2013-03-01 |
Vatten |
avoid floating point desync, other script tweaks
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changeset |
files
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2013-03-01 |
nemo |
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
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changeset |
files
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2013-03-01 |
nemo |
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
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changeset |
files
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2013-03-01 |
koda |
split version information in engine too
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changeset |
files
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2013-02-28 |
koda |
drop useless option, automatically set revision and debug info
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changeset |
files
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2013-02-28 |
koda |
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
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changeset |
files
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2013-02-28 |
koda |
mysterious merge
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changeset |
files
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2013-02-28 |
koda |
support WARNING message status on cmake 2.6 (bug 524)
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changeset |
files
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2013-02-28 |
koda |
correct copyright header on files i added
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changeset |
files
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2013-02-28 |
koda |
use NETGAME_DEFAULT_PORT macro across frontend sources
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changeset |
files
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2013-02-28 |
koda |
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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changeset |
files
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2013-02-28 |
koda |
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
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changeset |
files
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2013-06-04 |
koda |
close branch
icegun
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changeset |
files
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2013-02-28 |
koda |
add 'One of Everything' in the weaponsets, from nemo's idea
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changeset |
files
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2013-02-28 |
nemo |
merge icegun branch w/ default
icegun
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changeset |
files
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2013-02-28 |
Urbertar |
Merge
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changeset |
files
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2013-02-28 |
Urbertar |
Draw ice on water
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changeset |
files
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2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
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changeset |
files
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2013-02-28 |
sheepluva |
small update of german engine translation
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changeset |
files
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2013-02-28 |
nemo |
aaagh. remove dead code. again.
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changeset |
files
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2013-02-28 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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changeset |
files
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2013-02-27 |
koda |
physfs strikes back
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changeset |
files
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2013-02-27 |
nemo |
define ice edge colour
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changeset |
files
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2013-02-27 |
koda |
enable asm only on intel/amd machines
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changeset |
files
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2013-02-27 |
nemo |
remove dead code
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changeset |
files
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2013-02-27 |
koda |
merge physfslayer in default
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changeset |
files
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2013-02-27 |
Urbertar |
Draw ice on water
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changeset |
files
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2013-02-27 |
koda |
.hgignore
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changeset |
files
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2013-02-27 |
nemo |
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
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changeset |
files
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2013-02-27 |
nemo |
merge w/ default
icegun
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changeset |
files
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2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Separate setting and drawing ice
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Make little refactoring
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Check is lanscape already ice
icegun
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changeset |
files
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Don't calculate edges of map as edges of landscape
icegun
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changeset |
files
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2013-02-26 |
Urbertar |
Check bounds of landscape in drawice procedure
icegun
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changeset |
files
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2013-02-26 |
nemo |
forgot this loop
icegun
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changeset |
files
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2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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changeset |
files
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2013-02-25 |
nemo |
ice texture still needs moving to uLandGraphics and circle drawing
icegun
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changeset |
files
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2013-02-25 |
unc0rr |
Merge
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changeset |
files
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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changeset |
files
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2013-02-24 |
nemo |
add hiragana/katakana ranges to CJK check.
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changeset |
files
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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changeset |
files
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2013-02-24 |
nemo |
*sigh* somehow misplaced this. this should have been rd9627d65edf7
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changeset |
files
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2013-02-25 |
nemo |
slight tweak to colours
icegun
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changeset |
files
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2013-02-24 |
nemo |
add some missing wrapping.
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changeset |
files
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2013-02-25 |
nemo |
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
icegun
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changeset |
files
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2013-02-23 |
unc0rr |
Fix issue 537 (empty team created on startup)
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changeset |
files
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2013-02-25 |
koda |
savesurf
icegun
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changeset |
files
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2013-02-23 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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changeset |
files
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2013-02-24 |
nemo |
This and the "retain freezing" stuff could probably use a flag.
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changeset |
files
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2013-02-25 |
nemo |
too aggressive?
icegun
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changeset |
files
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2013-02-23 |
nemo |
prevent drilling into hogs w/ drill rocket
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changeset |
files
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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changeset |
files
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2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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changeset |
files
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2013-02-27 |
koda |
close thei branch
physfslayer
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changeset |
files
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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changeset |
files
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2013-02-22 |
unc0rr |
Support 'registered only' room flag in frontend
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changeset |
files
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