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Mon, 22 Oct 2012 21:24:38 +0400
unc0rr
Check cake and air attack again if walked far from initial position (not tested)
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Mon, 22 Oct 2012 14:39:49 +0400
unc0rr
Track targets better in multiattack mode
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Mon, 22 Oct 2012 14:16:10 +0400
unc0rr
Mark places where tried to jump, avoid too much of thinking
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Sun, 21 Oct 2012 22:42:50 -0400
nemo
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
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Sun, 21 Oct 2012 22:34:20 -0400
nemo
Someone should look this over to make sure it should stay in
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Sun, 21 Oct 2012 21:15:10 -0400
nemo
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
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Sun, 21 Oct 2012 21:14:33 -0400
nemo
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
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Mon, 22 Oct 2012 00:44:52 +0400
unc0rr
0.9.17 -> 0.9.18 changelog
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