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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2013-04-13
mikade
remove delays from "one of everything" weaponset
0.9.19
changeset
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files
2013-04-05
koda
reintroduce the notification message in case you access dlc page without internet connection
changeset
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files
2013-04-13
sheepluva
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
changeset
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files
2013-04-05
koda
fix displaying the right version of windows in system info
changeset
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files
2013-04-11
Marco Bresciani
IT translation file completed.
0.9.19
changeset
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files
2013-06-13
koda
close branch
cmake_pascal
changeset
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files
2013-04-05
koda
feedback, display ram size in MB
changeset
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files
2013-04-12
sheepluva
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
changeset
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files
2013-04-29
koda
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
changeset
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files
2013-04-05
koda
little feedback rewording
changeset
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files
2013-04-07
Randy
Hats!
0.9.19
changeset
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files
2013-04-29
koda
this makes Xcode generator test pass
cmake_pascal
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files
2013-04-05
koda
use SDL_Threads everywhere
changeset
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files
2013-04-07
sheepluva
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
changeset
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files
2013-04-29
koda
fpc sysroot should belong to user configuration
cmake_pascal
changeset
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files
2013-04-05
nemo
drill test tweak based on watching AI play
changeset
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files
2013-03-15
Marco Bresciani
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
changeset
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files
2013-04-04
koda
remove now-unused function
webgl
changeset
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files
2013-03-26
koda
cmake netiquette
cmake_pascal
changeset
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files
2013-04-04
Randi
add shading
changeset
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files
2013-04-04
koda
merge with latest default branch
0.9.19
changeset
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files
2013-04-04
unc0rr
Fix pos() return type
webgl
changeset
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files
2013-03-26
koda
restore the osx build disabling universal app support
cmake_pascal
changeset
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files
2013-04-04
nemo
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
changeset
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files
2013-04-04
koda
and now engine in c links too (with more manual intervention as of issue 596)
webgl
changeset
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files
2013-03-26
koda
add and use the integrated version check
cmake_pascal
changeset
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files
2013-04-04
koda
forgot these from raa2ffd427f6a
changeset
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files
2013-04-03
koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
changeset
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files
2013-03-26
koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
changeset
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files
2013-04-04
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
changeset
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files
2013-04-03
koda
update branch again
webgl
changeset
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files
2013-03-26
koda
set directories to be included externally, in the project file
cmake_pascal
changeset
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files
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