Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
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Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
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Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
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Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
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Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
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Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
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Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
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Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
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Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
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Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
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Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
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Wed, 17 Feb 2010 17:38:32 +0000 |
smxx |
Frontend:
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Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
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Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
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Mon, 15 Feb 2010 23:32:34 +0000 |
smxx |
Engine:
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Mon, 15 Feb 2010 23:22:26 +0000 |
smxx |
Engine:
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Mon, 15 Feb 2010 21:56:49 +0000 |
smxx |
Training Missions:
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Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
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Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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Mon, 15 Feb 2010 19:49:20 +0000 |
koda |
add liblua to sources for macosx
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Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
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Mon, 15 Feb 2010 00:01:21 +0000 |
nemo |
bad koda
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Sun, 14 Feb 2010 23:50:51 +0000 |
koda |
mac build supports lua
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Sun, 14 Feb 2010 21:57:47 +0000 |
nemo |
Need this too to set it to last hog for current switch alg
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Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
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Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
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Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
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Sat, 13 Feb 2010 12:40:40 +0000 |
smxx |
General:
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
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Wed, 10 Feb 2010 21:23:03 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:15:10 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:13:49 +0000 |
smxx |
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Wed, 10 Feb 2010 15:42:00 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 10:03:13 +0000 |
smxx |
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Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
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Wed, 10 Feb 2010 02:03:41 +0000 |
nemo |
Some slight changes to slovak locale
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Wed, 10 Feb 2010 01:02:20 +0000 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
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Wed, 10 Feb 2010 00:57:39 +0000 |
smxx |
* Casing ... *whistle*
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
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Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
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Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
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Tue, 09 Feb 2010 18:58:44 +0000 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
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Tue, 09 Feb 2010 18:34:49 +0000 |
nemo |
tweak of placement
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Tue, 09 Feb 2010 16:39:43 +0000 |
nemo |
antialiasing, a minor obsession.
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Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
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Tue, 09 Feb 2010 14:24:25 +0000 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
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Tue, 09 Feb 2010 14:21:25 +0000 |
nemo |
New British voicepack
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Tue, 09 Feb 2010 13:04:11 +0000 |
nemo |
tweak. no chirp on room creation.
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Tue, 09 Feb 2010 03:21:09 +0000 |
nemo |
Only enable chirp for room owner
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Tue, 09 Feb 2010 02:03:31 +0000 |
nemo |
Only beep in room, load sound in constructor
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Tue, 09 Feb 2010 01:50:36 +0000 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
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Tue, 09 Feb 2010 01:47:50 +0000 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
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