Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
|
changeset |
files
|
Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
|
changeset |
files
|
Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
|
changeset |
files
|
Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
|
changeset |
files
|
Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
|
changeset |
files
|
Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
Wed, 07 Jul 2010 03:03:59 +0200 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
|
changeset |
files
|
Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
|
changeset |
files
|
Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
|
changeset |
files
|
Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
|
changeset |
files
|
Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
|
changeset |
files
|
Thu, 01 Jul 2010 18:29:57 -0400 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
Thu, 01 Jul 2010 18:26:44 -0400 |
HSR |
New music for City theme
|
changeset |
files
|
Thu, 01 Jul 2010 17:16:13 -0400 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
Wed, 30 Jun 2010 23:21:46 -0400 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
changeset |
files
|
Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
|
changeset |
files
|
Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
|
changeset |
files
|
Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
|
changeset |
files
|
Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
|
changeset |
files
|
Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
changeset |
files
|
Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
|
changeset |
files
|
Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
changeset |
files
|
Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
|
changeset |
files
|
Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
|
changeset |
files
|
Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
changeset |
files
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
|
changeset |
files
|
Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
|
changeset |
files
|
Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
changeset |
files
|
Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
changeset |
files
|
Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
changeset |
files
|
Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
changeset |
files
|
Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
|
changeset |
files
|
Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
|
changeset |
files
|
Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
|
changeset |
files
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
changeset |
files
|
Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
|
changeset |
files
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
changeset |
files
|
Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
changeset |
files
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
|
changeset |
files
|
Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
|
changeset |
files
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Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
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changeset |
files
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Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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files
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Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
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changeset |
files
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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files
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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changeset |
files
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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changeset |
files
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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changeset |
files
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Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
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changeset |
files
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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files
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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changeset |
files
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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files
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Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
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files
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Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
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files
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Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
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files
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Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
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changeset |
files
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Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
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changeset |
files
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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changeset |
files
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Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
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changeset |
files
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Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
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files
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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changeset |
files
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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files
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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files
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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files
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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changeset |
files
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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changeset |
files
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
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files
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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files
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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changeset |
files
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Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
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changeset |
files
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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changeset |
files
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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changeset |
files
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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changeset |
files
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Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
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changeset |
files
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Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
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changeset |
files
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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files
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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changeset |
files
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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changeset |
files
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Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
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changeset |
files
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Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
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changeset |
files
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Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
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files
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Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
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changeset |
files
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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files
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Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
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changeset |
files
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Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
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changeset |
files
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Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
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changeset |
files
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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changeset |
files
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Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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changeset |
files
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Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
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changeset |
files
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Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
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changeset |
files
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Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
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changeset |
files
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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changeset |
files
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Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
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changeset |
files
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Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
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changeset |
files
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
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changeset |
files
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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changeset |
files
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Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
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changeset |
files
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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changeset |
files
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Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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changeset |
files
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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changeset |
files
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Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
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changeset |
files
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