2016-04-13 Wuzzy Implement stats screen for Racer
2016-05-01 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
2016-05-01 Wuzzy Enable timer warning sounds in hog placement phase
2016-11-19 Wuzzy Add changelog entries for the timer color-coding and countdown sounds
2016-04-30 Wuzzy When doing something, set ready time to 0 instead of 1
2016-04-30 Wuzzy Fix sniper rifle making timer gray all the time
2016-04-30 Wuzzy Show timer at 999s instead of 1000s
2016-04-30 Wuzzy Make timer gray while the time is not running or while it is paused
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-11-19 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-04-30 Wuzzy Make the timer red when it is the get-away time
2016-04-30 Wuzzy Turn timer digits green when it's still the ready timer
2016-11-19 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-17 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
2016-11-17 Wuzzy Update Mutant script
2016-11-17 Wuzzy Update changelog for CTF
2016-04-13 Wuzzy CTF: Play sound when capturing flag
2016-04-13 Wuzzy CTF: Allow to set capture limit with script param
2016-04-13 Wuzzy CTF: Clean up mission panel
2016-11-17 Wuzzy Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17 Wuzzy Update changelog
2016-11-17 Wuzzy Fix and change escaping for mission map descriptions
2016-11-17 Wuzzy Show mission map descriptions for default language as well
2016-11-17 Wuzzy UTF-8 support for mission map descriptions
2016-11-17 Wuzzy Fix improper locale detection for mission map descriptions
2016-11-17 Wuzzy Add German translations for mission maps
2016-11-17 Wuzzy Slightly improved mission map descriptions
2016-11-16 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16 Wuzzy Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16 Wuzzy Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16 Wuzzy Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16 Wuzzy Save record time for Chasing the blue hog mission
2016-11-16 Wuzzy Save some records in campaign vars: Hard flying, Running for survival
2016-11-16 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16 Wuzzy Set random flags and voice in random teams
2016-11-15 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
2016-11-15 Wuzzy Relax some health bounds in game scheme editor
2016-11-15 Wuzzy Fix Lua error message in A Classic Fairytale mission 8
2016-11-15 Wuzzy Translate appdata file into German
2016-11-15 Wuzzy Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15 Wuzzy Simplify the hat format for unanimated hats
2016-11-15 Wuzzy Remove old Fort Mode from frontend
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-14 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
2016-11-14 Wuzzy Show “More Wind” modifier in mission panel
2016-11-09 nemo fix urls
2016-11-09 nemo allow longer grave animations
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva fix copypastafail (incorrect variable name) and whitespaces
2016-10-15 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15 sheepluva update changelog
2016-10-15 sheepluva rename variables for better code-readability and fix indentation
2016-10-15 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-14 sheepluva update Changelog
2016-10-14 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-03 nemo Make frozen hogs poison immune
2016-10-02 sheepluva lupdate-qt4
2016-10-02 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02 sheepluva Bug 115 - Application icon is missing
2016-10-02 sheepluva also update ghc info in INSTALL file
2016-10-02 sheepluva travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-01 sheepluva increase heart count in seduction effect. FPS are overrated anyway
2016-10-01 sheepluva reflect dataenc->sandi change in travis file
2016-10-01 sheepluva and while I'm at it, fix seduction... kinda ♥
2016-10-01 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01 sheepluva adding some frontend stuff to changelog
2016-10-01 unc0rr - Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01 unc0rr Use regex match for bans
2016-10-01 sheepluva fix issue 110
2016-10-01 sheepluva fix build
2016-09-27 koda Drop xfire module
2016-09-24 sheepluva minor german translation adjustment
2016-09-15 sheepluva fix typo and hopefully also pas2c
2016-09-15 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-15 sheepluva Lua API: IsHogLocal(gearUid)
2016-09-15 sheepluva Lua API: GetAmmoName(ammoType)
2016-09-09 koda merge with github
2016-09-04 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-08-11 unc0rr Make in-game chat work qmlfrontend
2016-08-02 unc0rr Preparation to sending engine messages to net. qmlfrontend
2016-07-15 unc0rr merge default qmlfrontend
2016-07-09 unc0rr Use less weird options
2016-07-02 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-06-29 unc0rr bytestring-show RIP
2016-06-22 alzen Polish update
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-06-21 sheepluva remove experimental in-game credits code
2016-06-21 nemo no.
2016-06-15 nemo lupdate
2016-05-22 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21 nemo http → https
2016-05-18 alfadur Fruit theme music
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-17 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
2016-05-17 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-15 sheepluva remove another useless SysUtils include
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-05-15 sheepluva merge Wuzzy's frontend tweaks
2016-05-06 Wuzzy Tweak sizes and icons of most footer buttons of frontend
2016-05-06 Wuzzy Neatly align all the bottom buttons on the same height
2016-05-06 Wuzzy Slightly better naming of new or copied ammo/game schemes
2016-05-06 Wuzzy Tweak damage modifier help
2016-05-06 Wuzzy Fix mines time displaying "1 seconds" in frontend
2016-05-06 Wuzzy Frontend: Increase space for help text in the footer
2016-05-06 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06 Wuzzy Add more What's This? texts throughout the frontend
2016-05-06 Wuzzy Fix problems with dynamic whats this texts
2016-05-04 Wuzzy Add missing frontend constants
2016-05-04 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-15 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-10 nemo turn off sparks for drowning dynamite
2016-05-06 sheepluva <unC0Rr> might be somewhere width used instead of rightx
2016-05-04 koda linux on travis needs sudo to install dependencies
2016-05-04 unC0Rr Fix some warnings
2016-05-03 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03 koda Enable GL2 travis builds
2016-05-03 unc0rr ansistring, not Ansistring
2016-05-03 sheepluva small code cleanup/comment
2016-05-03 unc0rr I heard we switched to physfs
2016-05-03 unc0rr TryDo is deprecated
2016-05-03 frd Add pre/post js stub files and expand the emscripten options
2016-05-03 frd Set medium floating precision to shaders
2016-05-03 koda Compile uMatrix to c too when GL2 is requested
2016-05-03 koda Work around missing gl functions from emscripten headers
2016-05-03 koda Avoid using an undeclared variable
2016-05-03 koda Set pas2c switches more cleanly
2016-05-02 antonc27 - Pass also userPath to LoadLocaleWrapper
2016-05-02 antonc27 - More ugly ifdefs for the ifdef god
2016-05-02 antonc27 [BUG 66] - Create '/Logs' folder if not exists
2016-05-01 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
2016-05-01 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
2016-05-01 sheepluva add button to randomize theme only
2016-05-01 sheepluva changelog
2016-05-01 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-30 sheepluva update changelog
2016-04-29 sheepluva indentation fixes
2016-04-29 sheepluva koda told me that putting in one finger wasn't enough
2016-04-29 sheepluva koda told me to put the finger in
2016-04-29 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29 sheepluva show credits only briefly
2016-04-29 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29 sheepluva more credits updates
2016-04-29 sheepluva add some more credits
2016-04-29 sheepluva music credits etc.
2016-04-29 sheepluva do not show credits in stats-only mode
2016-04-29 sheepluva move function
2016-04-28 sheepluva some initial credits-display implementation
2016-04-28 sheepluva merge target practice patch by Wuzzy
2016-04-13 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-28 sheepluva merge 3 new sound effects added by Wuzzy
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-28 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-04-28 sheepluva merge more construction mode patches by Wuzzy
2016-04-26 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-28 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28 sheepluva lupdate
2016-04-28 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28 sheepluva rollback last commit (bad approach, as item index confusion can happen)
2016-04-28 sheepluva exclude DLC theme from random theme selection
2016-04-27 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
2016-04-27 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27 sheepluva fix incorrect debug message
2016-04-27 koda Only build engine to c with clang on travis
2016-04-27 koda Minor changes to the travis file
2016-04-27 sheepluva make construction mode recognize fort maps too
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva tweak preview
2016-04-27 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27 sheepluva fallback to stdout if no writable logfile available
2016-04-27 sheepluva update Changelog
2016-04-27 koda Set install dir for emscripten
2016-04-27 koda Drop duplicated include from CMakeLists.txt
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-26 sheepluva add /clear command to frontend chat (clears chat window)
2016-04-26 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-26 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-26 Wuzzy issue 94: Seduction text is outdated and misleading
2016-04-26 sheepluva create forts in random order
2016-04-26 sheepluva make construction mode work with fort mode without mixing up clans and forts
2016-04-26 sheepluva update construction mode in-file version info
2016-04-26 sheepluva merge construction mode patches by Wuzzy
2016-04-13 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13 Wuzzy Fix bad comment in Construction Mode
2016-04-13 Wuzzy Construction Mode: Sanity-check numbers from script parameter
2016-04-13 Wuzzy Construction Mode: Fix timer issues
2016-04-13 Wuzzy Construction Mode: Recognize health case amount from game scheme
2016-04-13 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13 Wuzzy Construction Mode: Fix construction/support station
2016-04-12 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-12 Wuzzy Construction Mode: “spawn” extra time, not buying
2016-04-12 Wuzzy Construction Mode: Fix giving round energy boost at first round
2016-04-12 Wuzzy Add script parameter support to Construction Mode
2016-04-12 Wuzzy Throw away legacy Construction Mode code which is never actually used
2016-04-12 Wuzzy Throw away old out-commented Construction Mode code
2016-04-12 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-12 Wuzzy Construction Mode: Fix mine timer message being shown at start
2016-04-12 Wuzzy Construction Mode: Disable up/down in building mode
2016-04-12 Wuzzy Construction Mode: Show mine timer in seconds
2016-04-12 Wuzzy Tweak barrel and mine defaults in Construction Mode
2016-04-12 Wuzzy Mark some forgotten Construction Mode strings for translation
2016-04-12 Wuzzy Construction Mode: Actually, the extra time limit is about buying
2016-04-12 Wuzzy Remove cheat in Construction Mode
2016-04-12 Wuzzy Construction Mode: Make weapon names match en.txt
2016-04-12 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-26 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26 sheepluva fix last fort not facing left
2016-04-26 sheepluva Fort Mode: allow more than 2 clans
2016-04-26 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26 sheepluva cleaning up team divide mode code from last night a little
2016-04-26 sheepluva divided teams: better horizontal clan distribution
2016-04-25 koda Reword emscripten-related error messages
2016-04-25 sheepluva "divided teams" modifier will now work with more than 2 teams!
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-25 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-24 sheepluva some more dark magic regarding hog speech input
2016-04-24 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24 sheepluva merge Wuzzy's new scheme icons
2016-04-13 Wuzzy Update scheme editor icons
2016-04-24 sheepluva merge Wuzzy's space campaign string fixes
2016-04-13 Wuzzy Typo fixes for A Space Adventure campaign
2016-04-24 sheepluva merge Wuzzy's game modifier buttons reorder patch
2016-04-12 Wuzzy Reorder game flag buttons
2016-04-24 sheepluva preselect weapons
2016-04-24 sheepluva merge Wuzzy's ropeknockchallenge updates
2016-04-12 Wuzzy Update Rope-Knocking Challenge
2016-04-23 sheepluva drop function that does not exist in SDL2 from SDLh.pas
2016-04-23 frd pas2c converts exit to return, so change RunEngine signature
2016-04-23 frd Correctly call uPhysFSLayer.initModule
2016-04-23 koda Add workaround to force string concatenation in pas2c
2016-04-23 koda Implement GetCurrentDir in the c rtl
2016-04-23 frd Use hwlibrary while converting to c
2016-04-23 koda Set cdecl on exported functions and hide them from pas2c
2016-04-23 frd Add a necessary flag to emscripten
2016-04-23 koda Add missing functions to fully disable lua at compile time
2016-04-23 koda uscript cosmetics
2016-04-23 sheepluva whitespace fix
2016-04-23 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of many drop-down lists
2016-04-23 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-18 Wuzzy Increase size of drop-down lists in team editor
2016-04-23 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-18 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18 Wuzzy Disable Sudden Death in portal mission
2016-04-18 Wuzzy Clean up portal mission code
2016-04-18 Wuzzy Clean up strings, hats, flags and graves in Portal mission
2016-04-23 sheepluva merging Wuzzy's feedback fix
2016-04-18 Wuzzy Fix bad layouting of feedback dialog, fixes #58
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-04-23 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-21 koda travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2016-04-21 koda Fully support emscripten toolchain in our build system
2016-04-21 koda Import the Emscripted toolchain configuration
2016-04-21 koda Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21 koda Work around how emscripten defines rwops
2016-04-21 koda Work around emscripten not finding math.h
2016-04-20 koda Add support for compiling C engine with emscripten
2016-04-19 koda travis: Use latest cmake vailable
2016-04-18 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-14 nemo missing comma
2016-04-13 nemo Use our copy for border too
2016-04-13 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13 mikade merge
2016-04-10 mikade Allow variable boost directions in Racer
2016-04-12 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-07 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-02 unc0rr - Init physfs before creating debug log
2016-04-02 unc0rr Fix pas2c build
2016-04-01 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2015-09-11 Wuzzy HedgeEditor: Fix list of available sprites
2015-09-11 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11 Wuzzy More selectable barrel healths in Hedge editor, including default 60
2015-09-11 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11 Wuzzy Fix broken HedgeEditor map preview
2016-04-01 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01 unC0Rr Time achievement for ClimbHome
2016-03-29 unc0rr Don't spam '+' message qmlfrontend
2016-03-29 unc0rr merge default qmlfrontend
2016-03-15 unc0rr logging via physfs
2016-03-29 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29 koda Fix function name in avwrapper 0.9.22
2016-03-29 koda Fix function name in avwrapper
2016-03-29 nemo add svg sources. bug #43
2016-03-29 unC0Rr Trick on storage format to simplify sql queries
2016-03-29 sheepluva https4dlc
2016-03-29 sheepluva change all URLs of feedback dialog to use https
2016-03-28 nemo RC planes should not pick up frozen crates
2016-03-28 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-25 koda Keep very old compatibility 0.9.22
2016-03-25 koda Keep very old compatibility
2016-03-25 koda Use the correct replacement 0.9.22
2016-03-25 koda Use the correct replacement
2016-03-25 koda More compatibility wrappers for video
2016-03-25 sheepluva fix check for wrong value
2016-03-25 unC0Rr racer map #20
2016-03-24 unC0Rr Achievement for ClimbHome
2016-03-22 koda Add an additional compatibility layer for video
2016-03-22 unC0Rr Fix typo
2016-03-20 koda Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20 koda Fix bundle already present check
2016-03-20 koda Add FindOggVorbis to make sure all paths are set
2016-03-20 koda Update osx bundle creation with SDL2 library names
2016-03-18 nemo copypasta to make AI use vampirism too
2016-03-15 unc0rr logging via physfs qmlfrontend
2016-03-14 unc0rr Merge default qmlfrontend
2016-03-14 unc0rr Do not check games lasting for more than 3 hours
2016-03-14 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
2015-11-16 koda avwrapper: Explicitly check for macro existence 0.9.22
2015-11-07 koda videorec: Drop setting x264 preset 0.9.22
2015-11-16 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
2015-11-12 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
2015-11-10 Vittorio Giovara videorec: Drop a commented out option 0.9.22
2015-11-10 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
2015-11-10 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
2015-11-10 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
2015-11-10 Vittorio Giovara videorec: Fully set frame properties 0.9.22
2015-11-10 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
2015-11-10 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
2016-03-05 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-04 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-01 antonc27 - Enable CI builds with travis for hw iOS
2016-03-01 unC0Rr Don't see a good reason for it to be here
2016-03-01 unc0rr Don't dump ghost points if map isn't detected
2016-02-29 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
2016-02-29 unC0Rr Syntax fix
2016-02-29 unC0Rr Fix wp issue, hopefully
2016-02-27 unc0rr - Fix room config being sent unmodified
2016-02-27 unc0rr Fix build
2016-02-27 unc0rr Don't compare time value with itself
2016-02-27 unc0rr Recognize ghost points in checker
2016-02-27 unc0rr Finish implementation of ghost points served from server, not tested
2016-02-26 BaptisteOrieux updated french lua translation
2016-02-25 unc0rr More work on best time ghost feature
2015-11-11 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
2016-02-24 unc0rr Recognize ghost points in db interaction tool (no storing yet)
2016-02-23 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-23 antonc27 - Small refactoring for seed command
2016-02-23 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23 unc0rr Dump best time ghost on console
2016-02-22 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-22 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-22 koda Use secure HTTP for Sparkle appcast URL 0.9.22
2016-02-22 koda Info.plist: Set less important URLs to https
2016-02-22 koda Use secure HTTP for Sparkle appcast URL
2016-02-22 unc0rr Treat #99 point type as a ghost trace
2016-02-22 antonc27 - Campaign for iOS: Stub for CampaignViewController
2016-02-22 nemo remove unused path functions
2016-02-21 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Stub for list of campaigns
2016-02-21 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21 unc0rr Oops, fix whose nick to compare to
2016-02-20 unc0rr Filter out hog speech messages with non-local team index (not tested)
2016-02-18 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-17 antonc27 - Small refactoring for seed generation on iOS side
2016-02-16 nemo sniper rifle too
2016-02-16 nemo reduce by 1, probably should avoid tunnel issue
2016-02-16 sheepluva apply to deagle and sniper only
2016-02-16 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2016-02-14 Anton Malmygin Fix for cursor movement problems on touch devices
2016-02-14 unc0rr Fix index of script param
2016-02-13 unc0rr Tech racer maps detection
2016-02-12 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-09 unc0rr Merge default qmlfrontend
2016-02-12 koda avwrapper: Do not ignore avformat_write_header return value
2016-02-12 unC0Rr Attempt to implement hash for special points to detect tech racer maps
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 nemo crosshair on hog won't cause a direct hit anymore
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-02-08 unc0rr Fix one more crasher in early freeEverything call
2016-02-07 antonc27 - ifdef to avoid compiler warning
2016-02-07 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-05 unC0Rr Racer maps #18 and #19
2016-02-04 unc0rr Fix a crasher
2016-02-01 unC0Rr Fix SDL_CreateThread in windows
2016-01-31 unc0rr Bye-bye TryDo
2016-01-23 sheepluva rename doStepCakeWork to doStepCakeWalk
2016-01-23 sheepluva party tweak
2016-01-23 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23 sheepluva tweak sniper training
2016-01-23 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23 nemo update translation files
2016-01-23 sheepluva forgot viewport resize is a thing.
2016-01-23 sheepluva fixing my math... I think ;p
2016-01-23 sheepluva recognize proper birthday parties
2016-01-23 sheepluva minor code tweaks
2016-01-23 sheepluva add cinematic effect to "sinking feeling" intro sequence
2016-01-23 sheepluva Lua API: SetCinematicMode(enable)
2016-01-23 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-19 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-16 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16 sheepluva recognize subdomains of hedgewars.org
2016-01-16 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-15 sheepluva fix comment; revert unintentional commit of some testing png
2016-01-15 sheepluva serious anti wall sticking protection for hedgewars
2016-01-15 sheepluva documentation tweak
2016-01-13 unc0rr Damaged hog is not in a jumping state
2016-01-13 unc0rr Add some delay to checker
2016-01-13 unc0rr Don't allow to kick an admin with super power enabled
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2016-01-13 sheepluva add some dust effect to rolling/sliding hedgehogs
2016-01-12 koda changelog: Mention videorec fixes
2016-01-12 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12 sheepluva pas2c still does (not like) this
2016-01-12 sheepluva don't send text input to chat if not in chat-mode.
2016-01-12 sheepluva finish SDL2-window focus change detection code
2016-01-12 sheepluva use MIX_DEFAULT_FORMAT for sound
2016-01-12 sheepluva fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-11 sheepluva update Changelog
2016-01-11 sheepluva stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-10 sheepluva merge Wuzzy's highlanderfix and statsicons bookmarks.
2015-11-21 Wuzzy Customize stats screen icons
2015-11-21 Wuzzy Use Goals instead of ShowMission for Highlander mission dialog
2016-01-10 sheepluva merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2015-11-21 Wuzzy Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2016-01-10 sheepluva merge Wuzzy's windowtitle bookmark
2015-11-21 Wuzzy Add window titles for title-less windows
2016-01-10 sheepluva merge Wuzzy's qttranslation bookmark
2015-11-21 Wuzzy Load Qt library's translation
2016-01-10 sheepluva don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10 sheepluva fix/clean-up mousewheel code
2016-01-10 sheepluva Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-05 nemo limit Y increment to 6 (saucer/birdy bug)
2016-01-04 unc0rr Overwrite last '+' cmd in the queue instead of appending new command
2016-01-02 nemo put teamrope into ShoppaMap too
2016-01-01 unc0rr merge default qmlfrontend
2016-01-01 unc0rr Handle drawn maps from net qmlfrontend
2016-01-01 nemo add 32px to top offset
2015-12-31 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31 nemo Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31 nemo Disable digging on solid land
2015-12-31 unc0rr AI is pretty good at using Bee weapon
2015-12-31 unC0Rr Some WIP for bee
2015-12-31 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-31 nemo remove hardcoded shotgun val
2015-12-30 nemo set TryHard for placing hog automatically
2015-12-30 nemo remove space from key binding name
2015-12-30 nemo call this faller scrambling less often.
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-28 unc0rr Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28 unc0rr Defer kicking to the time when everything is in consistent state
2015-12-28 unc0rr Allow toggling registration requirement on live server
2015-12-28 unc0rr Allow only one query per session
2015-12-28 unc0rr Don't send LIST command on join
2015-12-26 unc0rr - Fix passing of ansistrings via ipc qmlfrontend
2015-12-22 nemo assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-20 unc0rr Fix two bugs, and yay, spectating works now qmlfrontend
2015-12-16 unc0rr Fix a ton of bugs in engine instances queue and ipc qmlfrontend
2015-12-15 unc0rr Send full game config to the engine qmlfrontend
2015-12-15 unc0rr Dunno why those were here at all qmlfrontend
2015-12-15 sheepluva uFLData was renamed, update "uses" qmlfrontend
2015-12-15 unc0rr Fix command sent to engine so it works for real qmlfrontend
2015-12-13 unc0rr - Improve IPC handling in engine qmlfrontend
2015-12-12 unc0rr Also send config in network game qmlfrontend
2015-12-12 unc0rr Introduce barriers between messages to different engine instances qmlfrontend
2015-12-10 unc0rr Start work on running engine in network game qmlfrontend
2015-12-09 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
2015-12-06 unc0rr Client flags handling implementation start qmlfrontend
2015-12-06 unc0rr Merge default qmlfrontend
2015-12-06 unc0rr Don't send maze_size parameter when not needed, as it overwrites template_filter qmlfrontend
2015-12-06 unc0rr Send team removal message to net qmlfrontend
2015-12-06 unc0rr Load full team config from file qmlfrontend
2015-12-06 unc0rr - Send team to net qmlfrontend
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