Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
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files
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Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
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Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
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Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
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Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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files
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
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Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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