Mon, 25 Sep 2017 18:58:50 +0200 |
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Fix first ASA mission rapidly skipping turns on failure
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Mon, 25 Sep 2017 18:17:44 +0200 |
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Fix hard-to-read blue team color in ASA campaign
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Mon, 25 Sep 2017 18:02:35 +0200 |
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Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
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Mon, 25 Sep 2017 17:06:35 +0200 |
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Fix crate types in A Space Adventure and some user missions
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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Mon, 25 Sep 2017 16:35:07 +0200 |
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ACF mission 6: Fix incorrect crate types (weapon vs utility)
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Mon, 25 Sep 2017 16:07:31 +0200 |
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Fix mines not working in first turn in ACF, mission 6 (bug 180)
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Mon, 25 Sep 2017 15:34:07 +0200 |
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Remove explicit (and redundant) SD message in ACF mission 6
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Mon, 25 Sep 2017 15:25:16 +0200 |
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ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
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Sun, 24 Sep 2017 04:13:04 +0200 |
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Remove white stripes in flags of armenia, ireland, turkey
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Sat, 23 Sep 2017 22:00:23 +0200 |
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Write documentation to explain those files in Data/Names
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Sat, 23 Sep 2017 21:05:57 +0200 |
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Randomized teams now can have any random hats (not just from types.ini)
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Sat, 23 Sep 2017 20:05:16 +0200 |
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Clean up name .cfg files, remove implicit defaults
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Sat, 23 Sep 2017 19:49:41 +0200 |
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More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
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Sat, 23 Sep 2017 09:35:45 +0200 |
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Chance that clicking the random hats button produces a set of equal hats
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