Mon, 13 Oct 2008 12:58:44 +0000 |
unc0rr |
Make messages be more debug-friendly
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Sun, 12 Oct 2008 17:04:07 +0000 |
unc0rr |
Server erases teams list after round finish, so everything should be okay now
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Sun, 12 Oct 2008 16:45:13 +0000 |
unc0rr |
Clients send roundfinished message to server when the round is over
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Sun, 12 Oct 2008 16:31:23 +0000 |
unc0rr |
Fix water rising too fast
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Fri, 10 Oct 2008 13:19:05 +0000 |
unc0rr |
Rename function
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Fri, 10 Oct 2008 13:18:45 +0000 |
unc0rr |
Allow --port=PORT command-line parameter to specify the port to listen on
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Thu, 09 Oct 2008 21:00:42 +0000 |
unc0rr |
Flush CONNECTED message, so client hasn't to wait for it on connect
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Thu, 09 Oct 2008 20:36:53 +0000 |
unc0rr |
Fix the bug
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Thu, 09 Oct 2008 17:28:22 +0000 |
unc0rr |
Stub to run network game
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Thu, 09 Oct 2008 17:15:04 +0000 |
unc0rr |
Update protocol doc
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Thu, 09 Oct 2008 17:14:29 +0000 |
unc0rr |
Fix team colors mismatch on some conditions (just synchronize them when team is added)
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Thu, 09 Oct 2008 16:05:01 +0000 |
unc0rr |
Small optimization (use partition instead of two filters with opposite predicates)
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Thu, 09 Oct 2008 16:03:27 +0000 |
unc0rr |
Send team removal message to others in room when client disconnects
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Thu, 09 Oct 2008 15:54:09 +0000 |
unc0rr |
- Fix a bug with chosen map (new clinet gets wrong information)
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Thu, 09 Oct 2008 13:57:18 +0000 |
unc0rr |
Fix that bug (lol, pretty fast, eh?)
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