Sun, 11 Sep 2005 21:02:11 +0000 |
unc0rr |
- Various fixes for ammo cases
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changeset |
files
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Sun, 11 Sep 2005 11:45:01 +0000 |
unc0rr |
- Minor code simplifying
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changeset |
files
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Fri, 09 Sep 2005 21:45:31 +0000 |
unc0rr |
- Mine checks whether a hedgehog is near less frequently
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files
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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changeset |
files
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Tue, 06 Sep 2005 19:09:39 +0000 |
unc0rr |
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
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changeset |
files
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Sun, 04 Sep 2005 21:19:19 +0000 |
unc0rr |
Fix some issues with sound
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changeset |
files
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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changeset |
files
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Thu, 01 Sep 2005 18:41:23 +0000 |
unc0rr |
- Show explosion
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changeset |
files
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Sun, 28 Aug 2005 19:00:20 +0000 |
unc0rr |
- Hedgehogs spawn points can be generated under the girder
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changeset |
files
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Thu, 25 Aug 2005 17:57:37 +0000 |
unc0rr |
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
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files
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Thu, 25 Aug 2005 17:15:36 +0000 |
unc0rr |
Smooth change wind bar
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changeset |
files
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Thu, 25 Aug 2005 16:45:58 +0000 |
unc0rr |
Show wind speed on bar
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changeset |
files
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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changeset |
files
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Mon, 22 Aug 2005 21:38:06 +0000 |
unc0rr |
- On every frame there was made one superfluous game tick resulting in variable game speed
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changeset |
files
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Mon, 22 Aug 2005 15:06:42 +0000 |
unc0rr |
- Support for forts game mode option. Works for demos, frontend doesn't support it.
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changeset |
files
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