluva's name is finally revealed (watch out for fangirls)
Thu, 01 Apr 2010 16:46:44 +0000 smxx Maps:
Thu, 01 Apr 2010 16:44:56 +0000 nemo this was not checking all of Land[]
Thu, 01 Apr 2010 16:34:20 +0000 nemo Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:40:12 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:33:29 +0000 smxx Misc:
Thu, 01 Apr 2010 09:04:42 +0000 sheepluva * make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
Thu, 01 Apr 2010 05:33:32 +0000 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 unc0rr Fix build
Thu, 01 Apr 2010 05:10:50 +0000 unc0rr - update russian translation a bit
Thu, 01 Apr 2010 00:56:38 +0000 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 sheepluva removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 sheepluva possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
Thu, 01 Apr 2010 00:16:23 +0000 nemo move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 22:02:12 +0000 nemo Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 nemo Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 nemo Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 nemo Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 nemo Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 20:03:43 +0000 sheepluva YOUR AD HERE! (just fixed a typo)
Wed, 31 Mar 2010 17:56:24 +0000 smxx General:
Wed, 31 Mar 2010 17:52:55 +0000 smxx General:
Wed, 31 Mar 2010 17:51:36 +0000 sheepluva changin da changelog
Wed, 31 Mar 2010 17:48:23 +0000 nemo broken
Wed, 31 Mar 2010 17:40:46 +0000 unc0rr nemo's update to changelog
Wed, 31 Mar 2010 17:35:06 +0000 smxx General:
Wed, 31 Mar 2010 17:23:01 +0000 nemo pika pika
Wed, 31 Mar 2010 16:03:19 +0000 nemo Partial update from FIQ (those parts that didn't require correct encoding)
Wed, 31 Mar 2010 15:43:52 +0000 nemo 3 more pokemon
Wed, 31 Mar 2010 13:41:05 +0000 smxx CMake:
Wed, 31 Mar 2010 11:59:32 +0000 smxx Engine:
Wed, 31 Mar 2010 11:34:58 +0000 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
Wed, 31 Mar 2010 11:00:30 +0000 smxx Engine:
Wed, 31 Mar 2010 10:59:30 +0000 smxx Engine:
Wed, 31 Mar 2010 02:33:05 +0000 nemo Minor tweak
Tue, 30 Mar 2010 23:29:30 +0000 koda fixes to the mac build system
Tue, 30 Mar 2010 23:20:07 +0000 smxx CMake:
Tue, 30 Mar 2010 23:13:12 +0000 smxx Maps:
Tue, 30 Mar 2010 23:03:51 +0000 smxx Engine:
Tue, 30 Mar 2010 20:51:25 +0000 smxx Frontend:
Tue, 30 Mar 2010 20:39:34 +0000 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
Tue, 30 Mar 2010 20:36:52 +0000 koda hopefully set the correct property...
Tue, 30 Mar 2010 20:34:16 +0000 palewolf Insert commit message here about deleting hats
Tue, 30 Mar 2010 20:33:20 +0000 smxx Maps:
Tue, 30 Mar 2010 20:31:28 +0000 palewolf Bad Palewolf, don't commit flags as hats
Tue, 30 Mar 2010 20:30:51 +0000 koda inu and szczur locale files
Tue, 30 Mar 2010 20:30:28 +0000 smxx Maps:
Tue, 30 Mar 2010 20:27:26 +0000 palewolf Pokemon hats
Tue, 30 Mar 2010 20:18:54 +0000 palewolf Blox theme Sky.png was ¿white?
Tue, 30 Mar 2010 20:18:04 +0000 smxx Frontend:
Tue, 30 Mar 2010 20:17:12 +0000 palewolf - Birdy is no longer translated
Tue, 30 Mar 2010 17:50:58 +0000 nemo typo in template 41 definition. using FPoints from 40
Tue, 30 Mar 2010 17:44:02 +0000 smxx Engine:
Tue, 30 Mar 2010 17:17:15 +0000 smxx Engine/Frontend:
Tue, 30 Mar 2010 16:01:12 +0000 sheepluva fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 15:46:33 +0000 nemo recompress pngs
Tue, 30 Mar 2010 13:51:19 +0000 smxx Themes:
Tue, 30 Mar 2010 13:49:32 +0000 nemo move RSR to reserved for this release
Tue, 30 Mar 2010 13:45:41 +0000 nemo bustamove flag. Thanks Tiy
Tue, 30 Mar 2010 13:41:06 +0000 nemo New hat
Tue, 30 Mar 2010 13:35:26 +0000 smxx Engine:
Tue, 30 Mar 2010 13:33:01 +0000 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
Tue, 30 Mar 2010 13:20:04 +0000 smxx Engine:
Tue, 30 Mar 2010 02:45:31 +0000 nemo crank up r a bit
Tue, 30 Mar 2010 00:03:58 +0000 koda ifrontend: predispone teams in a proper data structure
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:47:38 +0000 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
Mon, 29 Mar 2010 23:39:31 +0000 palewolf Finish fixing pngs gray border when zooming
Mon, 29 Mar 2010 23:27:35 +0000 koda properties for everyone!!!
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:49:36 +0000 palewolf Updated spanish translation
Mon, 29 Mar 2010 20:43:57 +0000 smxx Frontend:
Mon, 29 Mar 2010 20:40:33 +0000 smxx Engine:
Mon, 29 Mar 2010 20:32:35 +0000 palewolf - Add HH dX/dY to Birdy disappearing animation
Mon, 29 Mar 2010 20:27:54 +0000 smxx Frontend:
Mon, 29 Mar 2010 18:50:22 +0000 smxx Frontend:
Mon, 29 Mar 2010 16:43:47 +0000 nemo Add birdy.
Mon, 29 Mar 2010 16:39:08 +0000 smxx Frontend:
Mon, 29 Mar 2010 13:58:21 +0000 unc0rr Update Italian translation by Renato Gelmini
Mon, 29 Mar 2010 13:41:10 +0000 sheepluva fix typo in team name: possesed -> possessed
Mon, 29 Mar 2010 13:37:52 +0000 smxx Engine:
Mon, 29 Mar 2010 13:35:15 +0000 smxx Engine:
Mon, 29 Mar 2010 09:52:10 +0000 smxx Engine:
Sun, 28 Mar 2010 23:41:58 +0000 palewolf AfterAttack was issued twice
Sun, 28 Mar 2010 23:40:49 +0000 palewolf Return control as soon as Birdy begins to disappear
Sun, 28 Mar 2010 23:37:28 +0000 palewolf Birdy appears from off-screen
Sun, 28 Mar 2010 23:21:07 +0000 mbait Feather: sprites was moved to another layer
Sun, 28 Mar 2010 23:14:54 +0000 mbait Feather: sprite size fix
Sun, 28 Mar 2010 23:11:16 +0000 mbait Feather: wrong constant fix
Sun, 28 Mar 2010 23:10:33 +0000 mbait Birdy's falling feathers
Sun, 28 Mar 2010 23:05:33 +0000 nemo Adding small to these has never been useful
Sun, 28 Mar 2010 21:53:03 +0000 sheepluva * tweaked some random stuff in GSHandlers.inc
Sun, 28 Mar 2010 20:53:36 +0000 nemo claymore_ would like rearranged as so. hearing no objections...
Sun, 28 Mar 2010 18:47:35 +0000 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
Sun, 28 Mar 2010 18:28:46 +0000 smxx Engine:
Sun, 28 Mar 2010 18:26:31 +0000 smxx Engine:
Sun, 28 Mar 2010 16:46:26 +0000 nemo prg tweaks maze
Sun, 28 Mar 2010 16:42:03 +0000 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
Sun, 28 Mar 2010 16:35:44 +0000 sheepluva * removed old hellishimpact.ogg
Sun, 28 Mar 2010 12:02:51 +0000 nemo another ban for gstLoser
Sun, 28 Mar 2010 11:34:06 +0000 smxx CMake:
Sun, 28 Mar 2010 02:49:39 +0000 nemo prg's maze generator
Sun, 28 Mar 2010 00:46:34 +0000 palewolf Add background color to translucent png to avoid gray borders when zooming
Sun, 28 Mar 2010 00:45:56 +0000 palewolf Updated spanish locale
Sat, 27 Mar 2010 22:37:39 +0000 smxx Themes:
Sat, 27 Mar 2010 22:25:18 +0000 smxx Engine:
Sat, 27 Mar 2010 22:10:33 +0000 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
Sat, 27 Mar 2010 21:04:38 +0000 smxx CMake
Sat, 27 Mar 2010 21:03:29 +0000 smxx Engine:
Sat, 27 Mar 2010 21:02:41 +0000 smxx CMake:
Sat, 27 Mar 2010 20:55:55 +0000 smxx General:
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 17:45:51 +0000 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:45:26 +0000 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:40:42 +0000 palewolf Fix mortar grey border
Sat, 27 Mar 2010 17:32:46 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:31:01 +0000 koda complete previous commit (which broken my local copy as well)
Sat, 27 Mar 2010 17:27:15 +0000 koda branch ipad/iphone files to keep compatibility between versions
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 17:03:27 +0000 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 16:57:18 +0000 koda * port fadeout to opengles
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 15:41:21 +0000 nemo Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:55:59 +0000 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:49:04 +0000 nemo 4 new hats, 2 reserved
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 12:05:01 +0000 smxx CMake:
Sat, 27 Mar 2010 12:01:40 +0000 smxx CMake:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:53:37 +0000 mbait Forgotten sprite
Sat, 27 Mar 2010 11:48:02 +0000 mbait Added egg sprite
Sat, 27 Mar 2010 08:59:42 +0000 mbait Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 05:45:45 +0000 nemo Add Wood forts
Sat, 27 Mar 2010 05:15:52 +0000 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 nemo Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000 palewolf Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Sat, 27 Mar 2010 00:03:25 +0000 koda some code polish for the ifrontend
Fri, 26 Mar 2010 23:47:12 +0000 koda restore compilation
Fri, 26 Mar 2010 22:53:42 +0000 palewolf First go at water depth
Fri, 26 Mar 2010 22:52:04 +0000 smxx General:
Fri, 26 Mar 2010 21:03:15 +0000 palewolf Bad nemo... uppercase theme names in themes.cfg too
Fri, 26 Mar 2010 19:59:15 +0000 nemo remove pointless code
Fri, 26 Mar 2010 17:43:21 +0000 smxx Engine:
Fri, 26 Mar 2010 17:34:58 +0000 smxx Engine:
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 17:18:44 +0000 nemo Updated border colours from Tiy
Fri, 26 Mar 2010 16:02:47 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 15:56:26 +0000 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
Fri, 26 Mar 2010 15:55:20 +0000 nemo Remove doubled call of freeEverything
Fri, 26 Mar 2010 15:52:47 +0000 nemo Uppercase all theme and map names
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Fri, 26 Mar 2010 09:40:26 +0000 koda add another button to close the game and return to the iFrontend (untested)
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Fri, 26 Mar 2010 00:49:02 +0000 nemo Change settings for birdy in default weapon sets
Fri, 26 Mar 2010 00:39:49 +0000 smxx CMake:
Fri, 26 Mar 2010 00:39:00 +0000 nemo remove utility flag
Fri, 26 Mar 2010 00:37:36 +0000 smxx CMake:
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Thu, 25 Mar 2010 23:02:55 +0000 koda testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Thu, 25 Mar 2010 02:02:53 +0000 nemo tweak kick in case of wrapping
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Wed, 24 Mar 2010 18:01:49 +0000 nemo Android hat
Wed, 24 Mar 2010 15:36:46 +0000 nemo Tiy redraws random order button
Wed, 24 Mar 2010 14:03:03 +0000 smxx Engine:
Wed, 24 Mar 2010 11:01:21 +0000 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 23:08:57 +0000 palewolf - Avoid gaps between land and grass in mushroom2
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
Tue, 23 Mar 2010 21:50:26 +0000 palewolf Make UFO rotate while flying
Tue, 23 Mar 2010 19:06:43 +0000 nemo Free land object SDL surfaces.
Tue, 23 Mar 2010 16:53:45 +0000 unc0rr wtf
Tue, 23 Mar 2010 16:50:13 +0000 unc0rr Ok, this part is ok
Mon, 22 Mar 2010 20:57:49 +0000 smxx Maps:
Mon, 22 Mar 2010 20:19:06 +0000 nemo I can't read.
Mon, 22 Mar 2010 18:04:18 +0000 nemo oh. I missed the fact he moved it to uLandTexture
Mon, 22 Mar 2010 18:02:39 +0000 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
Mon, 22 Mar 2010 17:59:59 +0000 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Mon, 22 Mar 2010 11:52:16 +0000 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
Sun, 21 Mar 2010 22:26:12 +0000 palewolf Fix 16px offset on previous commit
Sun, 21 Mar 2010 20:55:45 +0000 koda fix a small leak
Sun, 21 Mar 2010 20:54:18 +0000 koda Insert commit message here (to get along with palewolf)
Sun, 21 Mar 2010 20:53:34 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 18:42:34 +0000 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Sun, 21 Mar 2010 16:51:33 +0000 nemo Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 16:45:46 +0000 palewolf - Updated snail, added mushrooms to nature theme
Sun, 21 Mar 2010 16:42:41 +0000 koda fix a rotation glitch
Sun, 21 Mar 2010 16:04:57 +0000 nemo FillAmmoStore is reused - check for before start of play.
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 13:53:47 +0000 nemo Fix indexed flags
Sun, 21 Mar 2010 13:41:11 +0000 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
Sun, 21 Mar 2010 03:51:58 +0000 koda a couple of smaller cleanups that didn't get in previous commit
Sun, 21 Mar 2010 03:51:53 +0000 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
Sun, 21 Mar 2010 01:54:57 +0000 koda lotsa optimizations and redraws for the iFrontend
Sat, 20 Mar 2010 23:33:37 +0000 koda move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Fri, 19 Mar 2010 19:49:33 +0000 nemo aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 nemo so claymore will quit complaining 'cause he can't think fast enough
Thu, 18 Mar 2010 23:56:06 +0000 nemo Adjust increment since there is no timer
Thu, 18 Mar 2010 23:25:32 +0000 koda move the buttons a little
Thu, 18 Mar 2010 17:52:56 +0000 nemo use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Thu, 18 Mar 2010 02:55:42 +0000 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Thu, 18 Mar 2010 02:27:46 +0000 koda fix the glitch causing pass-through in land objects besides first game
Fri, 12 Nov 2010 19:47:52 +0300 unc0rr Close this one lua_linux_lib_fix
Thu, 18 Mar 2010 02:18:50 +0000 koda add jump and backjump controls
Wed, 17 Mar 2010 23:01:53 +0000 mbait default lua variable fix lua_linux_lib_fix
Wed, 17 Mar 2010 22:56:23 +0000 smxx General:
Wed, 17 Mar 2010 22:53:45 +0000 mbait copy of trunk lua_linux_lib_fix
Wed, 17 Mar 2010 12:30:55 +0000 smxx General:
Wed, 17 Mar 2010 11:02:08 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:55:12 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:48:00 +0000 smxx Frontend:
Wed, 17 Mar 2010 01:03:22 +0000 koda szczur's and inu's updated locale
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Tue, 16 Mar 2010 21:48:58 +0000 smxx Maps:
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Tue, 16 Mar 2010 19:28:15 +0000 smxx Engine:
Tue, 16 Mar 2010 04:46:29 +0000 nemo More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 nemo Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 11:54:47 +0000 smxx General:
Mon, 15 Mar 2010 11:53:32 +0000 smxx Engine:
Mon, 15 Mar 2010 02:23:40 +0000 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
Sun, 14 Mar 2010 23:46:46 +0000 smxx Engine:
Sun, 14 Mar 2010 22:55:46 +0000 smxx Engine:
Sun, 14 Mar 2010 20:48:13 +0000 smxx Engine:
Sun, 14 Mar 2010 20:46:29 +0000 nemo Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 nemo Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 nemo An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Sun, 14 Mar 2010 17:04:36 +0000 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:56:02 +0000 nemo New multiplayer graphic
Sun, 14 Mar 2010 16:47:29 +0000 nemo Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:59:08 +0000 nemo Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:28:14 +0000 nemo Make underwater droplets more visible, add splash
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Sat, 13 Mar 2010 14:30:41 +0000 nemo Palewolf adds droplets to his splashes
Sat, 13 Mar 2010 14:19:34 +0000 nemo Fix basketball map and hog cannon.
Fri, 12 Mar 2010 20:36:12 +0000 koda add the HedgewarsMobile project file to source control
Fri, 12 Mar 2010 18:59:35 +0000 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
Fri, 12 Mar 2010 01:44:10 +0000 nemo Same approach for cluster bomb.
Fri, 12 Mar 2010 01:21:53 +0000 nemo More polish changes szczur
Thu, 11 Mar 2010 22:22:30 +0000 nemo Palewolf redraws BlueWater against svg, adds themed splashes
Thu, 11 Mar 2010 18:01:55 +0000 nemo Splash files for prior version
Thu, 11 Mar 2010 17:56:26 +0000 smxx Engine:
Thu, 11 Mar 2010 04:31:50 +0000 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
Wed, 10 Mar 2010 06:50:06 +0000 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Tue, 09 Mar 2010 02:48:27 +0000 nemo Ensure ammo menu is flagged false if no ammo
Tue, 09 Mar 2010 02:02:22 +0000 nemo Let's try this too (override following remote if in ammo menu)
Mon, 08 Mar 2010 21:52:40 +0000 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Mon, 08 Mar 2010 01:42:23 +0000 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Mon, 08 Mar 2010 01:29:33 +0000 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
Sun, 07 Mar 2010 21:27:06 +0000 smxx Server:
Sun, 07 Mar 2010 16:40:21 +0000 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
Sat, 06 Mar 2010 21:56:43 +0000 nemo Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 21:32:04 +0000 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
Sat, 06 Mar 2010 18:44:42 +0000 smxx Engine:
Sat, 06 Mar 2010 18:23:25 +0000 unc0rr Fix "FOLLOW" command handler and place it into proper file
Sat, 06 Mar 2010 18:21:05 +0000 unc0rr - Fix spectators team chat
Sat, 06 Mar 2010 13:56:33 +0000 smxx Engine:
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 13:54:55 +0000 unc0rr Oops, remove debug stuff
Sat, 06 Mar 2010 13:52:56 +0000 koda ifrontend: add the missing panels
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 13:45:25 +0000 unc0rr Fix sending routine
Sat, 06 Mar 2010 13:41:06 +0000 unc0rr Update some engine localization
Sat, 06 Mar 2010 13:40:40 +0000 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
Sat, 06 Mar 2010 13:39:50 +0000 unc0rr Some updates of russian localization
Sat, 06 Mar 2010 13:29:17 +0000 smxx Engine:
Sat, 06 Mar 2010 13:22:52 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Sat, 06 Mar 2010 01:26:12 +0000 nemo Stagger gear animations
Sat, 06 Mar 2010 01:21:44 +0000 nemo Remove frame count from rolling explosive
Sat, 06 Mar 2010 01:19:58 +0000 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
Sat, 06 Mar 2010 01:09:14 +0000 smxx *SVGs for updated PNGs
Sat, 06 Mar 2010 01:07:59 +0000 smxx Engine:
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 smxx Engine:
Fri, 05 Mar 2010 02:57:34 +0000 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
Fri, 05 Mar 2010 02:51:12 +0000 nemo ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 nemo More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:23:57 +0000 nemo Only trigger on dX to allow dropping straight down
Fri, 05 Mar 2010 02:21:10 +0000 nemo tweak
Fri, 05 Mar 2010 02:19:42 +0000 nemo Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Thu, 04 Mar 2010 19:35:27 +0000 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
Thu, 04 Mar 2010 16:20:07 +0000 smxx Engine:
Thu, 04 Mar 2010 04:25:09 +0000 nemo You can remove 'em if you hate 'em.
Wed, 03 Mar 2010 23:04:24 +0000 koda restore tiger 10.4 deployment
Wed, 03 Mar 2010 18:47:02 +0000 unc0rr When removing team, set player's clan property to a colour of his another team
Wed, 03 Mar 2010 16:43:31 +0000 nemo Add 05:11-05:15
Wed, 03 Mar 2010 16:41:07 +0000 smxx Engine:
Wed, 03 Mar 2010 16:19:37 +0000 smxx CMAKE SMASH!
Wed, 03 Mar 2010 15:04:39 +0000 smxx Engine:
Wed, 03 Mar 2010 14:49:10 +0000 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 14:35:48 +0000 smxx Engine:
Wed, 03 Mar 2010 11:38:02 +0000 smxx Engine:
Wed, 03 Mar 2010 11:22:23 +0000 smxx Engine:
Wed, 03 Mar 2010 06:30:51 +0000 unc0rr Now really fix build
Wed, 03 Mar 2010 06:29:01 +0000 unc0rr Fix build
Wed, 03 Mar 2010 06:28:04 +0000 unc0rr Fix server for 0.9.12 (tested)
Wed, 03 Mar 2010 04:33:49 +0000 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 19:50:58 +0000 smxx Engine:
Tue, 02 Mar 2010 19:46:35 +0000 nemo French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Tue, 02 Mar 2010 15:04:31 +0000 smxx Engine:
Tue, 02 Mar 2010 04:04:16 +0000 nemo tweak
Mon, 01 Mar 2010 22:25:57 +0000 smxx Engine:
Mon, 01 Mar 2010 19:57:09 +0000 smxx Engine:
Mon, 01 Mar 2010 19:56:14 +0000 smxx General:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Mon, 01 Mar 2010 19:20:43 +0000 smxx Engine:
Mon, 01 Mar 2010 18:01:09 +0000 smxx Engine:
Mon, 01 Mar 2010 17:54:12 +0000 unc0rr Fix problems with utf8-encoded nicknames in team chat (not tested)
Mon, 01 Mar 2010 15:03:13 +0000 smxx Frontend:
Mon, 01 Mar 2010 14:47:09 +0000 smxx Frontend:
Mon, 01 Mar 2010 14:45:41 +0000 smxx Frontend:
Mon, 01 Mar 2010 12:55:54 +0000 smxx Frontend:
Mon, 01 Mar 2010 12:20:38 +0000 smxx Frontend:
Mon, 01 Mar 2010 04:03:21 +0000 nemo Make her less day-glo
Mon, 01 Mar 2010 00:47:18 +0000 nemo Updates to portuguese translation by inu
Mon, 01 Mar 2010 00:26:15 +0000 nemo crank up landmines a little
Mon, 01 Mar 2010 00:23:29 +0000 nemo another fix to MrMFS' patch
Mon, 01 Mar 2010 00:19:23 +0000 nemo Slight tweak to admittedly placeholder image to emphasise inverted role
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:56:21 +0000 nemo Darken the dud a bit so it is easier to distinguish
Sun, 28 Feb 2010 17:52:29 +0000 nemo tweak mine dud spinner
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 17:49:45 +0000 nemo Switch to smoke
Sun, 28 Feb 2010 17:48:44 +0000 nemo trying a little hiss and steam
Sun, 28 Feb 2010 17:32:39 +0000 nemo Tweak condition for hiding ammo
Sun, 28 Feb 2010 17:20:49 +0000 smxx General:
Sun, 28 Feb 2010 16:53:03 +0000 nemo lupdate-qt4 & lrelease-qt4
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Sun, 28 Feb 2010 13:57:34 +0000 nemo Palewolf adds PrincessPeach, updates other hats from set
Sun, 28 Feb 2010 02:42:37 +0000 nemo Typo
Sat, 27 Feb 2010 20:01:54 +0000 nemo Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
Sat, 27 Feb 2010 19:54:03 +0000 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Sat, 27 Feb 2010 16:29:40 +0000 nemo Tiy's awesome new simple game icon
Sat, 27 Feb 2010 00:13:45 +0000 nemo Musn't forget sicily
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Fri, 26 Feb 2010 16:29:00 +0000 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Fri, 26 Feb 2010 03:25:59 +0000 nemo Update Desert theme
Fri, 26 Feb 2010 00:03:57 +0000 nemo rearrange fall damage a bit so invulnerability still causes dust
Thu, 25 Feb 2010 23:28:26 +0000 nemo Palewolf tweaks map object placement some more.
Thu, 25 Feb 2010 18:34:36 +0000 unc0rr Replace tabs with spaces here too
Thu, 25 Feb 2010 18:34:30 +0000 unc0rr Some debug stuff
Thu, 25 Feb 2010 18:28:33 +0000 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
Thu, 25 Feb 2010 15:58:44 +0000 nemo Set 32 hog limit for fort maps
Thu, 25 Feb 2010 15:48:40 +0000 smxx Engine:
Thu, 25 Feb 2010 13:04:31 +0000 smxx Engine:
Thu, 25 Feb 2010 13:02:08 +0000 smxx Engine:
Thu, 25 Feb 2010 12:49:04 +0000 smxx Engine:
Thu, 25 Feb 2010 04:08:47 +0000 nemo remove turn waits for crazy and shoppa
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Wed, 24 Feb 2010 16:41:35 +0000 nemo another nil check
Wed, 24 Feb 2010 13:46:02 +0000 nemo Add nil check to shotgun shell
Wed, 24 Feb 2010 13:29:06 +0000 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Wed, 24 Feb 2010 03:03:43 +0000 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Tue, 23 Feb 2010 23:54:38 +0000 nemo Corrected test
Tue, 23 Feb 2010 19:25:38 +0000 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Tue, 23 Feb 2010 03:57:27 +0000 nemo oops. forgot the free. also drop the speed check.
Tue, 23 Feb 2010 03:55:46 +0000 nemo A little clock for convenience in finding things in demos
Tue, 23 Feb 2010 00:27:48 +0000 smxx Engine:
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Tue, 23 Feb 2010 00:18:57 +0000 smxx Frontend:
Mon, 22 Feb 2010 23:03:50 +0000 smxx Frontend:
Mon, 22 Feb 2010 22:51:21 +0000 smxx Frontend:
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 05:50:29 +0000 nemo Check the right midpoint font
Mon, 22 Feb 2010 05:41:25 +0000 nemo Updated Chinese locales from Copy Liu
Mon, 22 Feb 2010 05:40:24 +0000 nemo Fix CJK in tooltips.
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Mon, 22 Feb 2010 00:47:50 +0000 smxx Engine:
Sun, 21 Feb 2010 22:01:59 +0000 nemo ok... how about this?
Sun, 21 Feb 2010 21:55:34 +0000 nemo Be sure to initialise count for teleport in placement mode
Sun, 21 Feb 2010 19:03:46 +0000 nemo inu adds some whitespace
Sun, 21 Feb 2010 19:03:04 +0000 nemo inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
Sun, 21 Feb 2010 16:32:43 +0000 smxx General:
Sun, 21 Feb 2010 16:28:46 +0000 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Sat, 20 Feb 2010 19:54:24 +0000 smxx Engine:
Sat, 20 Feb 2010 18:58:51 +0000 nemo Revert r2675 pending solution to teams getting wrong ammo.
Sat, 20 Feb 2010 09:33:20 +0000 smxx Frontend:
Fri, 19 Feb 2010 02:19:47 +0000 nemo Another solution needs to be found.
Fri, 19 Feb 2010 00:53:22 +0000 smxx Engine:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Thu, 18 Feb 2010 13:59:05 +0000 nemo Remove invulnerability protection from the team gone effect
Thu, 18 Feb 2010 13:23:24 +0000 smxx Engine:
Thu, 18 Feb 2010 01:02:28 +0000 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Wed, 17 Feb 2010 21:49:38 +0000 smxx Engine:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 17 Feb 2010 17:38:32 +0000 smxx Frontend:
Tue, 16 Feb 2010 03:03:26 +0000 nemo Ensure InitialCount gets a value
Tue, 16 Feb 2010 02:23:12 +0000 nemo Should be equivalent, but in any case, not needed
Mon, 15 Feb 2010 23:32:34 +0000 smxx Engine:
Mon, 15 Feb 2010 23:22:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:56:49 +0000 smxx Training Missions:
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:44:05 +0000 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 19:49:20 +0000 koda add liblua to sources for macosx
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Mon, 15 Feb 2010 00:01:21 +0000 nemo bad koda
Sun, 14 Feb 2010 23:50:51 +0000 koda mac build supports lua
Sun, 14 Feb 2010 21:57:47 +0000 nemo Need this too to set it to last hog for current switch alg
Sun, 14 Feb 2010 21:53:17 +0000 nemo halt team blink on attack
Sun, 14 Feb 2010 21:52:32 +0000 nemo Prevent crasher if attempting to show ammo menu
Sat, 13 Feb 2010 16:04:04 +0000 koda new menupage ingame for common actions
Sat, 13 Feb 2010 12:40:40 +0000 smxx General:
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Fri, 12 Feb 2010 18:40:14 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Fri, 12 Feb 2010 16:39:22 +0000 smxx Engine:
Wed, 10 Feb 2010 22:00:49 +0000 koda add a new way to fetch version info from pascal to c
Wed, 10 Feb 2010 21:23:03 +0000 smxx Engine:
Wed, 10 Feb 2010 17:53:21 +0000 smxx Engine:
Wed, 10 Feb 2010 17:31:12 +0000 smxx Engine:
Wed, 10 Feb 2010 17:15:10 +0000 smxx Engine:
Wed, 10 Feb 2010 17:13:49 +0000 smxx Engine:
Wed, 10 Feb 2010 15:42:00 +0000 smxx Engine:
Wed, 10 Feb 2010 13:53:31 +0000 smxx Engine:
Wed, 10 Feb 2010 10:03:13 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 02:03:41 +0000 nemo Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 smxx * Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 smxx * Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 09 Feb 2010 21:51:52 +0000 nemo set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 nemo King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 nemo tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 nemo antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 smxx Engine:
Tue, 09 Feb 2010 14:24:25 +0000 nemo Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 nemo New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 nemo tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 nemo Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 nemo Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 15:56:43 +0000 nemo Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 nemo Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 nemo redundant
Mon, 08 Feb 2010 12:49:21 +0000 nemo Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 nemo Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 smxx General:
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 nemo add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 nemo Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 smxx Engine:
Fri, 05 Feb 2010 00:43:56 +0000 koda touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 smxx Frontend:
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:49:59 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:49:23 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:47:39 +0000 smxx Graphics:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Thu, 04 Feb 2010 14:35:31 +0000 smxx Engine:
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 koda inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 22:43:09 +0000 koda smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Sun, 31 Jan 2010 19:32:43 +0000 nemo Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 nemo oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 nemo Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 koda input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Thu, 28 Jan 2010 20:36:24 +0000 nemo IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 nemo Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 nemo Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 nemo Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 nemo If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 nemo Some value for opacity. Did not adjust water colour.
Sun, 24 Jan 2010 16:33:57 +0000 nemo Add Desert theme
Sun, 24 Jan 2010 16:25:10 +0000 nemo forgot Themes CMakeLists file
Sun, 24 Jan 2010 16:24:24 +0000 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
Sun, 24 Jan 2010 13:38:14 +0000 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sun, 24 Jan 2010 07:37:00 +0000 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Wed, 20 Jan 2010 14:31:45 +0000 koda updated polish translation by szczur
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 koda better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
Fri, 08 Jan 2010 03:38:01 +0000 koda add stub files for other views and prevent useless crashes
Fri, 08 Jan 2010 01:29:28 +0000 koda fix italian translation
Fri, 08 Jan 2010 01:12:51 +0000 koda frontend images by Tiy, first setup of frontend
Thu, 07 Jan 2010 22:59:14 +0000 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 22:49:25 +0000 koda touch input: reset zoom, attack button
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Thu, 07 Jan 2010 16:18:32 +0000 nemo Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:13:43 +0000 nemo misspelling
Thu, 07 Jan 2010 16:12:26 +0000 nemo bit of a short circuit to reduce a few pointless tests on most text strings
Thu, 07 Jan 2010 05:23:23 +0000 koda injection of custom code in SDL for iPhone in order to implement our frontend
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Tue, 05 Jan 2010 19:20:44 +0000 nemo Galician locale by "Gallaecio"
Mon, 04 Jan 2010 01:35:57 +0000 koda Palewolf's updated translation, images in misc
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:27:25 +0000 koda rewritten find_file part
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sun, 20 Dec 2009 20:35:15 +0000 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
Sun, 20 Dec 2009 20:08:17 +0000 koda binding typo
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 14 Dec 2009 20:23:51 +0000 unc0rr Implement "team" chat between spectators
Mon, 14 Dec 2009 18:52:04 +0000 unc0rr Update translation
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