Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Tue, 09 Sep 2014 10:48:11 +0200 sheepluva update manpage
Tue, 16 Sep 2014 12:46:58 +0400 unc0rr Some more of ignoration qmlfrontend
Mon, 08 Sep 2014 18:53:34 +0200 sheepluva mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
Mon, 08 Sep 2014 18:12:13 +0200 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
Sun, 07 Sep 2014 15:11:08 -0400 nemo update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 unc0rr Let's get it started qmlfrontend
Mon, 25 Aug 2014 22:52:59 +0400 unc0rr - Revert try to add local team on rejoin
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
Fri, 22 Aug 2014 20:18:13 +0400 unc0rr Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 19:43:26 +0400 unc0rr Fix issue 813
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Thu, 21 Aug 2014 15:01:19 +0200 sheepluva don't render crosshair/laser during kamikaze
Fri, 15 Aug 2014 08:31:34 +0200 sheepluva comment out some debug output code
Fri, 15 Aug 2014 08:23:15 +0200 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Wed, 13 Aug 2014 22:31:28 +0400 unc0rr Smooth perlin's outline
Wed, 13 Aug 2014 15:39:32 +0000 vittorio giovara add bug reference to explain the qt version check on osx
Wed, 13 Aug 2014 17:25:55 +0200 sheepluva I can't read. sry
Wed, 13 Aug 2014 17:06:17 +0200 sheepluva contradiction with a hint of BS
Wed, 13 Aug 2014 15:16:33 +0200 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
Wed, 13 Aug 2014 14:50:13 +0200 sheepluva tweak test
Wed, 13 Aug 2014 13:41:19 +0200 sheepluva add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 unc0rr Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 unc0rr Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 nemo text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 sheepluva do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 unc0rr Oops
Sat, 02 Aug 2014 02:42:12 +0200 sheepluva fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 sheepluva "fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 nemo should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 nemo Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 unc0rr One more map
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Fri, 25 Jul 2014 14:16:33 +0400 unc0rr Oops
Fri, 25 Jul 2014 14:00:51 +0400 unc0rr Official racer map #11
Thu, 10 Jul 2014 13:40:49 +0400 unc0rr Racer challenge map #10
Mon, 07 Jul 2014 16:07:49 +0200 sheepluva burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Mon, 07 Jul 2014 00:48:12 +0200 sheepluva cont.
Mon, 07 Jul 2014 00:37:10 +0200 sheepluva simplifying some code
Sun, 06 Jul 2014 19:20:43 +0200 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sun, 06 Jul 2014 12:02:55 +0200 sheepluva tweaks
Sat, 05 Jul 2014 22:54:58 +0200 sheepluva merge (even although I rebased... ok)
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:27:42 +0200 sheepluva fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sun, 06 Jul 2014 00:26:55 +0400 unc0rr Treat "out" as "var"
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Sat, 05 Jul 2014 15:28:32 +0400 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Wed, 02 Jul 2014 11:40:57 -0400 koda cpack: do not exclude liblua from release tarball
Tue, 01 Jul 2014 12:39:06 +0200 sheepluva add assignment I forgot
Tue, 01 Jul 2014 12:30:36 +0200 sheepluva lua api: allow to specify layer when adding visual gear
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Sat, 28 Jun 2014 14:51:45 +0400 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Thu, 26 Jun 2014 21:43:36 +0400 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Thu, 26 Jun 2014 00:48:44 +0400 Igor Paliychuk Ukrainian translation update
Tue, 24 Jun 2014 09:24:37 -0400 nemo 2x2 to avoid engine bug
Tue, 24 Jun 2014 08:49:09 -0400 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
Mon, 23 Jun 2014 23:50:08 +0400 unc0rr Inform engine if player is back after being disconnected
Mon, 23 Jun 2014 22:22:29 +0400 unc0rr Allow server admins to join room of another protocol version
Thu, 19 Jun 2014 23:32:11 +0400 unc0rr Fix issue #791:
Thu, 19 Jun 2014 15:29:31 +0400 unc0rr Racer challenge map #9
Thu, 19 Jun 2014 00:36:11 +0200 sheepluva merge time. it's been a while
Thu, 19 Jun 2014 00:23:03 +0200 sheepluva fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 unc0rr Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 sheepluva more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 sheepluva reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 sheepluva render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 unc0rr Code drawn map in haskell \o/
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 sheepluva speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
Mon, 16 Jun 2014 13:47:27 +0200 sheepluva remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 sheepluva tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 sheepluva tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 sheepluva whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
Sat, 14 Jun 2014 23:59:20 +0200 sheepluva enforce style on message boxes some more
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 07:12:22 +0200 sheepluva tweak how chat lines are rendered
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Sat, 14 Jun 2014 00:56:11 +0200 sheepluva some rendering tweaks
Fri, 13 Jun 2014 23:43:34 +0200 sheepluva make mouse cursor size same, no matter what zoom level is used...
Fri, 13 Jun 2014 21:17:50 +0200 sheepluva grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Fri, 13 Jun 2014 14:55:06 +0200 sheepluva fix pas2c build for real this time...
Fri, 13 Jun 2014 13:37:39 +0200 sheepluva I misscounted
Fri, 13 Jun 2014 12:52:20 +0200 sheepluva fix some pas2c related overloading issue
Fri, 13 Jun 2014 12:22:24 +0200 sheepluva whoops, pas2c I owe you
Fri, 13 Jun 2014 06:26:31 +0200 sheepluva state file name and line number in lua error messages
Fri, 13 Jun 2014 02:31:30 +0200 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
Fri, 13 Jun 2014 02:31:05 +0200 sheepluva lua api: SetNextWeapon()
Thu, 12 Jun 2014 21:25:39 +0200 sheepluva lua api: DismissTeam(teamname)
Thu, 12 Jun 2014 20:47:11 +0200 sheepluva lua api: SetWeapon(ammoType)
Thu, 12 Jun 2014 19:40:45 +0200 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
Thu, 12 Jun 2014 18:58:40 +0200 sheepluva more of the same
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Thu, 12 Jun 2014 14:42:48 +0200 sheepluva further WIP (better error messages)
Thu, 12 Jun 2014 14:11:22 +0200 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
Thu, 12 Jun 2014 13:43:44 +0200 sheepluva expose lfIndestructable, lfIce and lfBounce
Thu, 12 Jun 2014 13:11:00 +0400 unc0rr Fix pas2c build
Thu, 12 Jun 2014 05:40:58 +0200 sheepluva make enums crash-safe. and other fixes
Thu, 12 Jun 2014 00:37:52 +0200 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
Wed, 11 Jun 2014 19:46:37 +0200 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
Wed, 11 Jun 2014 13:45:44 +0200 sheepluva tiny lua documentation fix
Wed, 11 Jun 2014 13:07:46 +0200 sheepluva uWorld does not require uMatrix anymore
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Wed, 11 Jun 2014 00:35:23 +0400 unc0rr Fallback to old heuristic if not pit position
Tue, 10 Jun 2014 22:35:44 +0200 sheepluva update viewlimits after screen/window resize
Wed, 11 Jun 2014 00:28:17 +0400 unc0rr Allow barrels to spawn in U-shaped pits in stable position
Tue, 10 Jun 2014 19:38:37 +0200 sheepluva whoops, forgot to include this file in commt
Tue, 10 Jun 2014 19:30:06 +0200 sheepluva superminor tweaks
Tue, 10 Jun 2014 17:41:27 +0200 sheepluva <koda> wut, chats as commit mesages?
Tue, 10 Jun 2014 17:34:32 +0200 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
Tue, 10 Jun 2014 13:26:58 +0200 sheepluva figure out visible land tiles in advance
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Tue, 10 Jun 2014 08:19:59 +0200 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
Tue, 10 Jun 2014 07:48:08 +0200 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Tue, 10 Jun 2014 01:15:48 +0200 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
Mon, 09 Jun 2014 23:32:26 +0200 sheepluva small hat loading tweak
Mon, 09 Jun 2014 20:45:02 +0200 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Mon, 09 Jun 2014 20:14:11 +0200 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Sat, 07 Jun 2014 16:25:40 +0200 sheepluva committing patch from issue 798, as requested by unC0Rr
Sat, 07 Jun 2014 16:23:12 +0200 sheepluva fix cabal build (on linux)
Sat, 07 Jun 2014 16:21:21 +0200 sheepluva fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
Thu, 05 Jun 2014 23:42:46 +0400 unc0rr Some further work on map optimizer
Wed, 04 Jun 2014 19:39:54 +0200 sheepluva tweak untint a little (especially in connection with GrayScale)
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 15:26:03 +0200 sheepluva escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Sat, 31 May 2014 15:04:26 -0400 nemo disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Wed, 28 May 2014 09:05:36 +0400 unc0rr Fix some of issues found by coverity
Fri, 23 May 2014 13:37:34 +0400 unc0rr Official racer challenge map #8
Mon, 19 May 2014 22:46:02 +0400 unc0rr Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
Thu, 15 May 2014 21:58:37 +0400 unc0rr Fix some pas2c engine warnings
Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 unc0rr Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 unc0rr Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 sheepluva rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Wed, 30 Apr 2014 15:26:50 +0400 unc0rr Drawn maps optimizer - first steps:
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 unc0rr Merge
Mon, 28 Apr 2014 21:01:39 +0200 sheepluva don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
Fri, 25 Apr 2014 23:17:49 +0400 unc0rr Fix typo leading to crashes
Fri, 25 Apr 2014 16:52:04 +0400 unc0rr Add race type detection
Fri, 25 Apr 2014 14:22:59 +0400 unc0rr - Fix bug with infinite rounds in racer when a team quits mid-game
Wed, 16 Apr 2014 11:18:39 +0400 unc0rr Fix new generator on 32 bit arch
Tue, 15 Apr 2014 22:36:44 +0400 unc0rr No more occasional long straight edges
Mon, 28 Apr 2014 16:49:29 -0400 tomasstraupis Spelling corrections
Tue, 15 Apr 2014 21:46:08 +0400 unc0rr Optimize out path closing point for one point paths
Mon, 14 Apr 2014 13:46:46 +0400 unc0rr Racer challenge map #7
Fri, 04 Apr 2014 12:32:15 +0400 unc0rr Official racer challenge map #6
Sat, 29 Mar 2014 14:02:05 -0400 nemo merge
Sat, 29 Mar 2014 13:57:46 -0400 nemo param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
Fri, 28 Mar 2014 23:04:23 +0400 unc0rr Send updated info on map switched by voting
Fri, 28 Mar 2014 21:20:25 +0400 unc0rr Fix condition
Fri, 28 Mar 2014 11:02:06 +0400 unc0rr Fix build
Thu, 27 Mar 2014 23:25:31 +0400 unc0rr - Fix applying vote result
Mon, 24 Mar 2014 21:32:24 +0400 unc0rr Fix script
Mon, 24 Mar 2014 16:51:39 +0400 unc0rr Racer challenge #5
Sun, 23 Mar 2014 23:35:33 +0400 unc0rr Some fixes to voting + small refactoring
Thu, 20 Mar 2014 22:14:30 +0400 unc0rr Better detection
Thu, 20 Mar 2014 13:12:05 -0400 nemo hm. I think I forgot to commit this when adding speech bubble change
Thu, 20 Mar 2014 17:14:25 +0400 unc0rr Fix warnings
Thu, 20 Mar 2014 17:04:49 +0400 unc0rr - Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
Thu, 20 Mar 2014 00:59:15 +0400 unc0rr - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
Wed, 19 Mar 2014 18:45:20 +0400 unc0rr Process segments from last to first point too
Wed, 19 Mar 2014 12:53:07 +0400 unc0rr Prevent intersections with segment from last to first point, adjust size of details
Wed, 19 Mar 2014 11:54:09 +0400 unc0rr Fix div by zero error in new generator
Wed, 19 Mar 2014 00:34:14 +0400 unc0rr Greedy approach: divide while it divides
Wed, 19 Mar 2014 00:28:52 +0400 unc0rr No self intersections, except for weirdness between first and last point
Tue, 18 Mar 2014 00:01:52 +0400 unc0rr Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
Mon, 17 Mar 2014 00:41:45 +0400 unc0rr More math, implementation is nearly complete, just still have an issue to resolve
Sun, 16 Mar 2014 00:47:18 +0400 unc0rr Some progress on new generator
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Fri, 14 Mar 2014 13:59:39 +0400 unc0rr Fix perlin gen on 32 bit arch
Fri, 14 Mar 2014 00:42:04 +0400 unc0rr - Room save/load into/from file
Thu, 13 Mar 2014 23:25:31 +0400 unc0rr Allow to save and delete room config in room
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Tue, 11 Mar 2014 22:49:01 -0400 nemo Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
Tue, 11 Mar 2014 22:32:48 -0400 nemo this is fine right?
Tue, 11 Mar 2014 00:59:42 +0400 unc0rr Tweaks and tweaks
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
Sun, 09 Mar 2014 20:53:11 -0400 nemo as suggested, precompute to avoid use of double
Sat, 08 Mar 2014 23:51:50 +0400 unc0rr Experiment: enforce a plate at bottom so the map generated is more connected
Sat, 08 Mar 2014 23:00:03 +0400 unc0rr Some optimizations
Sat, 08 Mar 2014 22:49:13 +0400 unc0rr Strip Z axis from calculations
Sat, 08 Mar 2014 13:50:50 +0400 unc0rr Setup leftX, rightX and topY
Sat, 08 Mar 2014 00:19:24 +0400 unc0rr Some tweaks to perlin generator
Fri, 07 Mar 2014 23:59:04 +0400 unc0rr Add randomness
Fri, 07 Mar 2014 23:36:56 +0400 unc0rr Perlin noise generator untweaked, temporarily replacing maze generator
Thu, 06 Mar 2014 14:17:44 +0400 unc0rr Racer challenge map #4
Thu, 06 Mar 2014 00:19:50 +0400 unc0rr merge
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 06 Mar 2014 00:18:51 +0400 unc0rr Don't run two engine threads simultaneously
Wed, 05 Mar 2014 00:53:08 +0400 unc0rr Don't call halt()
Tue, 04 Mar 2014 00:40:23 +0400 unc0rr Remove game/preview functions split in library mode, just let normal procedure run instead:
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Sun, 02 Mar 2014 00:34:18 +0400 unc0rr Make it build as library
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