Fri, 16 Sep 2011 14:04:21 -0400 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Fri, 16 Sep 2011 10:29:09 -0400 nemo Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Marco Bresciani Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 sheepluva whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 szczur Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 nemo 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 nemo Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 nemo Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 mikade check waterline
Fri, 16 Sep 2011 01:12:57 +0200 sheepluva moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 nemo Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Palewolf Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 sheepluva TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 sheepluva changeĀ²log
Thu, 15 Sep 2011 20:52:58 +0200 Henek merge :(
Thu, 15 Sep 2011 19:20:13 +0200 sheepluva fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 Henek updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 unc0rr 0.9.16 branch 0.9.16
Thu, 15 Sep 2011 17:19:49 +0200 sheepluva fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 sheepluva screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
Thu, 15 Sep 2011 03:17:23 +0200 sheepluva cleaned up the screenshot procedure a little.
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