2013-05-07 |
nemo |
☹
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2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
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2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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2013-05-05 |
nemo |
*sigh*
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2013-05-05 |
nemo |
oops
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2013-05-05 |
nemo |
pass the target
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2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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2013-05-04 |
nemo |
oops
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2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
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2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-05-02 |
unc0rr |
merge :P
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2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
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2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
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2013-05-01 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
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2013-04-30 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
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2013-05-01 |
nemo |
this is fairer
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2013-04-29 |
unc0rr |
Use tr() properly
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2013-04-27 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
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2013-04-27 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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2013-04-26 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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2013-04-24 |
nemo |
aaaaand this one never was damaging
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2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
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2013-04-21 |
nemo |
yep. I did forget to put this back
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2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-20 |
koda |
merge 0.9.19 in dev
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2013-04-20 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
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2013-04-20 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
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2013-04-20 |
koda |
this macro is not defined on ppc
0.9.19
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2013-04-20 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
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2013-04-20 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
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2013-04-20 |
koda |
resolve divdi3 on ppc
0.9.19
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2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
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2013-04-20 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-19 |
nemo |
merge
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2013-04-19 |
volkan |
turkish translation updates
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2013-04-19 |
unc0rr |
- Revert division hack nonsense
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2013-04-18 |
unc0rr |
Store colors in human-readable form
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2013-04-18 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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2013-04-17 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
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2013-04-17 |
nemo |
why would we ever want to divide by 0?
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2013-04-17 |
unc0rr |
hwFloat division is ~1.6 times faster now
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2013-04-17 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
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2013-04-15 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
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2013-04-15 |
unc0rr |
Fix issue 603
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2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
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2013-04-14 |
koda |
let's go with what nemo suggests
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2013-04-14 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
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2013-04-14 |
unc0rr |
Check for admin role right in the sql statemenet
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2013-04-13 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
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2013-04-13 |
koda |
added two security flags to windows linking
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2013-04-12 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
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2013-04-11 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
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