2013-05-22 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
|
changeset |
files
|
2013-05-22 |
nemo |
fix dud mine explosion
|
changeset |
files
|
2013-05-22 |
tiyuri |
Add shrooms map
|
changeset |
files
|
2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
|
changeset |
files
|
2013-05-21 |
koda |
further limit asm
|
changeset |
files
|
2013-05-21 |
Periklis Ntanasis |
place better the current replay button
|
changeset |
files
|
2013-05-21 |
koda |
tip to highlight the new /rnd command
|
changeset |
files
|
2013-05-21 |
unc0rr |
merge
|
changeset |
files
|
2013-05-21 |
nemo |
ಠ_ಠ
|
changeset |
files
|
2013-05-21 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
|
changeset |
files
|
2013-05-21 |
unc0rr |
Allow messages containing word separators in server's additional console commands
|
changeset |
files
|
2013-05-21 |
unc0rr |
Fix issue 570 (GoBack() slot connected twice)
|
changeset |
files
|
2013-05-21 |
unc0rr |
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
|
changeset |
files
|
2013-05-21 |
unc0rr |
Rooms list/chat splitter from issue 612
|
changeset |
files
|
2013-05-21 |
unc0rr |
Update ru localization
|
changeset |
files
|
2013-05-21 |
unc0rr |
Fix issue with last hog's part of team health bar
|
changeset |
files
|
2013-05-21 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
|
changeset |
files
|
2013-05-21 |
unc0rr |
Use old method of locale detection, fallback to new one in case of problems
|
changeset |
files
|
2013-05-21 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
|
changeset |
files
|
2013-05-21 |
nemo |
less pixelated tentacles
|
changeset |
files
|
2013-05-21 |
nemo |
yes. forgot this one too
|
changeset |
files
|
2013-05-21 |
nemo |
add haunty mask, fix tentacle mask
|
changeset |
files
|
2013-05-21 |
tiyuri |
Tentacles map. Fix cmakes for the others
|
changeset |
files
|
2013-05-20 |
nemo |
Mass rename to group the StarBound derived maps together.
|
changeset |
files
|
2013-05-20 |
tiyuri |
Oaks map
|
changeset |
files
|
2013-05-20 |
tiyuri |
Haunty map
|
changeset |
files
|
2013-05-20 |
nemo |
maybe a little edging will help?
|
changeset |
files
|
2013-05-20 |
tiyuri |
Grassy map
|
changeset |
files
|
2013-05-19 |
nemo |
forgot to crush
|
changeset |
files
|
2013-05-19 |
tiyuri |
Bones map
|
changeset |
files
|
2013-05-19 |
tiyuri |
Crystal map
|
changeset |
files
|
2013-05-18 |
sheepluva |
update rope icon and icegun icon
|
changeset |
files
|
2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
changeset |
files
|
2013-05-17 |
sheepluva |
tweak freezer icon a little more
|
changeset |
files
|
2013-05-17 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
|
changeset |
files
|
2013-05-17 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
|
changeset |
files
|
2013-05-16 |
unc0rr |
merge
|
changeset |
files
|
2013-05-16 |
sheepluva |
lupdate
|
changeset |
files
|
2013-05-16 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
changeset |
files
|
2013-05-16 |
unc0rr |
Fix mortar's scoring
|
changeset |
files
|
2013-05-16 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
changeset |
files
|
2013-05-16 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
2013-05-16 |
ChipHome |
updated italian translation
|
changeset |
files
|
2013-05-16 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
2013-05-16 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
2013-05-16 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
2013-05-15 |
nemo |
few more changelog entries
|
changeset |
files
|
2013-05-26 |
nemo |
change to RGB
|
changeset |
files
|
2013-05-14 |
nemo |
more stuff we thought of
|
changeset |
files
|
2013-05-14 |
nemo |
few things I thought of
|
changeset |
files
|
2013-05-14 |
nemo |
use bubbles underwater
|
changeset |
files
|
2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
2013-05-14 |
nemo |
more drowning fixes
|
changeset |
files
|
2013-05-14 |
nemo |
check for gear being current ammo
|
changeset |
files
|
2013-05-14 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
2013-05-13 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
2013-05-13 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
2013-05-03 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
2013-05-13 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
2013-05-13 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
2013-05-12 |
nemo |
use less collision space for the holes
|
changeset |
files
|
2013-05-12 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
2013-05-12 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
2013-05-12 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
2013-05-12 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|
2013-05-12 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
|
changeset |
files
|
2013-05-11 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
|
changeset |
files
|
2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
|
changeset |
files
|
2013-05-10 |
nemo |
cases have no health
|
changeset |
files
|
2013-05-10 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
2013-05-09 |
nemo |
oops
|
changeset |
files
|
2013-05-09 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
2013-05-07 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
2013-05-07 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
2013-05-07 |
nemo |
☹
|
changeset |
files
|
2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
2013-05-05 |
nemo |
*sigh*
|
changeset |
files
|
2013-05-05 |
nemo |
oops
|
changeset |
files
|
2013-05-05 |
nemo |
pass the target
|
changeset |
files
|
2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
2013-05-04 |
nemo |
oops
|
changeset |
files
|
2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
2013-05-02 |
unc0rr |
merge :P
|
changeset |
files
|
2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
|
2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
2013-05-01 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
2013-04-30 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
2013-05-01 |
nemo |
this is fairer
|
changeset |
files
|
2013-04-29 |
unc0rr |
Use tr() properly
|
changeset |
files
|
2013-04-27 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
|
2013-04-27 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
|
2013-04-26 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
|
2013-04-24 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
2013-04-21 |
nemo |
yep. I did forget to put this back
|
changeset |
files
|
2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
|
2013-04-20 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
2013-04-20 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
2013-04-20 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
2013-04-19 |
nemo |
merge
|
changeset |
files
|
2013-04-19 |
volkan |
turkish translation updates
|
changeset |
files
|
2013-04-19 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
2013-04-18 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
2013-04-18 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
|
2013-04-17 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
|
2013-04-17 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
2013-04-17 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
2013-04-17 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
2013-04-15 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
2013-04-15 |
unc0rr |
Fix issue 603
|
changeset |
files
|
2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
2013-04-14 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
2013-04-14 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
2013-04-14 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
2013-04-13 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
2013-04-13 |
koda |
added two security flags to windows linking
|
changeset |
files
|
2013-04-12 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
|
2013-04-11 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
2013-04-20 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
2013-04-16 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
2013-04-16 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
2013-04-16 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
2013-04-10 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
2013-04-16 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
2013-04-09 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
2013-04-15 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
2013-04-08 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
2013-04-15 |
Matisumi |
french translations
0.9.19
|
changeset |
files
|
2013-04-07 |
dag10 |
Merge.
|
changeset |
files
|
2013-04-15 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
|
2013-04-07 |
sheepluva |
merge
|
changeset |
files
|
2013-04-07 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
|
2013-04-15 |
Randy |
fixed slash for fruit theme
0.9.19
|
changeset |
files
|
2013-04-07 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
|
2013-04-14 |
Matisumi |
engine translation update, french
0.9.19
|
changeset |
files
|
2013-04-06 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
2013-04-13 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
2013-04-13 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
2013-04-11 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
2013-06-13 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
2013-04-12 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
little feedback rewording
|
changeset |
files
|
2013-04-07 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
2013-04-07 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
2013-04-05 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
2013-03-15 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
|
2013-04-04 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
2013-03-26 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
add shading
|
changeset |
files
|
2013-04-04 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
2013-04-04 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
2013-03-26 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
2013-04-04 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
add and use the integrated version check
cmake_pascal
|
changeset |
files
|
2013-04-04 |
koda |
forgot these from raa2ffd427f6a
|
changeset |
files
|
2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
|
changeset |
files
|
2013-04-03 |
koda |
update branch again
webgl
|
changeset |
files
|
2013-03-26 |
koda |
set directories to be included externally, in the project file
cmake_pascal
|
changeset |
files
|
2013-04-04 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
|
changeset |
files
|
2013-04-02 |
unc0rr |
No more hwengine.desktop here
webgl
|
changeset |
files
|
2013-03-24 |
koda |
gather all libs in a single list
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
Fruit theme
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fix rendering errors now.
webgl
|
changeset |
files
|
2013-03-24 |
koda |
remove old code
cmake_pascal
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
changeset |
files
|
2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
changeset |
files
|
2013-03-24 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
|
changeset |
files
|
2013-04-02 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
|
changeset |
files
|
2013-04-02 |
koda |
ios compiles again (using an old version of sdl)
|
changeset |
files
|
2013-03-22 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
|
changeset |
files
|
2013-04-02 |
koda |
update webgl branch
webgl
|
changeset |
files
|
2013-04-02 |
koda |
fix osx build
|
changeset |
files
|
2013-03-22 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
|
changeset |
files
|
2013-04-01 |
unc0rr |
Think this is what was meant by koda
|
changeset |
files
|
2013-03-22 |
koda |
disable static libraries with fpc
cmake_pascal
|
changeset |
files
|
2013-04-01 |
unc0rr |
Hey, there was inc(Radius, 4)
|
changeset |
files
|
2013-03-22 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-31 |
volkan |
updated turkish frontend translation
|
changeset |
files
|
2013-03-21 |
koda |
drop processor flags
cmake_pascal
|
changeset |
files
|
2013-03-31 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
|
changeset |
files
|
2013-03-21 |
koda |
add support for creating shared pascal libraries
cmake_pascal
|
changeset |
files
|
2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
|
changeset |
files
|
2013-03-20 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
|
changeset |
files
|
2013-03-29 |
sheepluva |
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
|
changeset |
files
|
2013-03-19 |
koda |
below this i cannot break the loop
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
|
changeset |
files
|
2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
|
changeset |
files
|
2013-03-29 |
sheepluva |
merge
|
changeset |
files
|
2013-03-19 |
koda |
minor and partial casing commit
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
*sigh* this shouldn'tve been removed in first place.
|
changeset |
files
|
2013-03-19 |
koda |
move a few checks so that add_defintions doesn't interfere
cmake_pascal
|
changeset |
files
|
2013-03-29 |
nemo |
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
|
changeset |
files
|
2013-03-19 |
koda |
move avwraper compilation in its own folder
cmake_pascal
|
changeset |
files
|
2013-03-28 |
Urbertar |
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
|
changeset |
files
|
2013-03-19 |
koda |
hm, CMAKE_C_COMPILER is not always defined apparently
cmake_pascal
|
changeset |
files
|
2013-03-28 |
Urbertar |
Fix compilation error. Remove default value of ShowMessage title param
|
changeset |
files
|
2013-03-28 |
sheepluva |
fix build
|
changeset |
files
|
2013-03-19 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
minor refactor of MessageDialog
|
changeset |
files
|
2013-03-19 |
koda |
move sdlmain compilation in its own folder
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
define NETGAME_DEFAULT_SERVER
|
changeset |
files
|
2013-03-19 |
koda |
enable fpc inlining only in release mode only if using fpc > 2.6
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
unused
|
changeset |
files
|
2013-03-19 |
koda |
improve physfs static linking, sdl libraries cleanup
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
|
changeset |
files
|
2013-03-19 |
koda |
wow windows works too with minor changes
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
application bar blinks when someone pings you (issue 492)
|
changeset |
files
|
2013-03-19 |
koda |
config time pascal flags interpretation
cmake_pascal
|
changeset |
files
|
2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
|
changeset |
files
|
2013-03-19 |
koda |
oops
cmake_pascal
|
changeset |
files
|
2013-03-26 |
Urbertar |
Change AI behavior for drill rocket
|
changeset |
files
|
2013-03-26 |
sheepluva |
merge
|
changeset |
files
|
2013-04-04 |
unc0rr |
Fix shortcut which is created by NSIS
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
cmake_pascal
|
changeset |
files
|
2013-03-26 |
koda |
when no url is specified, default to official gameserver (issue 350)
|
changeset |
files
|
2013-03-23 |
koda |
lupdate
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
move one flag
cmake_pascal
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
|
changeset |
files
|
2013-03-23 |
koda |
add wiki link for the scheme handling
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
apply the new macro to C flags too
cmake_pascal
|
changeset |
files
|
2013-03-23 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
|
changeset |
files
|
2013-03-23 |
inu |
pt translation update
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
cmake_pascal
|
changeset |
files
|
2013-03-23 |
unc0rr |
Also check length
|
changeset |
files
|
2013-03-23 |
koda |
initial changelog update
0.9.19
|
changeset |
files
|
2013-03-19 |
koda |
internal handling of some osx-only pascal flags
cmake_pascal
|
changeset |
files
|
2013-03-26 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
|
changeset |
files
|
2013-03-22 |
sheepluva |
add fort section to credits file
|
changeset |
files
|
2013-03-19 |
koda |
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
cmake_pascal
|
changeset |
files
|
2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
|
changeset |
files
|
2013-03-22 |
sheepluva |
remove engine warnings
|
changeset |
files
|
2013-03-19 |
koda |
utility macros for adding compiler flags
cmake_pascal
|
changeset |
files
|
2013-03-22 |
sheepluva |
changing fort name to better reflect its contents
|
changeset |
files
|
2013-03-19 |
koda |
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
cmake_pascal
|
changeset |
files
|
2013-03-22 |
koda |
adding jaree to credits
|
changeset |
files
|
2013-03-21 |
sheepluva |
make https links work properly
|
changeset |
files
|
2013-03-18 |
koda |
typo
cmake_pascal
|
changeset |
files
|
2013-03-22 |
koda |
scheme association for linux (although it stops during connection)
|
changeset |
files
|
2013-03-21 |
sheepluva |
fix/hack so that (own) messages sent in frontend are also visible in the game chat
|
changeset |
files
|
2013-03-18 |
koda |
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
cmake_pascal
|
changeset |
files
|
2013-03-21 |
sheepluva |
don't poison the dead, it's not cool.
|
changeset |
files
|
2013-03-21 |
sheepluva |
fix player info
|
changeset |
files
|
2013-03-18 |
koda |
partial reodering of units so that dependency tracking is done with cmake
cmake_pascal
|
changeset |
files
|
2013-03-21 |
sheepluva |
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
|
changeset |
files
|
2013-03-20 |
sheepluva |
add lobby chat features to room chat
|
changeset |
files
|
2013-03-18 |
koda |
better support for cmake directory and fpc output paths
cmake_pascal
|
changeset |
files
|
2013-03-20 |
unc0rr |
Add space for better visual performance
|
changeset |
files
|
2013-03-18 |
koda |
move paths setup inside cmake_lang files
cmake_pascal
|
changeset |
files
|
2013-03-20 |
Randi |
Eiffel Tower fort
|
changeset |
files
|
2013-03-18 |
koda |
this should make cmake-pascal stuff work on linux too
cmake_pascal
|
changeset |
files
|
2013-03-19 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
|
changeset |
files
|
2013-03-18 |
koda |
with lot of hackery, use add_executable on pascal files, SUCCSS
cmake_pascal
|
changeset |
files
|
2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
changeset |
files
|
2013-03-17 |
koda |
barebone cmake config file to support pascal files, based off plplot's ada files
cmake_pascal
|
changeset |
files
|
2013-03-17 |
koda |
add one button to improve sharing of hwplay:// schemes
|
changeset |
files
|
2013-03-17 |
koda |
help text for pagenetserver
|
changeset |
files
|
2013-03-17 |
koda |
do not host server on well-known ports
|
changeset |
files
|
2013-03-17 |
koda |
use SDL keycode for shortcuts (doesn't fix layout issues)
|
changeset |
files
|
2013-03-17 |
koda |
ingore moar keys
|
changeset |
files
|
2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
|
changeset |
files
|
2013-03-17 |
nemo |
useless test
|
changeset |
files
|
2013-03-17 |
nemo |
Key returned 0 for arrows under linux. Sym works, clearer anyway.
|
changeset |
files
|
2013-03-17 |
koda |
linux keycodes differ from osx's
|
changeset |
files
|
2013-03-17 |
koda |
use a local storage for chat history which prevents mix ups in netgame and simplifies code
|
changeset |
files
|
2013-03-17 |
koda |
less cryptic text insertion
|
changeset |
files
|
2013-03-17 |
koda |
gather a few common code
|
changeset |
files
|
2013-03-17 |
koda |
implement up and down keys to navigate in the chat history, needs testing over network
|
changeset |
files
|
2013-03-16 |
koda |
don't display squares when pressing arrow keys in chat
|
changeset |
files
|
2013-03-16 |
koda |
formatting
|
changeset |
files
|
2013-03-16 |
koda |
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
|
changeset |
files
|
2013-03-16 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
|
changeset |
files
|
2013-03-15 |
nemo |
oups
|
changeset |
files
|
2013-03-15 |
sheepluva |
fix compilation with clang. fixes issue 553 - thanks to julien for reporting and to drew for the first part of the fix
|
changeset |
files
|
2013-03-14 |
nemo |
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
|
changeset |
files
|
2013-03-13 |
nemo |
Call steps on focus instead. fix typo
|
changeset |
files
|
2013-03-13 |
nemo |
Experiment in undisabling the brick theme flake
|
changeset |
files
|
2013-03-13 |
nemo |
Crashed here last game
|
changeset |
files
|
2013-03-12 |
koda |
better message, as suggested by inu
|
changeset |
files
|
2013-03-12 |
koda |
return after ram size on win
|
changeset |
files
|
2013-03-12 |
unc0rr |
Merge
|
changeset |
files
|
2013-03-12 |
koda |
add 'run Hedgewars' checkbox at the end of the NSIS installation
|
changeset |
files
|
2013-03-12 |
koda |
this should supposedly add hwplay:// schemes to windows, after user presses file association
|
changeset |
files
|
2013-03-12 |
inu |
No more std::string in feedbackdialog.cpp
|
changeset |
files
|
2013-03-12 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
|
changeset |
files
|
2013-03-11 |
nemo |
grrrr
|
changeset |
files
|
2013-03-10 |
koda |
fix bug 552 - reset network button state after use
|
changeset |
files
|
2013-03-11 |
nemo |
this should ensure those other voices play a bit more often.
|
changeset |
files
|
2013-03-10 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
|
changeset |
files
|
2013-03-10 |
koda |
oops forgot to move header
|
changeset |
files
|
2013-03-10 |
unc0rr |
Prepend, not append
|
changeset |
files
|
2013-03-10 |
nemo |
fix highlander - needed new script load function
|
changeset |
files
|
2013-03-10 |
nemo |
unbreak build
|
changeset |
files
|
2013-03-10 |
koda |
hooks for opening custom urls on osx (commented out until we decide what to do)
|
changeset |
files
|
2013-03-10 |
koda |
cleanup file loading, this codepath can be used to load url schemes
|
changeset |
files
|
2013-03-10 |
koda |
fix loading files on osx too, the cause was different than other systems
|
changeset |
files
|
2013-03-10 |
koda |
move signal handler in hwapplication
|
changeset |
files
|
2013-03-09 |
koda |
alignment
|
changeset |
files
|
2013-03-09 |
koda |
introducing the bestest flag of all
|
changeset |
files
|
2013-03-09 |
unc0rr |
- Put compiled units into more appropriate dir
|
changeset |
files
|
2013-03-09 |
koda |
forgot to update lib names here
|
changeset |
files
|
2013-03-09 |
koda |
sigh
|
changeset |
files
|
2013-03-08 |
koda |
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
|
changeset |
files
|
2013-03-08 |
koda |
stripping
|
changeset |
files
|
2013-03-08 |
koda |
adjust casing
|
changeset |
files
|
2013-03-08 |
koda |
readd revision info to the cpack generated package
|
changeset |
files
|
2013-03-08 |
koda |
move cpack stuff in its own cmake file
|
changeset |
files
|
2013-03-08 |
koda |
fix linking on osx
|
changeset |
files
|
2013-03-12 |
unc0rr |
Merge
|
changeset |
files
|
2013-03-08 |
nemo |
typo
|
changeset |
files
|
2013-03-08 |
Marco Bresciani |
A bit more of Italian translation... in progress. :)
|
changeset |
files
|
2013-03-08 |
nemo |
*sigh* hopefully there aren't any more of these. add missing tr() to button text
|
changeset |
files
|
2013-03-08 |
nemo |
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
|
changeset |
files
|
2013-03-08 |
nemo |
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
|
changeset |
files
|
2013-03-07 |
unc0rr |
Unbreak build without stl compatibility
|
changeset |
files
|
2013-03-07 |
koda |
merge
|
changeset |
files
|
2013-03-07 |
koda |
even more wrapping with find_package_or_disable_msg
|
changeset |
files
|
2013-03-07 |
koda |
update option list
|
changeset |
files
|
2013-03-07 |
koda |
introduce find_package_or_fail/disable to group together similar cmake code
|
changeset |
files
|
2013-03-07 |
koda |
link png library in code on osx
|
changeset |
files
|
2013-03-07 |
Urbertar |
Fix frozen hog rendering
|
changeset |
files
|
2013-03-07 |
unc0rr |
Fix check for flag
|
changeset |
files
|
2013-03-08 |
mikade |
hopefully closes issues 541, 312 and 503
|
changeset |
files
|
2013-03-07 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
|
changeset |
files
|
2013-03-06 |
nemo |
prevent an old abuse of parachute to land safely
|
changeset |
files
|
2013-03-06 |
nemo |
fix fade to black in training
|
changeset |
files
|
2013-03-06 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
|
changeset |
files
|
2013-03-06 |
nemo |
skip frozen hogs in switch
|
changeset |
files
|
2013-03-06 |
nemo |
Add missing feedback button translation
|
changeset |
files
|
2013-03-06 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
|
changeset |
files
|
2013-03-06 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
2013-03-06 |
koda |
Backed out changeset 4cccc0520988
|
changeset |
files
|
2013-03-06 |
koda |
our cmake modules have become good enough, prefer them over system ones
|
changeset |
files
|
2013-03-06 |
koda |
write FindGHC.cmake for haskell stuff
|
changeset |
files
|
2013-03-06 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
|
changeset |
files
|
2013-03-06 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
|
changeset |
files
|
2013-03-06 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
|
changeset |
files
|
2013-03-06 |
koda |
comas and capitals
|
changeset |
files
|
2013-03-06 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
|
changeset |
files
|
2013-03-06 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
|
changeset |
files
|
2013-03-06 |
koda |
support old cmake style variables
|
changeset |
files
|
2013-03-06 |
koda |
merge
|
changeset |
files
|
2013-03-06 |
koda |
rewritten findffmpeg.cmake
|
changeset |
files
|
2013-03-06 |
koda |
replace sdl mixer/image version checking with something more robust
|
changeset |
files
|
2013-03-06 |
koda |
rewritten FindOggVorbis.cmake
|
changeset |
files
|
2013-03-06 |
koda |
fail if sparkle not found consciously
|
changeset |
files
|
2013-03-06 |
nemo |
oups
|
changeset |
files
|
2013-03-06 |
koda |
rework FindSparkle.cmake
|
changeset |
files
|
2013-03-06 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
|
changeset |
files
|
2013-03-05 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
|
changeset |
files
|
2013-03-05 |
koda |
escape return and be more friendly with translations
|
changeset |
files
|
2013-03-04 |
koda |
add link to GPLv2 notice in about page
|
changeset |
files
|
2013-03-04 |
koda |
uniform revision info in about page
|
changeset |
files
|
2013-03-04 |
koda |
add version info to frontend output too
|
changeset |
files
|
2013-03-04 |
koda |
version variables confom to naming convention
|
changeset |
files
|
2013-03-04 |
koda |
oooooops forgot SHAREPATH is still used somewhere
|
changeset |
files
|
2013-03-04 |
nemo |
lupdate-qt4/lrelease-qt4
|
changeset |
files
|
2013-03-04 |
nemo |
apply variable change here as well
|
changeset |
files
|
2013-03-04 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
|
changeset |
files
|
2013-03-04 |
unc0rr |
Oops, forgot this check (fixes crash)
|
changeset |
files
|
2013-03-04 |
koda |
typo and doc
|
changeset |
files
|
2013-03-04 |
koda |
fix file association on windows too
|
changeset |
files
|
2013-03-04 |
koda |
use rev info from the just created file when configuring without mercurial
|
changeset |
files
|
2013-03-04 |
koda |
dump rev and hash in a file to be packed by cpack
|
changeset |
files
|
2013-03-04 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
|
changeset |
files
|
2013-03-04 |
koda |
hopefully fix bug 523, file extension association
|
changeset |
files
|
2013-03-04 |
koda |
merge for the win
|
changeset |
files
|
2013-03-04 |
koda |
caught two frontend warnings
|
changeset |
files
|
2013-03-04 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
|
changeset |
files
|
2013-03-04 |
koda |
convert HW_DEV in ifdef DEBUG clauses
|
changeset |
files
|
2013-03-04 |
nemo |
fix portal/hammer interaction, ban freezer from portal
|
changeset |
files
|
2013-03-04 |
nemo |
keep hogs from sliding while they are being frozen
|
changeset |
files
|
2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
|
changeset |
files
|
2013-03-03 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
|
changeset |
files
|
2013-03-03 |
nemo |
add neglected merge
|
changeset |
files
|
2013-03-03 |
unc0rr |
Fix team file path
|
changeset |
files
|
2013-03-03 |
Urbertar |
Fix water on ice setting
|
changeset |
files
|
2013-03-03 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
|
changeset |
files
|
2013-03-03 |
Urbertar |
Fix DrawLine bug
|
changeset |
files
|
2013-03-03 |
unc0rr |
lol nemo, lol
|
changeset |
files
|
2013-03-02 |
nemo |
tweaks to sea ice appearance
|
changeset |
files
|
2013-03-01 |
dag10 |
Possibly fixed issue 533.
|
changeset |
files
|
2013-03-01 |
dag10 |
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
|
changeset |
files
|
2013-03-01 |
nemo |
my turn to do a neglected merge for someone else
|
changeset |
files
|
2013-03-01 |
unc0rr |
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
|
changeset |
files
|
2013-03-01 |
dag10 |
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
|
changeset |
files
|
2013-03-01 |
Vatten |
avoid floating point desync, other script tweaks
|
changeset |
files
|
2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
|
changeset |
files
|
2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
|
changeset |
files
|
2013-03-01 |
koda |
split version information in engine too
|
changeset |
files
|
2013-02-28 |
koda |
drop useless option, automatically set revision and debug info
|
changeset |
files
|
2013-02-28 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
|
changeset |
files
|
2013-02-28 |
koda |
mysterious merge
|
changeset |
files
|
2013-02-28 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
|
changeset |
files
|
2013-02-28 |
koda |
correct copyright header on files i added
|
changeset |
files
|
2013-02-28 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
|
changeset |
files
|
2013-02-28 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
|
changeset |
files
|
2013-02-28 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
|
changeset |
files
|
2013-06-04 |
koda |
close branch
icegun
|
changeset |
files
|
2013-02-28 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
|
changeset |
files
|
2013-02-28 |
nemo |
merge icegun branch w/ default
icegun
|
changeset |
files
|
2013-02-28 |
Urbertar |
Merge
|
changeset |
files
|
2013-02-28 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
|
changeset |
files
|
2013-02-28 |
sheepluva |
small update of german engine translation
|
changeset |
files
|
2013-02-28 |
nemo |
aaagh. remove dead code. again.
|
changeset |
files
|
2013-02-28 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
|
changeset |
files
|
2013-02-27 |
koda |
physfs strikes back
|
changeset |
files
|
2013-02-27 |
nemo |
define ice edge colour
|
changeset |
files
|
2013-02-27 |
koda |
enable asm only on intel/amd machines
|
changeset |
files
|
2013-02-27 |
nemo |
remove dead code
|
changeset |
files
|
2013-02-27 |
koda |
merge physfslayer in default
|
changeset |
files
|
2013-02-27 |
Urbertar |
Draw ice on water
|
changeset |
files
|
2013-02-27 |
koda |
.hgignore
|
changeset |
files
|
2013-02-27 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
|
changeset |
files
|
2013-02-27 |
nemo |
merge w/ default
icegun
|
changeset |
files
|
2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Separate setting and drawing ice
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Make little refactoring
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Check is lanscape already ice
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
|
changeset |
files
|
2013-02-26 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
forgot this loop
icegun
|
changeset |
files
|
2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
|
changeset |
files
|
2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
|
changeset |
files
|
2013-02-25 |
unc0rr |
Merge
|
changeset |
files
|
2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
add hiragana/katakana ranges to CJK check.
|
changeset |
files
|
2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
|
changeset |
files
|
2013-02-25 |
nemo |
slight tweak to colours
icegun
|
changeset |
files
|
2013-02-24 |
nemo |
add some missing wrapping.
|
changeset |
files
|
2013-02-25 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 537 (empty team created on startup)
|
changeset |
files
|
2013-02-25 |
koda |
savesurf
icegun
|
changeset |
files
|
2013-02-23 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
|
changeset |
files
|
2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
|
changeset |
files
|
2013-02-25 |
nemo |
too aggressive?
icegun
|
changeset |
files
|