2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
2013-01-26 koda some whitespaces from ios files
2013-01-26 koda complete tabs and trailing whitespace formatting on frontend
2013-01-26 unc0rr Not needed anymore
2013-01-26 unc0rr Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26 koda uConsole on a diet
2013-01-25 unc0rr - Also pass unknown cmds to the server when in room
2013-01-25 sheepluva small cleanup
2013-01-25 sheepluva big indentation/whitespaces cleanup
2013-01-25 unc0rr Some fixes
2013-01-25 sheepluva small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25 unc0rr Fix finding player's another clan
2013-01-23 dag10 Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23 unc0rr Oops, got too excited
2013-01-23 unc0rr Fix crashers
2013-01-23 koda ios, show fps when debugging
2013-01-23 koda update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-22 dag10 On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
2013-01-21 unc0rr Fix official server build
2013-01-21 unc0rr Okay, let's try not trust even room admin on this
2013-01-21 unc0rr Make number of hedgehogs restriction actually work in network game
2013-01-21 dag10 Removed constant repainting of bgwidget on every frame.
2013-01-21 dag10 Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
2013-01-21 dag10 Force-starting a game now only works for client versions >43
2013-01-21 unc0rr Learn to properly localize strings with numbers pleeeeaaaase
2013-01-21 dag10 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
2013-01-21 dag10 Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
2013-01-21 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
2013-01-20 nemo restore former cluster behaviour (makes the most diff for the bomb)
2013-01-20 koda lupdate -pro project_files/hedgewars.pro -no-obsolete
2013-01-20 koda reuse the same words with tr() and .arg() in bandialog
2013-01-20 koda fix out of source build
2013-01-20 unc0rr Merge
2013-01-20 dag10 Centered desc label. (Fixes issue 461)
2013-01-19 dag10 Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
2013-01-19 dag10 Accidentally left atexit() inside a mac-only section in last revision (rbecac012d502)
2013-01-19 dag10 Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes issue 509)
2013-01-19 dag10 Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
2013-01-19 unc0rr - Allow server admins to use DELEGATE even when not room owner
2013-01-18 unc0rr Some ignoring
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-18 koda improve tips (issue 472)
2013-01-18 lowdread pt_BR.txt update
2013-01-18 inu pt_PT update
2013-01-17 unc0rr Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
2013-01-17 unc0rr - Pass unknown chat commands to server
2013-01-17 sheepluva small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
2013-01-17 unc0rr Merge
2013-01-16 dag10 Can now change theme for static and mission maps.
2013-01-15 unc0rr No
2013-01-15 dag10 Fixes build.
2013-01-15 dag10 Added "what we use" section to "about" page. From GCI.
2013-01-14 dag10 Fixed feedback submission by correcting Content-Type.
2013-01-14 dag10 Fixed disabled QSpinBox border color.
2013-01-14 dag10 Organized options into more relavant tabs.
2013-01-14 unc0rr - Fix another ton of bugs and misbehavior
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2013-01-14 dag10 GCI2012: Abstract Page Load
2013-01-14 dag10 GCI2012: Abstract Hedgewars Dialogs
2013-01-14 dag10 GCI2012: No More Hovering
2013-01-14 koda move platform code around, based off a gci task by dag10
2013-01-14 koda GCI2012: Subscribe for Network
2013-01-14 koda keep engine target name consistent across platforms
2013-01-14 koda provide a nice mission description, feel free to improve
2013-01-14 dag10 GCI2012: Improve Game Configuration Widget
2013-01-14 unc0rr Merge
2013-01-13 unc0rr Fix build
2013-01-13 dag10 Hat selection reworked
2013-01-12 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
2013-01-12 unc0rr Logon procedure for checkers, introduce invisible clients
2013-01-11 unc0rr - Start work on checker
2013-01-10 martin_bede Fix tons of warnings
2013-01-10 unc0rr Throw away stupid Data.Seq
2013-01-09 unc0rr Fix build
2013-01-08 vitiv Merged default
2013-01-07 martin_bede lua API functions to enable or disable game flags
2013-01-07 nemo correct rope tip
2013-01-08 vitiv Added "New account" button when connectiong to the official server
2013-01-04 unc0rr Merge from default flibqtfrontend
2013-01-04 unc0rr - Unbreak build with .pro file
2013-01-02 martin_bede Tips are now loaded from an xml file.
2013-01-03 koda simplified physfs cmake
2013-01-03 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-04 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04 koda GCI2012: Resolution Freedom
2013-01-03 vitiv Tweaked the resolution option layout.
2013-01-02 martin_bede GCI2012: Unix Qt Signals
2013-01-03 vitiv Separated fullscreen and windowed hwengine resolution parameters.
2013-01-02 koda simplify entering/leaving pages debug
2013-01-03 vitiv Changed resolution labels on options page.
2013-01-02 koda also have uTouch follow the new NewTurn policy
2012-12-31 vitiv merged changes
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-30 koda don't discard older cmake_c_flags
2012-12-30 Willie Zhu GCI2012: CMake List Append
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-30 vitiv Preserve windowed resolution after manual resize
2012-12-28 koda ok, enable the splashscreen for win only
2012-12-29 vitiv Added Support for variable windowed resolution.
2012-12-28 koda restore compatibility with cmake 2.6
2012-12-27 koda NSIS workaround no longer necessary
2013-01-02 koda install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars webgl
2012-12-27 koda disable splash on linux
2012-12-30 Michael Hartman Small GL message webgl
2012-12-27 koda add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-30 Michael Hartman uStore.pas: Correctly point to shaders webgl
2012-12-27 koda oops, forgot that data absolute path only applies to linux
2012-12-30 Michael Hartman Added shaders and -GL2 option webgl
2012-12-27 koda move DATA_INSTALL_DIR to the configurable options section
2012-12-25 koda fix hwc install and pas2c preprocessing (but not total conversion) webgl
2012-12-27 koda typo when using DATA_INSTALL_DIR
2012-12-25 koda update branch with default webgl
2012-12-27 unc0rr Fix build
2012-12-25 dag10 GCI2012: Feedback Redo
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 nemo Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24 koda merge
2012-12-24 koda get executable directory at runtime rather than configure time
2012-12-24 koda adjust rpath on osx too for libengine
2012-12-24 nemo fix sky
2012-12-23 nemo Shoppa tournament 2012 winners
2012-12-23 nemo trophyrace with names removed
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-20 koda remove the CROSSAPPLE option until a better solution is found
2012-12-20 koda cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
2012-12-19 koda edit rpath manually, allowing frontend+libengine to run on linux too
2012-12-19 koda can change library name and compile it on windows again
2012-12-19 koda remove FPFLAGS and GHFLAGS from cache every time
2012-12-19 koda can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
2012-12-18 koda can use engine as library on windows too
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda bye bye cBits
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-18 unc0rr Use physfs here too flibqtfrontend
2012-12-16 sheepluva add hwengine.desktop to hgignore
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 unc0rr Pass ROUND_FINISHED to engine so it could stop syncing
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-15 Ondrej Skopek Documented an unclear method call
2012-12-15 Ondrej Skopek Reloads PAGE_SETUP values after clearing passwordhash
2012-12-14 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
2012-12-14 Ondrej Skopek Merge from parent
2012-12-14 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
2012-12-13 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
2012-12-12 Ondrej Skopek fixed minor problem with saving hash
2012-12-12 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
2012-12-11 Ondrej Skopek Removed commented-out unused code
2012-12-14 nemo *sigh*
2012-12-10 Ondrej Skopek Patched login dialog bugs, added retry dialogs
2012-12-14 nemo Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
2012-12-10 nemo uint32_t -> quint32
2012-12-10 koda Fix linux build broken in ra1577759bf62 (probably)
2012-12-10 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
2012-12-10 unc0rr Fix windows build broken in raf97cdbb7713
2012-12-10 koda cmake set variable and typo
2012-12-10 Drew Gottlieb GCI2012: Autoupdate Button in Settings
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-12-16 unc0rr Implement some more callbacks flibqtfrontend
2012-12-09 koda partially revert r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
2012-12-13 unc0rr Delete poller when game is over flibqtfrontend
2012-12-09 koda less linking needed, raise minimum_osx_version when videorec is enabled
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-09 Drew Gottlieb hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
2012-12-08 unc0rr Some fixes flibqtfrontend
2012-12-08 unc0rr Unbreak build flibqtfrontend
2012-12-08 unc0rr Unbreak build
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx flibqtfrontend
2012-12-08 koda removing the optimisation that caused (most likely) the lua crashes on osx
2012-12-08 koda strip available ram entry, add notice for entering email flibqtfrontend
2012-12-08 koda strip available ram entry, add notice for entering email
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login flibqtfrontend
2012-12-08 Drew Gottlieb GCI2012: Google Issue Login
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build flibqtfrontend
2012-12-07 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
2012-12-07 Marco Bresciani updated frontend translation flibqtfrontend
2012-12-07 Marco Bresciani updated frontend translation
2012-12-06 sheepluva fix some comments and add basic doxygen file flibqtfrontend
2012-12-06 sheepluva fix some comments and add basic doxygen file
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen) flibqtfrontend
2012-12-04 Mrowqa GCI2012: Corrected headers for generate documentation (doxygen)
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage ) flibqtfrontend
2012-12-06 sheepluva fix build on linux for me ( the uint32_t releated breakage )
2012-12-06 koda GCI2012: Refactor Authors Page flibqtfrontend
2012-12-06 koda GCI2012: Refactor Authors Page
2012-12-05 koda tinker around the info delivery... flibqtfrontend
2012-12-05 koda GCI2012: Sound Option, Hear Only Music
2012-12-05 Martin Bede GCI2012: Embed System Info flibqtfrontend
2012-12-05 koda tinker around the info delivery...
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two). flibqtfrontend
2012-12-05 Martin Bede GCI2012: Embed System Info
2012-12-05 Mitchell Kember Merge
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages. flibqtfrontend
2012-12-05 unc0rr Command to delegate room to other player
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names. flibqtfrontend
2012-12-05 unc0rr Change room name if room admin is kicked
2012-12-05 unc0rr Command to delegate room to other player flibqtfrontend
2012-12-05 unc0rr Stop syncing when recieved 'o' message
2012-12-05 unc0rr Change room name if room admin is kicked flibqtfrontend
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so
2012-12-05 unc0rr Stop syncing when recieved 'o' message flibqtfrontend
2012-12-05 unc0rr Better check for bans
2012-12-05 unc0rr Send "ROUND_FINISHED" to room clients when server thinks so flibqtfrontend
2012-12-05 unc0rr Show others if spectator is in game
2012-12-05 unc0rr Better check for bans flibqtfrontend
2012-12-05 unc0rr Show who's in game to spectators
2012-12-05 Mitchell Kember Merge
2012-12-05 unc0rr Show others if spectator is in game flibqtfrontend
2012-12-05 unc0rr "Registered users only" room flag
2012-12-04 Mitchell Kember Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
2012-12-05 unc0rr Show who's in game to spectators flibqtfrontend
2012-12-04 Mitchell Kember Cleaned up frontend options a bit and added a couple WhatsThis messages.
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info
2012-12-05 unc0rr "Registered users only" room flag flibqtfrontend
2012-12-04 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
2012-12-04 koda backout rea7541f77944 since development of frontlib is on another branch
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda don't set stereomode when stereo is disabled
2012-12-04 koda don't set stereomode when stereo is disabled flibqtfrontend
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads
2012-12-04 O. Michael Hartman GCI2012: Fix Cancelling Video Uploads flibqtfrontend
2012-12-04 koda readd this debug line, commented out, could be useful
2012-12-04 koda readd this debug line, commented out, could be useful flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'. flibqtfrontend
2012-12-04 koda second merge
2012-12-04 unc0rr Register flib_gameconn callbacks flibqtfrontend
2012-12-04 koda first merge
2012-12-04 unc0rr merge from default flibqtfrontend
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-03 unc0rr Create hedgewars.ini if not exists manually,
2012-12-03 Ondrej GCI2012: Navigation Output
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-03 koda don't allow resizing videorec widgets
2012-12-03 koda GCI2012: Move Video Preferences in Settings Tab
2012-12-03 Mitchell Kember Merged changes from upstream.
2012-12-02 Mitchell Kember Move video description text underneath thumbnail to prevent the layout from resizing.
2012-12-03 unc0rr Fix crashes and wtf behaviour introduced in r0b8beacff8a5
2012-12-02 Mitchell Kember Merged with upstream.
2012-12-03 unc0rr Unbreak build with freepascal < 2.6.0
2012-12-02 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
2012-12-03 koda caught a few more possible glitches in engine cmakefile
2012-12-02 Mitchell Kember Merged koda's fix for the hwengine bug.
2012-12-03 koda MERGE
2012-12-02 Mitchell Kember Make video recording options have fixed size and merge with spinbox->combobox change.
2012-12-02 unc0rr Fix check for file existance
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 unc0rr - Disable in-room bans
2012-12-02 koda fix compiling engine (bug introduced in r33868aea694c)
2012-12-02 Drew Gottlieb GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
2012-12-02 koda unify default videorec values loading/reloading, fix setting index/value from previous commit
2012-12-02 O. Michael Hartman GCI2012: Check for Non-Standard Recorder Framerate
2012-12-02 koda resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
2012-12-02 Mitchell Kember Merged changes from upstream.
2012-12-02 nemo fix mask only
2012-12-01 Ondrej GCI2012: User/Pass Single Prompt
2012-12-01 koda GCI2012: Move Freepascal discovery code into a CMake module
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-12-01 unc0rr Fix QSettings problems:
2012-12-01 unc0rr Some fixes
2012-12-01 koda shorten tip
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 koda also this can be deleted
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Merge
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 koda minor xcodeproj update
2012-12-01 koda use High() to avoid future out of bounds in uSound
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Bryan Dunsmore Refactor Freepascal module.
2012-12-01 nemo oups
2012-12-01 Bryan Dunsmore Move noexecstack flags to Freepascal module and refactor.
2012-12-01 koda remove unneeded @2x images
2012-12-01 Bryan Dunsmore Move code for Freepascal to separate CMake module.
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 koda set window modality for new ban dialogs
2012-11-30 unc0rr Fix warning
2012-11-30 unc0rr Bans manager
2012-11-30 unc0rr - Fix UNBAN bug
2012-11-30 unc0rr Case insensitive test for banned nickname
2012-11-30 unc0rr Implement ban by nickname
2012-11-30 koda GCI2012: Too many variables
2012-11-30 koda GCI2012 - In-Game Chat Commands
2012-12-02 Mitchell Kember Google Code-in: Move video preferences in settings tab
2012-11-30 Rowan D GCI2012: Command Line Parsing
2012-12-01 Mitchell Kember Google Code-in: Center help text field
2012-11-30 koda use the correct symbol
2012-11-30 Mitchell Kember Use same macro for hiding video record button and keybinding
2012-11-30 m4tx GCI2012: Lowercase CMake functions (main files only)
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Mitchell Kember Google Code-in: Hide "video record" keybind option
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-29 nemo *sigh*
2012-11-30 unc0rr merge flibqtfrontend
2012-11-29 unc0rr A bit of refactoring
2012-11-30 unc0rr Use HW_TEAMCOLOR_ARRAY from frontlib flibqtfrontend
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-30 unc0rr Merge flibqtfrontend
2012-11-29 zero579911 GCI: use player's name for the default team
2012-11-30 Medo Fixed flib_weaponset_create creating an empty weaponset (for real this time :P) flibqtfrontend
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-27 unc0rr Some fixes flibqtfrontend
2012-11-27 Medo Added default weaponset to frontlib hwconsts flibqtfrontend
2012-11-28 nemo merge
2012-11-26 unc0rr No more crashes when running quick game flibqtfrontend
2012-11-28 Bryan Dunsmore GCI2012: Empty list help text (Issue 375)
2012-11-25 unc0rr Try to setup weapon sets for quick game flibqtfrontend
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-25 unc0rr Merge from default to have recent fixes flibqtfrontend
2012-11-26 unc0rr koda, koda... could have checked your claims
2012-11-24 koda link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24 jose1711 Updated Slovak translation
2012-11-24 koda add ios project to physfs
2012-11-24 jose1711 merge
2012-11-24 koda INSTALL and README updates
2012-11-24 koda physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-23 jose1711 Updated Slovak translation
2012-11-23 unc0rr Load sounds with the help of physfsrwops library
2012-12-01 koda merge webgl
2012-11-23 unc0rr Refactor identifiers names
2012-12-01 koda GCI2012: Check for Clang Version in CMake webgl
2012-12-01 Bryan Dunsmore Refactor Clang module. webgl
2012-11-23 unc0rr Implement QAbstractFileEngine::FastReadLineExtension
2012-12-01 Bryan Dunsmore Move version check of Clang to CMakeLists. webgl
2012-11-23 unc0rr Use alternative way of checking for file end. Also refactor this code a bit.
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-12-01 Bryan Dunsmore Move code for Clang to separate CMake module. webgl
2012-11-23 unc0rr Bring ansistrings back
2012-11-25 unc0rr Oops, temporary objects involved flibqtfrontend
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-23 koda show console on win when debugging to see frontend messages
2012-11-25 unc0rr Convert HWTeam to be a wrapper to flib_team flibqtfrontend
2012-11-22 koda update var name webgl
2012-11-22 unc0rr Oops, sorry, libphysfs.dll
2012-11-24 unc0rr - frontlib loads team config via physfs flibqtfrontend
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-22 unc0rr - Fix saving .ini files
2012-11-23 unc0rr Remove debug messages flibqtfrontend
2012-11-21 koda updated branch webgl
2012-11-22 koda revisit the debugfile section
2012-11-22 unc0rr Fix some frontlib bugs flibqtfrontend
2012-11-21 koda moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21 unc0rr Try to use map preview facilities: flibqtfrontend
2012-11-21 unc0rr Follow IANA suggestions better
2012-11-21 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21 koda Bad unC0Rr
2012-11-21 unc0rr Bad koda!
2012-11-21 koda little cmake cleanup, search installed modules first, then our own
2012-11-21 koda how this happened?
2012-11-21 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21 unc0rr Some fixes to build process
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 koda frontlib paths
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Oops
2012-11-20 unc0rr Start port to frontlib
2012-11-20 unc0rr Fix build
2012-11-20 unc0rr Fix SDL library name
2012-11-20 koda find lua.h ...
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