2011-08-15 nemo Move HealthTag dY init into AddGear
2011-08-15 mikade merge
2011-08-15 nemo Use Frame instead of State for the health flag
2011-08-15 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 unc0rr Why so suspicious?
2011-08-15 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 nemo forgot scale
2011-08-15 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 nemo bump up max collision to 1024 entries
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 nemo draw health tag relative to screen if State <> 0
2011-08-14 koda smaller code cleanup
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 unc0rr Use local scope global var instead
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 koda small fix for the ios project file
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-13 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 nemo extend the workaround. FIXME still applies
2011-08-12 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 nemo use ansistring instead
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-12 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 Xeli merge hedgeroid
2011-08-12 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Xeli Android (multitouch) implementation hedgeroid
2011-08-12 nemo unbreak voice playback in team creation
2011-08-11 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
2011-08-10 nemo another merge to clean up
2011-08-11 Xeli Android touch events propagate to hwengine now hedgeroid
2011-08-10 nemo :( bad revision.
2011-08-10 Xeli back key now quits the game hedgeroid
2011-08-10 nemo merge1
2011-08-10 Xeli Changed gametype to 'style' hedgeroid
2011-08-10 mikade Fixed up Golf theme. Should look pretty good, now.
2011-08-09 Xeli typo on the nullpointer check hedgeroid
2011-08-10 nemo exclude current hedgehog
2011-08-09 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
2011-08-10 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 Xeli merge hedgeroid
2011-08-10 nemo return visual gear in hogsay
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