Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Fri, 06 Aug 2010 11:53:28 +0200 smaxx Frontend:
Fri, 06 Aug 2010 11:45:20 +0200 smaxx Engine:
Wed, 04 Aug 2010 17:30:24 +0100 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 tiyuri Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 tiyuri FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 smaxx Engine:
Wed, 04 Aug 2010 16:54:15 +0200 smaxx Engine:
Wed, 04 Aug 2010 15:57:27 +0200 smaxx Engine:
Tue, 03 Aug 2010 17:47:37 +0100 tiyuri Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 smaxx Engine:
Sat, 07 Aug 2010 23:04:43 -0400 szczur Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 tiyuri Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 smaxx Engine:
Tue, 03 Aug 2010 12:52:21 +0100 tiyuri One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 tiyuri Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 smaxx Engine:
Tue, 03 Aug 2010 01:33:20 +0200 smaxx Engine:
Tue, 03 Aug 2010 00:36:36 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:15:34 +0200 koda merge
Mon, 02 Aug 2010 18:19:55 +0200 smaxx Engine:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 koda resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 smaxx Engine:
Mon, 02 Aug 2010 23:13:12 +0200 koda completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 smaxx Engine:
Mon, 02 Aug 2010 00:55:24 +0200 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 smaxx merge
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 smaxx Graphics:
Sun, 01 Aug 2010 09:17:59 -0400 nemo Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:42:40 +0200 koda merge
Mon, 02 Aug 2010 12:24:06 +0200 koda these were removed by mistake experimental3D
Fri, 30 Jul 2010 19:56:28 +0200 smaxx Engine:
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 30 Jul 2010 18:20:42 +0200 smaxx Engine:
Fri, 30 Jul 2010 13:36:03 +0200 koda add some comments and fix indentation experimental3D
Fri, 30 Jul 2010 12:07:30 -0400 tiy New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 koda creating a new branch for experimental 3d stereographic rendering experimental3D
Thu, 29 Jul 2010 18:31:48 -0400 nemo I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
Thu, 29 Jul 2010 13:43:57 +0200 smaxx Engine:
Mon, 26 Jul 2010 13:05:07 +0200 smaxx Frontend:
Sat, 31 Jul 2010 10:39:20 +0200 koda fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 smaxx Frontend:
Sat, 31 Jul 2010 08:19:56 +0200 koda patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 smaxx Engine:
Sat, 31 Jul 2010 07:05:06 +0200 koda fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 unc0rr merge
Sun, 25 Jul 2010 17:32:07 +0200 koda merge
Sun, 25 Jul 2010 22:39:59 +0400 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 koda shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 unc0rr - burp's patch cleaning up module dependancies + cabal file
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 nemo merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 koda tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 koda use external libs more consistently
Sun, 25 Jul 2010 10:15:56 -0400 nemo Fix splashes
Fri, 23 Jul 2010 22:14:56 +0400 unc0rr New stress testing app with advanced features (not complete yet)
Fri, 23 Jul 2010 15:08:44 +0200 koda sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 koda i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 koda half reworking of the settings page with delegation
Mon, 19 Jul 2010 23:38:18 +0400 unc0rr Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 unc0rr Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 unc0rr Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 unc0rr Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 unc0rr Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 unc0rr Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 koda merge
Sun, 18 Jul 2010 03:55:56 +0200 koda switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 koda add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 koda aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 koda some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 koda don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 unc0rr Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 koda finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 koda reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 koda support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
Tue, 13 Jul 2010 17:39:00 -0400 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 koda use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 koda touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 koda implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 koda merge
Sat, 10 Jul 2010 18:42:47 +0200 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Sat, 10 Jul 2010 15:39:07 +0200 koda cWeaponTooltips -> rqTooltipsOff
Fri, 09 Jul 2010 20:09:46 -0400 nemo Updated Island theme.
Sat, 10 Jul 2010 02:02:37 +0200 koda fix land check fo' real
Thu, 08 Jul 2010 23:34:25 +0200 koda fix land check
Thu, 08 Jul 2010 23:06:21 +0200 koda fix static land loading on desktop
Thu, 08 Jul 2010 02:23:10 +0200 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 koda enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 koda the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 koda fix the multitouch shooting and moving
Tue, 06 Jul 2010 03:33:01 +0200 koda icons \o/
Mon, 05 Jul 2010 22:42:43 +0200 koda button to open ammomenu
Sun, 04 Jul 2010 01:27:41 +0200 koda graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 Tiy add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 koda initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 koda szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 koda partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 Tiy new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 koda a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 nemo merge
Sat, 03 Jul 2010 02:01:24 +0200 koda make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip