2010-02-10 |
smxx |
Engine:
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changeset |
files
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2010-02-10 |
smxx |
Engine:
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changeset |
files
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2010-02-10 |
smxx |
Engine:
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changeset |
files
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2010-02-10 |
nemo |
Some slight changes to slovak locale
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changeset |
files
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2010-02-10 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
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changeset |
files
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2010-02-10 |
smxx |
* Casing ... *whistle*
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changeset |
files
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2010-02-10 |
smxx |
Engine:
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changeset |
files
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2010-02-09 |
nemo |
set min on king health proportion
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changeset |
files
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2010-02-09 |
nemo |
King health proportional to team size
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changeset |
files
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2010-02-09 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
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changeset |
files
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2010-02-09 |
nemo |
tweak of placement
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changeset |
files
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2010-02-09 |
nemo |
antialiasing, a minor obsession.
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changeset |
files
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2010-02-09 |
smxx |
Engine:
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changeset |
files
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2010-02-09 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
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changeset |
files
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2010-02-09 |
nemo |
New British voicepack
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changeset |
files
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2010-02-09 |
nemo |
tweak. no chirp on room creation.
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changeset |
files
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2010-02-09 |
nemo |
Only enable chirp for room owner
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changeset |
files
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2010-02-09 |
nemo |
Only beep in room, load sound in constructor
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changeset |
files
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2010-02-09 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
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changeset |
files
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2010-02-09 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
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changeset |
files
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2010-02-08 |
koda |
some code cleanup for the ifrontend
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changeset |
files
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2010-02-08 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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changeset |
files
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2010-02-08 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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changeset |
files
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2010-02-08 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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changeset |
files
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2010-02-08 |
nemo |
Request by soreau. Placement time proportional to map size.
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changeset |
files
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2010-02-08 |
nemo |
Yay for burning through revision numbers
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changeset |
files
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2010-02-08 |
nemo |
redundant
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changeset |
files
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2010-02-08 |
nemo |
Attractiveness tweak
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changeset |
files
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2010-02-08 |
nemo |
Allow for ammos w/o teleports
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changeset |
files
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2010-02-08 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
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changeset |
files
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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changeset |
files
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2010-02-05 |
smxx |
General:
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changeset |
files
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2010-02-05 |
nemo |
... or. just move the king check to after the gear nil
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changeset |
files
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2010-02-05 |
nemo |
account for dying king
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changeset |
files
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2010-02-05 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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changeset |
files
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2010-02-05 |
nemo |
add quebec for all the canadian frenchies.
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changeset |
files
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2010-02-05 |
nemo |
Strip PNGs, tweak hedgewars flag.
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changeset |
files
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2010-02-05 |
smxx |
Engine:
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changeset |
files
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2010-02-05 |
koda |
touchinput works, invisible buttons added and initial support for chat
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changeset |
files
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2010-02-04 |
koda |
update iphone port to new code from Smaxx
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changeset |
files
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2010-02-04 |
smxx |
Frontend:
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changeset |
files
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2010-02-04 |
smxx |
Engine:
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changeset |
files
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2010-02-04 |
smxx |
Frontend:
|
changeset |
files
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2010-02-04 |
smxx |
Frontend:
|
changeset |
files
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2010-02-04 |
smxx |
Graphics:
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changeset |
files
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2010-02-04 |
smxx |
Server:
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changeset |
files
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2010-02-04 |
nemo |
Correct napalm adjustment.
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changeset |
files
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2010-02-04 |
smxx |
Engine:
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changeset |
files
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2010-02-04 |
smxx |
Engine:
|
changeset |
files
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2010-02-03 |
koda |
implement transition in the way i had in mind
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changeset |
files
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2010-02-03 |
smxx |
Frontend:
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changeset |
files
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2010-02-03 |
nemo |
Fix crash in DrawTunnel
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changeset |
files
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2010-02-03 |
koda |
programmatically load main controller
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changeset |
files
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2010-02-01 |
smxx |
Frontend:
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changeset |
files
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2010-02-01 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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changeset |
files
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2010-02-01 |
koda |
inu's updated pt_PT translation file
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changeset |
files
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2010-02-01 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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changeset |
files
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2010-01-31 |
smxx |
Engine:
|
changeset |
files
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2010-01-31 |
koda |
smaller improvements in mouse handling
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changeset |
files
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2010-01-31 |
smxx |
Engine:
|
changeset |
files
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2010-01-31 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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changeset |
files
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2010-01-31 |
nemo |
oops. forgot skip turn
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changeset |
files
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2010-01-31 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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changeset |
files
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2010-01-31 |
nemo |
Pass correct gear to modifydamage in shotgun
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changeset |
files
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2010-01-31 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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changeset |
files
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2010-01-31 |
nemo |
Nature theme additions by Tiy and Palewolf
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changeset |
files
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2010-01-31 |
nemo |
Update translation files, add "King Mode"
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changeset |
files
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2010-01-30 |
koda |
input handling reworked, still a lot of bugs in mouse movement
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changeset |
files
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
|
changeset |
files
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2010-01-29 |
koda |
LANDSCAPE ON IPHONE
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changeset |
files
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2010-01-28 |
nemo |
IOResult is a special variable
|
changeset |
files
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2010-01-28 |
nemo |
Remove inverted and useless test
|
changeset |
files
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2010-01-27 |
koda |
adds a "factory reset" to iphone frontend
|
changeset |
files
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2010-01-27 |
nemo |
Tweak load order
|
changeset |
files
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2010-01-26 |
nemo |
Rename for consistency
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changeset |
files
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2010-01-26 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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changeset |
files
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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changeset |
files
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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changeset |
files
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2010-01-24 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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changeset |
files
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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changeset |
files
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2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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changeset |
files
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2010-01-24 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
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changeset |
files
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2010-01-24 |
nemo |
Some value for opacity. Did not adjust water colour.
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changeset |
files
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2010-01-24 |
nemo |
Add Desert theme
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changeset |
files
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2010-01-24 |
nemo |
forgot Themes CMakeLists file
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changeset |
files
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2010-01-24 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
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changeset |
files
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2010-01-24 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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changeset |
files
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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changeset |
files
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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changeset |
files
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2010-01-24 |
nemo |
Randomise order of play.
|
changeset |
files
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2010-01-23 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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changeset |
files
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2010-01-23 |
koda |
settings tab has now a very nice iphone-like interface
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changeset |
files
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2010-01-20 |
koda |
updated polish translation by szczur
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changeset |
files
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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changeset |
files
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2010-01-16 |
koda |
objc/pascal finally working
|
changeset |
files
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2010-01-16 |
koda |
code cleanup and opengles optimizations
|
changeset |
files
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