Tue, 26 Mar 2013 18:03:15 +0100 koda cmake netiquette cmake_pascal
Thu, 04 Apr 2013 15:54:34 -0400 Randi add shading
Thu, 04 Apr 2013 18:47:09 +0200 koda merge with latest default branch 0.9.19
Thu, 04 Apr 2013 16:12:26 +0400 unc0rr Fix pos() return type webgl
Tue, 26 Mar 2013 02:06:54 +0100 koda restore the osx build disabling universal app support cmake_pascal
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Thu, 04 Apr 2013 02:07:06 +0200 koda and now engine in c links too (with more manual intervention as of issue 596) webgl
Tue, 26 Mar 2013 01:43:34 +0100 koda add and use the integrated version check cmake_pascal
Thu, 04 Apr 2013 14:35:46 +0200 koda forgot these from raa2ffd427f6a
Thu, 04 Apr 2013 01:38:30 +0200 koda engine to c now compiles with some manual intervention (as of bug 596) webgl
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Tue, 26 Mar 2013 01:13:45 +0100 koda set directories to be included externally, in the project file cmake_pascal
Thu, 04 Apr 2013 10:44:03 +0300 jaree Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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