Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
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Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
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Sat, 05 Feb 2011 23:37:25 +0300 |
unc0rr |
Fix admin stuff :D
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Sat, 05 Feb 2011 23:33:10 +0300 |
unc0rr |
Fix password checking
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Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Sat, 05 Feb 2011 15:36:02 +0100 |
jose1711 |
Updated Slovak translation
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Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
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Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
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Fri, 04 Feb 2011 20:41:46 +0100 |
Marco Bresciani |
italian translation :D
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Fri, 04 Feb 2011 07:13:58 +0100 |
sheepluva |
fix porkey hat (image height, animation) and sheep hat (image height)
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Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
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Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
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