2012-05-27 unc0rr Fix a remote crasher
2012-05-25 unc0rr - Fix some AI stupidness factors
2012-05-27 unc0rr Make frontend compile with clang
2012-05-27 unc0rr - Allow switching colors with mouse wheel
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-26 nemo Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-25 Wolfgang Steffens Removed lazy update: workaround for R7103
2012-05-26 unc0rr Bring leftTeams back (with a fix) as it is apparently needed for spectators.
2012-05-25 Wolfgang Steffens merge
2012-05-24 unc0rr - Restore pre-r9257cf8e7af2 behavior
2012-05-23 Medo Merge
2012-05-23 nemo Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
2012-05-23 nemo http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
2012-05-23 unc0rr Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
2012-05-23 unc0rr Don't remove already removed team
2012-05-23 Xeli wops add this too
2012-05-23 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-23 Xeli android: fix the default make target
2012-05-23 Xeli Android: add freezer commit message
2012-05-23 koda add NOPNG to cmake to explicitly disable PNG dependency
2012-05-22 koda add GHC and GHFLAGS from cmake too
2012-05-22 koda rename a few internal cmake variables (for consistency and readability)
2012-05-22 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22 Medo Merge
2012-05-22 koda there a libSDLMain.a in the bundled SDL framework
2012-05-22 Wolfgang Steffens Merge
2012-05-21 Xeli android: possible fix for bitmap recycle errors
2012-05-21 Xeli fixed wheelup/down
2012-05-21 koda add a nilcheck
2012-05-21 nemo checksum
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-21 koda better lazy loading for cScaleFactor
2012-05-20 nemo Ok. I think *this* should flip it correctly...
2012-05-20 Xeli android: added an unsigned target to the makefile, to help automate signing
2012-05-20 Xeli remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20 nemo Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20 nemo clean up pngs
2012-05-20 mikade merge
2012-05-19 mikade + Trivial update.
2012-05-19 mikade A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-20 nemo Bit more freezer.
2012-05-18 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18 nemo Might help if this was actually its own unique weapon
2012-05-17 nemo Provide training/campaign with a random seed to ignore/use.
2012-05-17 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17 Xeli first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17 Xeli dont allow choosing weapons when the AI is playing
2012-05-17 Xeli android typo/sabotage
2012-05-17 Xeli fix sdl13 build
2012-05-14 Wolfgang Steffens readded optimization for SetScale
2012-05-17 Xeli unbreak android build
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-15 Xeli android: add missing graphics, only placeholders tho..
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14 unc0rr Learn hask^Wpascal, dudes!
2012-05-13 nemo AI can't use cWindSpeedf since it now does a smooth transition
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