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Sat, 05 Mar 2016 16:46:04 +0300
unc0rr
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
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Fri, 04 Mar 2016 10:37:42 +0100
sheepluva
fix pas2c breakage caused by recent changes in uLandGraphics
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500
nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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