2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 orange hg Changements :
2011-06-23 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 orange hg de nombreux petits changements :
2011-06-23 Xeli Added mkdir out hedgeroid
2011-06-25 unc0rr merge
2011-06-23 Xeli Updated the path of hwLibrary.pas hedgeroid
2011-06-25 Henek fixing some different issues with edit team page and the new dual data setup
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-23 Xeli Added logging for Android hedgeroid
2011-06-25 unc0rr merge
2011-06-22 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-22 Xeli Moved Android-build to project_files/Android-build hedgeroid
2011-06-24 nemo unbreak localisation
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-24 sheepluva Remove unused variable
2011-06-22 Xeli Cleaned up the makefil hedgeroid
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Xeli Script called from Make.android to push the library to the device hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 koda oops
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-06-21 koda update theme listing for ios
2011-06-21 koda remove/rename icons for dummy themes
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 mikade New User Mission: That Sinking Feeling
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 koda restore logging on mac
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-20 nemo ack. forgot to add my stub files
2011-06-20 mikade merge
2011-06-20 unc0rr Implement testing for illegal characters
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 nemo move smoothing into separate function, adjust call order
2011-06-20 nemo 25%, not 50%
2011-06-20 koda merge Zorg's changes
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Zorg Oops, don't need this.
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-20 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 tsleon updated russian translation
2011-06-19 koda passing by reference... my darkest enemy
2011-06-18 koda fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 koda under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 krdrt5367 updated polish translation
2011-06-18 koda add the manual build server dir to .hgignore
2011-06-18 koda file association for mac!
2011-06-15 koda expose the available translations in the plist file
2011-06-15 koda forgot to update this variable name
2011-06-18 nemo revert back to 512x512
2011-06-17 mikade okay...
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-17 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 unc0rr Don't stick to enemies when there are more than 2 clans
2011-06-14 nemo check alternate script loading path
2011-06-14 nemo corrected user ptData path
2011-06-14 nemo add missing user path check
2011-06-14 nemo Oops. Forgot an assignment.
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 nemo Make flakes respond to wind a bit more strongly
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 ts leon Update for ver. 0.9.15
2011-06-11 nemo Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 nemo fix splash
(0) -3000 -1000 -120 +120 +1000 +3000 +10000 tip