Sun, 12 Jun 2011 14:45:26 -0400 |
nemo |
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
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Sun, 12 Jun 2011 10:33:55 -0400 |
nemo |
Make flakes respond to wind a bit more strongly
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Sun, 12 Jun 2011 10:16:38 -0400 |
nemo |
Skip droplets if plain splash is enabled, add a sanity check just in case.
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Fri, 10 Jun 2011 17:28:53 +0000 |
ts leon |
Update for ver. 0.9.15
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Sat, 11 Jun 2011 17:27:26 -0400 |
nemo |
Should reduce rope skip fail and unrealistic rope drownings
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Thu, 09 Jun 2011 00:22:57 -0400 |
nemo |
fix splash
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Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
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Wed, 08 Jun 2011 23:25:05 -0400 |
Zorg |
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
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Wed, 08 Jun 2011 03:36:54 -0400 |
Zorg |
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
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Sat, 04 Jun 2011 16:09:12 -0400 |
nemo |
Nerf RC a bit
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Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
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Thu, 02 Jun 2011 18:36:35 -0400 |
nemo |
Don't need to check for this case
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Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
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Mon, 30 May 2011 01:14:25 +0200 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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Sun, 29 May 2011 23:58:28 +0200 |
koda |
allow fpc to search through the user directory when linking frameworks
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Sun, 29 May 2011 23:21:59 +0200 |
koda |
unbreak compiling frontend under osx
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Sun, 29 May 2011 20:28:27 +0400 |
unc0rr |
Tiny optimization
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Sat, 28 May 2011 23:40:42 +0200 |
koda |
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
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Sat, 28 May 2011 16:40:23 +0200 |
koda |
this notification can be removed
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Sat, 28 May 2011 16:59:09 -0400 |
nemo |
Fix bug that made me lose my tournament match
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Fri, 27 May 2011 23:18:23 +0400 |
unc0rr |
Don't allocate SDL_event structure on stack
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Wed, 25 May 2011 14:21:40 +0200 |
TrevInc |
small Korean update
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Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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Sun, 22 May 2011 19:44:53 +0400 |
unc0rr |
60 seconds cooldown ban on kick
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Tue, 17 May 2011 19:05:13 -0400 |
nemo |
make the associate button use the user's settings for loading demos/saves
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Mon, 16 May 2011 22:04:59 +0400 |
unc0rr |
Don't perform RestartServer action when already did it once
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Mon, 16 May 2011 22:03:14 +0400 |
unc0rr |
Don't send stats after spawning new server
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Sun, 15 May 2011 18:16:13 +0400 |
unc0rr |
Pass correct arguments on restart
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Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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Thu, 12 May 2011 23:29:31 +0200 |
koda |
all together now! releaseAndNil ftw
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Thu, 12 May 2011 23:00:26 +0200 |
koda |
some general tweaks (more intelligent use of macros and more caching)
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Wed, 11 May 2011 01:26:38 +0200 |
koda |
settings.plist is no more, long live nsuserdefaults
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Mon, 09 May 2011 18:00:39 +0200 |
koda |
some headers cleanup and rename of stats and playrecord pages for consistency
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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Sun, 08 May 2011 21:15:42 +0400 |
unc0rr |
Better tracking of damage source and target when scoring a turn
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Thu, 05 May 2011 17:08:29 +0400 |
unc0rr |
Some improvements on stats subsystem
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Wed, 04 May 2011 01:19:39 +0200 |
koda |
* moved colours and default port from .cpp.in to .h
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Tue, 03 May 2011 23:16:47 +0200 |
koda |
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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Mon, 02 May 2011 18:40:15 +0400 |
unc0rr |
Oops, forgot to remove this
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Mon, 02 May 2011 18:39:11 +0400 |
unc0rr |
Merge cursor_issues into default
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Mon, 02 May 2011 01:55:14 -0400 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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Mon, 02 May 2011 02:07:28 +0200 |
koda |
update hgtags
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Sun, 01 May 2011 05:39:52 +0200 |
koda |
fix rotation and ammomenu on ios
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Sat, 30 Apr 2011 20:06:05 +0200 |
koda |
small fix for starting the ios game
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Mon, 16 May 2011 22:08:28 +0400 |
unc0rr |
Close branch
cursor_issues
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Fri, 29 Apr 2011 17:11:08 +0400 |
unc0rr |
Optimize hwFloat2Float a bit
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Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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Fri, 29 Apr 2011 17:05:10 +0400 |
unc0rr |
Call statistics routine after setting the damage
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Fri, 29 Apr 2011 13:56:38 +0400 |
unc0rr |
Merge with default tip
cursor_issues
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Fri, 29 Apr 2011 03:31:50 +0200 |
koda |
some updates to the crossbuild system for mac
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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Thu, 28 Apr 2011 00:16:36 +0200 |
koda |
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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Wed, 27 Apr 2011 11:11:45 -0400 |
nemo |
update iphone too
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Wed, 27 Apr 2011 11:05:56 -0400 |
nemo |
Oops. Forgot Hello (frontend) and "First Blood"
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Wed, 27 Apr 2011 16:01:27 +0400 |
unc0rr |
merge
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Wed, 27 Apr 2011 02:34:38 +0200 |
koda |
add getawaytime and tagteam mode to ios
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Wed, 27 Apr 2011 02:10:22 +0200 |
koda |
small cosmetics
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Wed, 27 Apr 2011 15:57:23 +0400 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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Tue, 26 Apr 2011 13:13:07 +0200 |
vittorio giovara |
ooops
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