Mercurial
Mercurial
>
sheepy-clone
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
zip
|
gz
|
help
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2012-06-17
unc0rr
This should fix default hogs names in network game
changeset
|
files
2012-07-16
belphegorr
Added fifth mission and fixed minor control bug with mission 4
changeset
|
files
2012-06-16
unc0rr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
changeset
|
files
2012-07-10
belphegorr
Fixed a bug where certain ammo types were added to the wrong hogs.
changeset
|
files
2012-06-14
unc0rr
AI loves to jump
changeset
|
files
2012-07-10
belphegorr
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
changeset
|
files
2012-06-13
koda
ios: disable some warnings
changeset
|
files
2012-07-08
belphegorr
Changed a ShowMission in Mission 4
changeset
|
files
2012-06-13
koda
it was inevitable
changeset
|
files
2012-07-08
belphegorr
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
changeset
|
files
2012-06-13
koda
ios: explain why setting a style disables schemes and/or weapons sometimes
changeset
|
files
2012-07-06
belphegorr
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
changeset
|
files
2012-06-13
koda
ios: for mission configuration, use the bundled cfg file instead of providing plist files
changeset
|
files
2012-07-06
belphegorr
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
changeset
|
files
Loading...
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
tip