Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 14:52:56 -0500 nemo HedgehogDamaged calls CurrentHedgehog
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 11:20:31 -0500 nemo sheepluva is right
Mon, 08 Dec 2014 10:55:56 -0500 nemo oh, probably need nil checks here too
Mon, 08 Dec 2014 10:30:20 -0500 nemo init timer to 0
Mon, 08 Dec 2014 10:24:06 -0500 nemo meh. will persevere. DeleteGear can't call that much stuff...
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sun, 07 Dec 2014 14:36:28 -0500 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
Sat, 06 Dec 2014 10:41:33 -0500 nemo pretty sure the other teams need stats at 0 for the graph to look right
Fri, 05 Dec 2014 15:30:34 +0100 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
Fri, 05 Dec 2014 23:01:27 +0900 mikade Add another (test) map
Fri, 05 Dec 2014 02:39:25 +0100 sheepluva some translation tweaks
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