Mercurial
Mercurial
>
sheepy-clone
/ shortlog
summary
| shortlog |
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
files
|
zip
|
gz
|
help
(0)
-3000
-1000
-300
-100
-48
+48
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
smxx
Sometimes you should just check to see if syntax highlighting is kicking in ...
changeset
|
files
2010-03-27
smxx
CMake
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
smxx
CMake:
changeset
|
files
2010-03-27
smxx
General:
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
koda
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
changeset
|
files
2010-03-27
nemo
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
changeset
|
files
2010-03-27
palewolf
Fix mortar grey border
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
nemo
New impact sounds for HHG
changeset
|
files
2010-03-27
koda
complete previous commit (which broken my local copy as well)
changeset
|
files
2010-03-27
koda
branch ipad/iphone files to keep compatibility between versions
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
nemo
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
changeset
|
files
2010-03-27
koda
* port fadeout to opengles
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
nemo
Keep crosshair active when using rope, regardless of alt wep
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
nemo
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
changeset
|
files
2010-03-27
nemo
4 new hats, 2 reserved
changeset
|
files
2010-03-27
smxx
Engine:
changeset
|
files
2010-03-27
smxx
CMake:
changeset
|
files
2010-03-27
smxx
CMake:
changeset
|
files
2010-03-27
palewolf
- Bee sprites for target and HH hand
changeset
|
files
2010-03-27
mbait
Forgotten sprite
changeset
|
files
2010-03-27
mbait
Added egg sprite
changeset
|
files
2010-03-27
mbait
Wind does not affect of eggs
changeset
|
files
2010-03-27
mbait
Added poisoned eggs
changeset
|
files
2010-03-27
nemo
Add Wood forts
changeset
|
files
2010-03-27
nemo
Specifically check for current hedgehog being on rope, the tricky bastard.
changeset
|
files
2010-03-27
nemo
Try to reduce expensive Distance() call until sure it is needed
changeset
|
files
2010-03-27
nemo
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
changeset
|
files
2010-03-27
sheepluva
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
changeset
|
files
2010-03-27
sheepluva
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
changeset
|
files
2010-03-27
palewolf
Tweaking water depth with Tiy
changeset
|
files
2010-03-27
sheepluva
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
changeset
|
files
2010-03-27
koda
some code polish for the ifrontend
changeset
|
files
2010-03-26
koda
restore compilation
changeset
|
files
2010-03-26
palewolf
First go at water depth
changeset
|
files
2010-03-26
smxx
General:
changeset
|
files
2010-03-26
palewolf
Bad nemo... uppercase theme names in themes.cfg too
changeset
|
files
2010-03-26
nemo
remove pointless code
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
smxx
Engine:
changeset
|
files
2010-03-26
nemo
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
changeset
|
files
2010-03-26
nemo
Updated border colours from Tiy
changeset
|
files
(0)
-3000
-1000
-300
-100
-48
+48
+100
+300
+1000
+3000
+10000
tip