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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2010-10-19
nemo
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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2010-10-12
koda
i fix up the new ammo menu finally
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files
2010-10-12
smaxx
(none)
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2010-10-12
koda
minor stuff
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2010-10-11
nemo
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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2010-10-11
nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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2010-10-11
nemo
Disable newgrave - conflicts with resurrection
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2010-10-11
nemo
Extend the >0 / amNothing check
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2010-10-11
koda
merge
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2010-10-11
nemo
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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2010-10-11
Tobias Neumann
Add dummy amResurrector sprite
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files
2010-10-11
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11
unc0rr
Add debug message about # cmd
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2010-10-11
nemo
Constrain to <= to avoid a bug on bottom edge reported by Henek
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2010-10-11
nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11
nemo
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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2010-10-11
nemo
update some numerus forms for english
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2010-10-11
nemo
restore the delay between shots
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2010-10-11
nemo
Skip "hurry" message if turn is 10s or less
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2010-10-11
nemo
You win fillammostore
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2010-10-11
nemo
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11
nemo
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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2010-10-11
koda
moved some utilities to a separate column with round buttons
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2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10
koda
split the flag tableview in worldwide and community
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2010-10-10
nemo
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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2010-10-10
koda
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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2010-10-10
unc0rr
Some screwing around in try to fix space leak. No luck yet.
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