Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
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Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
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Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
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Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
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Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
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Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
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Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
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Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
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