Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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files
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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files
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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files
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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files
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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files
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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files
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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files
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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files
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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files
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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files
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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files
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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files
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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files
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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files
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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files
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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files
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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files
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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files
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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files
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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files
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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files
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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files
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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files
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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files
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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files
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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files
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
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files
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
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files
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
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files
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
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files
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
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files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
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files
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
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files
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Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
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files
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Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
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files
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