Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
Mon, 05 Nov 2012 01:35:54 +0100 koda move pas2c files in their own directory and add a warning about argument order webgl
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Wed, 07 Nov 2012 23:44:54 +0400 unc0rr Build physfs lib before engine physfslayer
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 06:11:39 +0100 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 03:04:20 +0100 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
Sun, 04 Nov 2012 17:27:54 -0500 nemo bad koda
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
Sun, 18 Nov 2012 23:09:29 +0400 unc0rr Fix crash in kamikaze 0.9.18
Sun, 04 Nov 2012 02:35:17 +0100 koda pas2c can read files without changing the process directory webgl
Sun, 04 Nov 2012 17:24:14 -0500 nemo Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
Mon, 05 Nov 2012 23:03:01 +0400 unc0rr - Load teams via physfs physfslayer
Wed, 07 Nov 2012 05:17:07 +0100 koda advice from hasufell 0.9.18
Sun, 04 Nov 2012 02:13:25 +0100 koda pas2C is slowely becoming parametric webgl
Sun, 04 Nov 2012 17:05:54 -0500 nemo oups
Mon, 05 Nov 2012 00:32:41 +0400 unc0rr merge with default again physfslayer
Mon, 05 Nov 2012 17:11:28 -0500 nemo strip bad line 0.9.18
Sat, 03 Nov 2012 23:44:49 +0100 koda let's start to introduce bugs in haskell stuff too webgl
Sun, 04 Nov 2012 17:05:15 -0500 nemo merge .18 lua
Sun, 04 Nov 2012 21:28:03 +0400 unc0rr Better place for SendUpdateOnThisRoom
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Sat, 03 Nov 2012 23:28:42 +0400 unc0rr Send notification about 1 player in room on room creation
Sun, 04 Nov 2012 16:28:04 +0100 hasufell play nicer with system flags 0.9.18
Sat, 03 Nov 2012 19:16:41 +0100 koda leak
Sun, 04 Nov 2012 15:45:45 +0100 koda avwrapper needs to depend on hwengine not on ENGINECLEAN 0.9.18
Sat, 03 Nov 2012 19:16:05 +0100 koda this version of tremor requires a nil check on close_func
Sun, 04 Nov 2012 15:43:32 +0100 hasufell fix parallel compilation 0.9.18
Sat, 03 Nov 2012 18:01:38 +0100 koda merge from 0.9.18
Sat, 03 Nov 2012 22:45:24 -0400 nemo *sigh* 0.9.18
Sat, 03 Nov 2012 10:18:44 -0400 nemo more fixes 0.9.18
Fri, 02 Nov 2012 18:50:03 -0400 nemo Script typos 0.9.18
Fri, 02 Nov 2012 16:26:51 -0400 nemo update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script) 0.9.18
Thu, 01 Nov 2012 19:12:22 -0400 nemo 5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck 0.9.18
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Fri, 02 Nov 2012 20:59:57 +0100 Xeli remove mobile ifdefs, replace writeLn's for WriteLnToConsole
Sun, 04 Nov 2012 23:56:27 +0400 unc0rr Wee, now frontend is able to load translation file physfslayer
Fri, 02 Nov 2012 00:03:56 +0100 koda fix name 0.9.18
Fri, 02 Nov 2012 20:57:20 +0100 Xeli merge from hedgeroid, includes Medo's work from GSoC
Sat, 03 Nov 2012 00:34:35 +0400 unc0rr Merge with default physfslayer
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Fri, 02 Nov 2012 10:17:52 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command again
Thu, 01 Nov 2012 16:22:40 -0400 nemo Added tag 0.9.18-release for changeset 2fc02902c7cb 0.9.18
Fri, 02 Nov 2012 10:07:30 +0400 unc0rr oops, fix incorrect room owner name in ROOM UPD command
Thu, 01 Nov 2012 16:22:07 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 15:54:05 -0400 nemo fix for forts mode *sob* 0.9.18 0.9.18-release
Fri, 02 Nov 2012 00:09:40 +0400 unc0rr Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Thu, 01 Nov 2012 13:22:52 -0400 nemo Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
Thu, 01 Nov 2012 08:59:16 -0400 nemo Small fixes to b-day image. For next year I 'spose
Thu, 01 Nov 2012 13:22:17 -0400 nemo Removed tag 0.9.18-release 0.9.18
Thu, 01 Nov 2012 06:10:50 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 unc0rr Fix 0.9.18 desync: 0.9.18
Thu, 01 Nov 2012 04:26:36 +0100 koda merge again
Thu, 01 Nov 2012 04:25:03 +0100 koda updated Info.plist 0.9.18
Thu, 01 Nov 2012 01:35:59 +0100 koda merge with 0.9.18
Thu, 01 Nov 2012 01:35:04 +0100 ChipHome small it.txt update 0.9.18
Mon, 21 Nov 2011 21:23:23 +0100 sheepluva this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into. 0.9.18
Thu, 01 Nov 2012 01:05:35 +0100 koda Added tag 0.9.18-release for changeset 2f203395baca 0.9.18
Wed, 31 Oct 2012 16:39:07 -0400 nemo !@#$ 0.9.18
Wed, 31 Oct 2012 16:35:43 -0400 nemo add missing cmakelists.txt, move portal mission graphic to correct dir 0.9.18
Wed, 31 Oct 2012 15:54:55 -0400 nemo merge trunk w/ final 0.9.18
Wed, 31 Oct 2012 15:31:18 -0400 nemo merge w/ trunk 0.9.18
Wed, 31 Oct 2012 15:29:16 -0400 nemo update lua loc, adjust cleaver in ammo sets 0.9.18
Wed, 31 Oct 2012 15:21:29 -0400 sphrix portal challenge 0.9.18
Wed, 31 Oct 2012 15:10:21 -0400 nemo birthday style 0.9.18
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Wed, 31 Oct 2012 14:51:03 +0400 unc0rr Update ai actions tracing subsystem 0.9.18
Wed, 31 Oct 2012 14:50:45 +0400 unc0rr Fix white background in players list on halloween, christmas and easter 0.9.18
Wed, 31 Oct 2012 12:52:53 +0400 unc0rr Merge from default 0.9.18
Wed, 31 Oct 2012 16:52:31 +0400 unc0rr Clear in-game flag when user joins room
Tue, 30 Oct 2012 12:50:50 +0100 koda libav name refactor
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Tue, 30 Oct 2012 18:01:11 -0400 Vatten apparently an older version was provided earlier and this one is newer and theoretically desync free. untested. 0.9.18
Mon, 29 Oct 2012 20:37:57 -0400 nemo fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
Tue, 30 Oct 2012 14:40:40 -0400 Vatten new script specialising in altering weapon behaviour 0.9.18
Tue, 30 Oct 2012 00:17:23 +0100 koda merge from stable
Tue, 30 Oct 2012 00:13:22 +0100 szczur polish language update (+ closes issue 322) 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings 0.9.18
Mon, 29 Oct 2012 18:20:08 -0400 nemo consistent line endings
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting 0.9.18
Mon, 29 Oct 2012 17:38:54 -0400 nemo fix reserved hats from scripting
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient 0.9.18
Mon, 29 Oct 2012 17:17:26 -0400 Star remove cleaver gradient
Mon, 29 Oct 2012 21:46:50 +0100 koda merge trunk in 0.9.18 0.9.18
Mon, 29 Oct 2012 21:49:09 +0100 koda dev version bump, for 'stable' commits please use 0.9.18 branch
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Mon, 29 Oct 2012 21:14:48 +0100 koda use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Mon, 29 Oct 2012 16:23:45 -0400 Star tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
Tue, 30 Oct 2012 00:16:42 +0400 unc0rr Change messages a bit
Tue, 30 Oct 2012 00:10:31 +0400 unc0rr Mutant script
Mon, 29 Oct 2012 14:22:29 -0400 nemo Fix training script positions altered by variable land dimension change. Issue #453
Mon, 29 Oct 2012 18:17:36 +0100 Xeli Fix 440, used 'grave' rather than '`' in default binds
Mon, 29 Oct 2012 10:39:46 -0400 nemo darken and contrast the gray images to distinguish more easily from pink
Mon, 29 Oct 2012 09:35:16 -0400 nemo Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Mon, 29 Oct 2012 14:32:54 +0400 unc0rr Improve TestSniperRifle a bit
Mon, 29 Oct 2012 05:06:15 -0400 nemo Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
Mon, 29 Oct 2012 12:51:21 +0400 unc0rr boo, koda
Mon, 29 Oct 2012 05:12:24 +0100 koda this commit is a no-op
Mon, 29 Oct 2012 04:26:44 +0100 koda close engine shortcut, from the discussion in issue 317
Mon, 29 Oct 2012 00:36:40 +0100 koda disable fps widget when recording
Mon, 29 Oct 2012 00:20:34 +0100 koda add videorec button descriptions and delete screenshot when video is deleted (issue 427)
Sun, 28 Oct 2012 23:53:38 +0100 koda apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
Sun, 28 Oct 2012 22:52:08 +0100 koda increase framerate and bitrate (issue 427)
Sun, 28 Oct 2012 17:31:54 -0400 nemo double cleaver rotation speed, also make spin direction dX dependent.
Mon, 29 Oct 2012 00:03:42 +0400 unc0rr Slight update of russian translation
Sun, 28 Oct 2012 23:43:56 +0400 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
Sun, 28 Oct 2012 15:18:26 +0100 Xeli add SDL as an dependency hedgeroid
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
(0) -3000 -1000 -120 +120 +1000 +3000 tip