Sat, 25 Jun 2011 18:05:08 +0000 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Thu, 23 Jun 2011 14:30:04 +0200 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 orange hg Changements :
Thu, 23 Jun 2011 14:12:11 +0200 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 orange hg de nombreux petits changements :
Thu, 23 Jun 2011 13:57:16 +0200 Xeli Added mkdir out hedgeroid
Sat, 25 Jun 2011 17:22:35 +0400 unc0rr merge
Thu, 23 Jun 2011 13:52:19 +0200 Xeli Updated the path of hwLibrary.pas hedgeroid
Sat, 25 Jun 2011 15:11:11 +0200 Henek fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 unc0rr Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Xeli Added logging for Android hedgeroid
Sat, 25 Jun 2011 16:40:29 +0400 unc0rr merge
Wed, 22 Jun 2011 23:59:01 +0200 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Sat, 25 Jun 2011 14:20:21 +0200 Henek this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 unc0rr Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Xeli Moved Android-build to project_files/Android-build hedgeroid
Fri, 24 Jun 2011 14:40:44 -0400 nemo unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Xeli Removed the extra WriteToConsole() hedgeroid
Fri, 24 Jun 2011 13:24:41 +0200 sheepluva Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Xeli Cleaned up the makefil hedgeroid
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Xeli Script called from Make.android to push the library to the device hedgeroid
Thu, 23 Jun 2011 21:19:43 +0400 unc0rr merge
Wed, 22 Jun 2011 13:25:53 +0200 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Thu, 23 Jun 2011 21:14:41 +0400 unc0rr merge
Wed, 22 Jun 2011 13:24:30 +0200 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 22 Jun 2011 12:54:30 +0200 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 18:28:34 -0400 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 koda oops
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 koda update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 koda remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 mikade New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Tue, 21 Jun 2011 22:43:55 +0400 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 nemo ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 mikade merge
Mon, 20 Jun 2011 21:40:08 +0400 unc0rr Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 nemo move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 nemo 25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 koda merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Zorg Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 tsleon updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 koda passing by reference... my darkest enemy
Sun, 19 Jun 2011 00:49:13 +0200 koda fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 koda under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 krdrt5367 updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 koda add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Wed, 15 Jun 2011 23:59:44 +0200 koda expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 koda forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 nemo revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 mikade okay...
Tue, 21 Jun 2011 16:43:05 +0400 unc0rr Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 unc0rr Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 nemo check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 nemo corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 nemo add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 nemo Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 nemo Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 nemo Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 ts leon Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 nemo Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 nemo fix splash
Thu, 09 Jun 2011 00:00:33 -0400 nemo tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 nemo Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 nemo oops.
Thu, 02 Jun 2011 18:36:35 -0400 nemo Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 nemo Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 koda unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 unc0rr Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 koda this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 nemo Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 unc0rr Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 TrevInc small Korean update
Mon, 23 May 2011 11:25:37 -0400 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 unc0rr 60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 unc0rr Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 unc0rr Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 unc0rr Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 unc0rr Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Mon, 02 May 2011 18:40:15 +0400 unc0rr Oops, forgot to remove this
Mon, 02 May 2011 18:39:11 +0400 unc0rr Merge cursor_issues into default
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Mon, 02 May 2011 02:07:28 +0200 koda update hgtags
Sun, 01 May 2011 05:39:52 +0200 koda fix rotation and ammomenu on ios
Sat, 30 Apr 2011 20:06:05 +0200 koda small fix for starting the ios game
Mon, 16 May 2011 22:08:28 +0400 unc0rr Close branch cursor_issues
Fri, 29 Apr 2011 17:11:08 +0400 unc0rr Optimize hwFloat2Float a bit
Mon, 02 May 2011 18:37:57 +0400 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
Fri, 29 Apr 2011 17:05:10 +0400 unc0rr Call statistics routine after setting the damage
Fri, 29 Apr 2011 13:56:38 +0400 unc0rr Merge with default tip cursor_issues
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Fri, 29 Apr 2011 02:42:46 +0200 koda make sdl1.3 window creation code more readable
Thu, 28 Apr 2011 01:01:07 +0200 koda fix some more warnings
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Wed, 27 Apr 2011 11:05:56 -0400 nemo Oops. Forgot Hello (frontend) and "First Blood"
Wed, 27 Apr 2011 16:01:27 +0400 unc0rr merge
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 27 Apr 2011 02:10:22 +0200 koda small cosmetics
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Tue, 26 Apr 2011 13:13:07 +0200 vittorio giovara ooops
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 17:56:26 -0400 nemo Skip installation of unused sounds to save space
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Tue, 19 Apr 2011 15:34:21 -0400 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Tue, 19 Apr 2011 14:39:55 +0400 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 unc0rr Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 unc0rr Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 nemo oops
Mon, 18 Apr 2011 23:26:28 -0400 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 koda merge
Tue, 19 Apr 2011 00:43:14 +0200 koda stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 koda things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 nemo merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
Sat, 16 Apr 2011 23:21:15 +0400 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 unc0rr Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 unc0rr Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 unc0rr Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 Henek now Random Weapons will show the weapon you will get during the other players turns
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 y2kbugxp90 typo
Sun, 10 Apr 2011 20:02:25 +0200 sheepluva //
Mon, 11 Apr 2011 00:42:06 +0000 y2kbugxp90 A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 unc0rr Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 y2kbugxp90 Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 y2kbugxp90 The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 nemo Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 claymore added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Fri, 08 Apr 2011 11:40:18 +0200 sheepluva comments
Fri, 08 Apr 2011 04:30:28 +0200 sheepluva guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 sheepluva some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 nemo redundant now
Thu, 07 Apr 2011 21:43:43 +0400 unc0rr Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 igorko mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 koda merge
Thu, 07 Apr 2011 01:45:38 +0200 sheepluva fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Jonathan Improved random name generation (now a random fort and random grave is choosen
Wed, 06 Apr 2011 22:55:22 +0200 Jonathan background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 Jonathan avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 koda merge
Tue, 05 Apr 2011 16:27:58 -0400 nemo set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Zorg Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
Tue, 05 Apr 2011 17:10:48 +0200 koda fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 nemo oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 koda you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 unc0rr dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 koda small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 koda fix autorelease pools not being set (issue 209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 unc0rr - Update .pro file
Sun, 03 Apr 2011 16:31:48 +0400 unc0rr Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 unc0rr Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 unc0rr Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 unc0rr Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 nemo This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 koda cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 unc0rr STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Zorg Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 koda merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Zorg Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 koda merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 Zorg I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 unc0rr merge
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 nemo not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 nemo eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 nemo oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 nemo dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 sheepluva clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 sheepluva fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 sheepluva fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 unc0rr merge
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
Mon, 28 Mar 2011 19:31:47 +0200 claymore don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 unc0rr Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 unc0rr More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 unc0rr Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 sheepluva Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 sheepluva Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 sheepluva Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Miguelac Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 koda this should help people hacking the cmake files
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 nemo merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 nemo unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 nemo Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 unc0rr That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 koda merge
Thu, 24 Mar 2011 17:28:36 +0100 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 Colin Rice (clr_) I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 unc0rr Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 nemo tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 unc0rr merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 nikin Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 nemo remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 EJ Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Fri, 25 Mar 2011 23:35:04 +0200 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 inu portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 nemo Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 koda merge
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Thu, 17 Mar 2011 22:35:46 +0100 koda and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 koda update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 koda my bad
Wed, 16 Mar 2011 22:45:42 +0100 Henek should probably fix broken flakes, my bad
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Mon, 14 Mar 2011 20:08:53 +0300 unc0rr No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 unc0rr I must have been on drugs when wrote it
Sun, 13 Mar 2011 20:34:27 +0300 unc0rr merge
Sun, 13 Mar 2011 20:34:01 +0300 unc0rr Store bans in .ini file
Sun, 13 Mar 2011 20:25:44 +0300 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
Sun, 13 Mar 2011 20:21:27 +0300 unc0rr Get rid of lastLogins, implement bans system
Sun, 13 Mar 2011 15:20:07 +0300 unc0rr - Remove not needed Show instances
Sun, 13 Mar 2011 15:09:29 +0300 unc0rr Oops
Sun, 13 Mar 2011 18:23:51 +0100 koda update some sdl-1.3 bindings (working up to rev 5296)
Sun, 13 Mar 2011 15:09:04 +0300 unc0rr Implement Store truncating, so the memory even gets freed sometimes
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 12 Mar 2011 22:55:25 +0300 unc0rr Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
Fri, 11 Mar 2011 22:22:28 +0300 unc0rr - Fix a problem with ghost teams (missing 'not')
Thu, 10 Mar 2011 22:28:40 +0300 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:39:35 +0100 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Wed, 09 Mar 2011 22:11:29 +0300 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Wed, 09 Mar 2011 21:41:16 +0300 unc0rr Fix comments spelling
Tue, 08 Mar 2011 15:50:42 -0500 nemo Issue #194, turn off followgear for altuse
Tue, 08 Mar 2011 22:18:35 +0300 unc0rr Fix split
Tue, 08 Mar 2011 21:45:00 +0300 unc0rr - Simplify insane TConfig code
Tue, 08 Mar 2011 21:27:44 +0300 unc0rr Fix check for duplicated nickname
Sun, 06 Mar 2011 21:55:44 +0300 unc0rr Write latest protocol version too
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:39:26 +0300 unc0rr Store more parameters in ini file
Sat, 05 Mar 2011 22:23:14 +0300 unc0rr Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Sat, 05 Mar 2011 13:07:02 +0100 Henek added PlaceGirder to lua
Sat, 05 Mar 2011 09:34:21 +0300 unc0rr Fix build
Sat, 05 Mar 2011 09:32:11 +0300 unc0rr Better support for 0.9.15
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Fri, 04 Mar 2011 11:30:53 +0300 unc0rr Optimize check (not like it is called much, just ffs; not tested)
Thu, 03 Mar 2011 22:15:42 +0300 unc0rr merge
Wed, 02 Mar 2011 15:57:44 -0500 nemo fix bad ogg name
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 unc0rr Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 nemo replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 nemo merge
Sun, 27 Feb 2011 21:45:37 +0300 unc0rr Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 unc0rr Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 unc0rr merge
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 igor-hkr Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 unc0rr merge
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 unc0rr Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 unc0rr merge
Sun, 27 Feb 2011 19:32:14 +0300 unc0rr merge
Thu, 24 Feb 2011 22:01:36 +0300 unc0rr ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 unc0rr Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Wed, 23 Feb 2011 18:34:07 +0300 unc0rr Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 nemo Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 mikade Fixed scoring exploit on Control and removed user branding from the map
Sat, 19 Feb 2011 04:04:34 +0100 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 koda ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 Marco Bresciani italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 unc0rr Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 koda change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 unc0rr - Implement BAN protocol command
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 unc0rr Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Wed, 02 Feb 2011 07:40:36 +0100 sheepluva if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 sheepluva Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 sheepluva stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 sheepluva open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 sheepluva nicklist actions:
Sun, 30 Jan 2011 19:02:32 -0500 nemo oops 2
Sun, 30 Jan 2011 18:49:55 -0500 nemo oops
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sun, 30 Jan 2011 20:04:34 +0100 sheepluva activate icon display in menus
Sun, 30 Jan 2011 21:33:39 +0300 unc0rr merge
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 sheepluva nicklists:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 14:54:08 -0500 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Sat, 29 Jan 2011 17:40:49 +0300 unc0rr Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 sheepluva nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sheepluva sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 sheepluva lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 Henek add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 mikade Two new gameplay modes: Tumbler and Racer.
Mon, 24 Jan 2011 14:52:55 -0500 mikade bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 Henek added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 unc0rr merge
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 nemo *sigh*
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 nemo updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 koda ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 koda disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 koda new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 nemo rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 nemo SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 koda code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Mon, 17 Jan 2011 01:44:15 +0100 koda merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 koda slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 koda closing old branch experimental3D
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 mikade merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 Henek readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 sheepluva you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 nemo Force RGBA for these too (and strip)
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