Thu, 11 Dec 2014 01:24:27 +0100 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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Wed, 10 Dec 2014 22:33:09 +0100 |
sheepluva |
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
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Wed, 10 Dec 2014 20:03:28 +0100 |
sheepluva |
remove redundant check
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Wed, 10 Dec 2014 19:44:01 +0100 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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Wed, 10 Dec 2014 08:05:45 -0500 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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Tue, 09 Dec 2014 22:56:34 -0500 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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Mon, 08 Dec 2014 21:57:06 +0100 |
sheepluva |
make sure view limits are updated at start of game
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Mon, 08 Dec 2014 15:02:43 -0500 |
nemo |
skip a bunch of stuff not applicable to cleanup
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Mon, 08 Dec 2014 23:00:13 +0300 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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Mon, 08 Dec 2014 14:52:56 -0500 |
nemo |
HedgehogDamaged calls CurrentHedgehog
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Mon, 08 Dec 2014 17:43:27 +0100 |
sheepluva |
clean up fonts
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Mon, 08 Dec 2014 11:20:31 -0500 |
nemo |
sheepluva is right
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Mon, 08 Dec 2014 10:55:56 -0500 |
nemo |
oh, probably need nil checks here too
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Mon, 08 Dec 2014 10:30:20 -0500 |
nemo |
init timer to 0
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Mon, 08 Dec 2014 10:24:06 -0500 |
nemo |
meh. will persevere. DeleteGear can't call that much stuff...
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