2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
2010-03-26 |
nemo |
Updated border colours from Tiy
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
|
2010-03-26 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
|
2010-03-26 |
nemo |
Uppercase all theme and map names
|
changeset |
files
|
2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
|
2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
|
2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
remove utility flag
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
|
2010-03-25 |
mbait |
Birdy egg added
|
changeset |
files
|
2010-03-25 |
koda |
testing ftw
|
changeset |
files
|
2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
|
2010-03-25 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
|
2010-03-24 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-24 |
nemo |
Android hat
|
changeset |
files
|
2010-03-24 |
nemo |
Tiy redraws random order button
|
changeset |
files
|
2010-03-24 |
smxx |
Engine:
|
changeset |
files
|
2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
|
2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
|
2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
2010-03-23 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
2010-03-23 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
2010-03-23 |
unc0rr |
wtf
|
changeset |
files
|
2010-03-23 |
unc0rr |
Ok, this part is ok
|
changeset |
files
|
2010-03-22 |
smxx |
Maps:
|
changeset |
files
|
2010-03-22 |
nemo |
I can't read.
|
changeset |
files
|
2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
|
2010-03-22 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
2010-03-22 |
smxx |
Engine:
|
changeset |
files
|
2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
2010-03-21 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
2010-03-21 |
koda |
fix a small leak
|
changeset |
files
|
2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
2010-03-21 |
koda |
fix a rotation glitch
|
changeset |
files
|
2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
nemo |
Fix indexed flags
|
changeset |
files
|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
2010-03-20 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
2010-03-20 |
koda |
update project for ipad target
|
changeset |
files
|
2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
2010-03-18 |
koda |
move the buttons a little
|
changeset |
files
|
2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
2010-03-18 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
2010-03-18 |
koda |
add jump and backjump controls
|
changeset |
files
|
2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
koda |
szczur's and inu's updated locale
|
changeset |
files
|
2010-03-17 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
2010-03-16 |
smxx |
Maps:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
|
2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
2010-03-15 |
smxx |
General:
|
changeset |
files
|
2010-03-15 |
smxx |
Engine:
|
changeset |
files
|
2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
2010-03-14 |
nemo |
New multiplayer graphic
|
changeset |
files
|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
2010-03-14 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
2010-03-13 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
2010-03-12 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
2010-03-12 |
nemo |
More polish changes szczur
|
changeset |
files
|
2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
2010-03-11 |
nemo |
Splash files for prior version
|
changeset |
files
|
2010-03-11 |
smxx |
Engine:
|
changeset |
files
|
2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
2010-03-07 |
smxx |
Server:
|
changeset |
files
|
2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|