Sun, 18 Nov 2018 20:18:32 +0100 unc0rr Special case for rendering type of two-dimensional arrays, since C is inconsistent in its syntax
Sun, 18 Nov 2018 12:21:03 -0500 nemo fpc likes brackets
Sun, 18 Nov 2018 16:57:43 +0100 unc0rr AI is bazooka genius
Sun, 18 Nov 2018 16:10:18 +0100 Wuzzy Display game scheme settings in Pas2C, too
Sun, 18 Nov 2018 15:48:04 +0100 Wuzzy Shorten German translation in de.txt a bit
Sun, 18 Nov 2018 15:44:42 +0100 Wuzzy Remove duplicate translation of "Congratulations!" in ru.lua
Sun, 18 Nov 2018 15:41:49 +0100 Wuzzy Remove invalid translation in pt_PT.txt (missing parameter %1)
Sun, 18 Nov 2018 15:38:40 +0100 Wuzzy Make sure all engine locale files start with either digit, semicolon or are empty
Sat, 17 Nov 2018 14:29:09 -0500 nemo verify impact before explosion rating, since the offsets might cause water splashes
Sat, 17 Nov 2018 19:19:50 +0100 unc0rr Fix desync bomb
Fri, 16 Nov 2018 21:23:23 +0100 Wuzzy Increase width for key binding drop-down list
Fri, 16 Nov 2018 14:59:57 -0500 nemo oops
Fri, 16 Nov 2018 14:47:07 -0500 nemo lua comment handling is seriously WTF, but let's at least allow some partial single line
Fri, 16 Nov 2018 20:41:38 +0100 GunChleoc Translate the few remaining missing strings in gd.txt
Fri, 16 Nov 2018 16:32:51 +0100 unC0Rr Implement more of parsing, start implementation of engine messages rendering
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