Sat, 04 May 2013 13:58:18 -0400 | nemo | explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :( | changeset | files |
Sat, 04 May 2013 08:16:50 -0400 | nemo | Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map. | changeset | files |
Fri, 03 May 2013 23:46:15 -0400 | nemo | oops | changeset | files |
Fri, 03 May 2013 22:18:23 -0400 | nemo | try to guess at barrel state. prob should flag it.. | changeset | files |
Fri, 03 May 2013 21:38:16 -0400 | nemo | ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat) | changeset | files |
Fri, 03 May 2013 21:36:01 -0400 | nemo | trying to make AI aware of mine/explosive break point. also remove redundant test. | changeset | files |