Sat, 03 Nov 2018 10:57:47 +0100 unc0rr You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
Sat, 03 Nov 2018 09:08:13 +0300 alfadur fix normal offset for split points and make directions more consistent
Sat, 03 Nov 2018 07:52:34 +0300 alfadur reorder split rectangles
Sat, 03 Nov 2018 07:31:35 +0300 alfadur simplify normal direction check for bounds distances
Sat, 03 Nov 2018 06:45:05 +0300 alfadur import some clarity into border distance computation
Sat, 03 Nov 2018 02:58:24 +0300 alfadur fix typos
Sat, 03 Nov 2018 02:48:24 +0300 alfadur a bit more simplification
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