Sat, 04 Dec 2010 11:30:54 -0500 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 nemo add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 nemo make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 nemo forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 nemo compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 nemo merge
Thu, 02 Dec 2010 00:51:56 +0100 koda enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 unc0rr - Implement decode() function.
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