Fri, 04 Jan 2013 19:42:49 +0400 unc0rr - Unbreak build with .pro file
Wed, 02 Jan 2013 18:32:19 +0100 martin_bede Tips are now loaded from an xml file.
Thu, 03 Jan 2013 10:43:40 +0100 koda simplified physfs cmake
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Fri, 04 Jan 2013 03:13:21 +0100 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Fri, 04 Jan 2013 02:58:19 +0100 koda GCI2012: Resolution Freedom
Thu, 03 Jan 2013 17:14:14 +0200 vitiv Tweaked the resolution option layout.
Wed, 02 Jan 2013 23:13:14 +0100 martin_bede GCI2012: Unix Qt Signals
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Wed, 02 Jan 2013 12:39:50 +0100 koda simplify entering/leaving pages debug
Thu, 03 Jan 2013 15:58:23 +0200 vitiv Changed resolution labels on options page.
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Mon, 31 Dec 2012 12:12:23 +0200 vitiv merged changes
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Sun, 30 Dec 2012 03:00:51 +0100 koda don't discard older cmake_c_flags
Sun, 30 Dec 2012 02:43:24 +0100 Willie Zhu GCI2012: CMake List Append
Sat, 29 Dec 2012 22:50:10 +0100 dag10 GCI2012: Advanced Keyboard Configuration
Sun, 30 Dec 2012 16:04:28 +0200 vitiv Preserve windowed resolution after manual resize
Fri, 28 Dec 2012 23:54:42 +0100 koda ok, enable the splashscreen for win only
Sat, 29 Dec 2012 14:40:20 +0200 vitiv Added Support for variable windowed resolution.
Fri, 28 Dec 2012 11:00:12 +0100 koda restore compatibility with cmake 2.6
Thu, 27 Dec 2012 18:16:50 +0100 koda NSIS workaround no longer necessary
Wed, 02 Jan 2013 11:11:49 +0100 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
Thu, 27 Dec 2012 17:08:58 +0100 koda disable splash on linux
Sun, 30 Dec 2012 09:48:52 -0500 Michael Hartman Small GL message webgl
Thu, 27 Dec 2012 17:01:02 +0100 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Sun, 30 Dec 2012 09:24:30 -0500 Michael Hartman uStore.pas: Correctly point to shaders webgl
Thu, 27 Dec 2012 15:56:02 +0100 koda oops, forgot that data absolute path only applies to linux
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