2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr Introduce UpdateLandTexture function to update just parts of surface
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr Add alpha-channel to horizont sprites
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now hedgehogs are seen on map :)
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
2008-01-26 unc0rr - Start conveting pngs to have alpha-channel
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-22 unc0rr Some changelog fixes 0.9.2-release
2008-01-22 displacer manual added
2008-01-22 unc0rr Update README
2008-01-22 displacer gcc 4.3 fixes
2008-01-21 unc0rr Add misc files from my working copy
2008-01-21 displacer delimiter changed
2008-01-21 displacer hhnum regression fix
2008-01-20 unc0rr Perform small optimization of sqrt
2008-01-20 unc0rr - Remove debug
2008-01-20 unc0rr Some debug stuff
2008-01-20 unc0rr More verbose awareness message
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