Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 unc0rr Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 smxx Engine:
Sat, 05 Jun 2010 19:50:02 +0000 smxx Frontend:
Sat, 05 Jun 2010 19:00:42 +0000 nemo Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 smxx Engine:
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Fri, 04 Jun 2010 20:50:24 +0000 smxx Frontend:
Thu, 03 Jun 2010 23:02:35 +0000 koda fix iphone version for map preview
Thu, 03 Jun 2010 18:31:56 +0000 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
Thu, 03 Jun 2010 14:03:48 +0000 smxx Engine:
Wed, 02 Jun 2010 13:52:23 +0000 koda a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 smxx Engine:
Tue, 01 Jun 2010 18:10:06 +0000 nemo Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
Fri, 28 May 2010 20:13:47 +0000 smxx Graphics:
Fri, 28 May 2010 20:05:22 +0000 smxx Engine (Henek):
Fri, 28 May 2010 19:48:51 +0000 smxx Engine:
Fri, 28 May 2010 16:21:54 +0000 smxx Engine:
Fri, 28 May 2010 13:04:11 +0000 smxx Engine:
Fri, 28 May 2010 12:47:17 +0000 smxx Engine:
Sun, 23 May 2010 23:51:54 +0000 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 koda initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 nemo Sonic set
Wed, 19 May 2010 13:08:59 +0000 nemo claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 smxx Engine:
Mon, 17 May 2010 15:50:48 +0000 nemo Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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