Fri, 22 Feb 2013 14:33:21 -0500 |
nemo |
Allow switching away from any weapon when during multishoot.
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Mon, 25 Feb 2013 00:24:09 +0100 |
koda |
upd doc
physfslayer
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Sat, 23 Feb 2013 19:33:26 +0200 |
Urbertar |
Add frozen land texture
icegun
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Fri, 22 Feb 2013 23:24:20 +0400 |
unc0rr |
This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
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Mon, 25 Feb 2013 00:20:09 +0100 |
koda |
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
physfslayer
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Sat, 23 Feb 2013 19:12:11 +0200 |
Urbertar |
Add land freezing
icegun
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Fri, 22 Feb 2013 23:21:13 +0400 |
unc0rr |
Global notice with /global command. Can now warn users when doing server restart.
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Sun, 24 Feb 2013 23:11:30 +0100 |
koda |
documentation
physfslayer
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Fri, 22 Feb 2013 11:35:54 +0400 |
unc0rr |
Oh, and # too to prevent occasional game hang when N is followed by #
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Sun, 24 Feb 2013 23:11:00 +0100 |
koda |
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
physfslayer
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Fri, 22 Feb 2013 11:33:30 +0400 |
unc0rr |
Flush buffer on N command
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Sun, 24 Feb 2013 19:24:14 +0100 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
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Thu, 21 Feb 2013 22:43:00 +0400 |
unc0rr |
Try to prevent hedgehogs number in team desync
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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