Wed, 24 Dec 2014 11:41:53 -0500 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
Wed, 24 Dec 2014 11:16:57 -0500 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
Wed, 24 Dec 2014 11:13:07 -0500 nemo This resolves issue #890 and issue #886
Wed, 24 Dec 2014 11:08:26 -0500 nemo forgot zopfli
Wed, 24 Dec 2014 11:05:48 -0500 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
Wed, 24 Dec 2014 10:36:49 -0500 nemo merge
Wed, 24 Dec 2014 15:01:30 +0000 vittorio giovara add wuzzy to credits
Wed, 24 Dec 2014 10:34:41 -0500 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wed, 24 Dec 2014 09:52:04 -0500 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Sat, 27 Dec 2014 10:39:11 +0100 Gianfranco Costamagna Add my address to IT translation
Wed, 24 Dec 2014 09:20:52 -0500 nemo should fix perlin gen on 32 bit
Tue, 23 Dec 2014 00:07:06 -0500 nemo merge
Mon, 22 Dec 2014 22:38:23 +0300 unc0rr Hide "optimize" button
Sun, 21 Dec 2014 21:48:13 +0100 sheepluva german translation update, mostly just adding wuzzy's suggested strings
Sun, 21 Dec 2014 09:27:57 +0100 wuzzy Issue 875: Fix faulty translation in German
Mon, 22 Dec 2014 18:08:42 -0500 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
Sat, 20 Dec 2014 16:20:37 -0500 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
Mon, 22 Dec 2014 17:47:22 -0500 nemo this bugs me every time I look at it
Fri, 19 Dec 2014 22:56:28 +0100 sheepluva hat fix
Wed, 17 Dec 2014 23:41:10 +0100 sheepluva revert last commit
Wed, 17 Dec 2014 23:01:43 +0100 sheepluva don't save alpha channel to screenshots when not needed
Wed, 17 Dec 2014 21:01:44 +0100 sheepluva change speechfix implementation (no "continue" anymore
Wed, 17 Dec 2014 19:23:57 +0100 sheepluva grmlgrml
Wed, 17 Dec 2014 19:03:33 +0100 sheepluva change string types of speech bubbles fix to work with pas2c
Wed, 17 Dec 2014 19:02:33 +0100 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
Wed, 17 Dec 2014 14:56:14 +0100 sheepluva cleanup speech bubble code a little. this fixes issue 719
Wed, 17 Dec 2014 08:36:55 +0100 sheepluva ClimbHome mission preview by wuzzy
Wed, 17 Dec 2014 07:35:39 +0100 sheepluva update changelog
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