Wed, 04 Dec 2013 10:47:15 +0100 |
sheepluva |
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
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Wed, 04 Dec 2013 09:54:16 +0100 |
sheepluva |
fix misspelled variable name (cosmetic change)
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Tue, 03 Dec 2013 22:53:45 -0500 |
nemo |
make the team association with hog before calling gear creation. makes some lua a little easier
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Tue, 03 Dec 2013 22:48:21 -0500 |
nemo |
sethogname/hat need to wrap entire operation around test of hog/gear
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Wed, 04 Dec 2013 02:08:46 +0200 |
Periklis Ntanasis |
adjusting the wind in fruit02
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Wed, 04 Dec 2013 00:46:04 +0200 |
Periklis Ntanasis |
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
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Wed, 04 Dec 2013 00:19:42 +0400 |
unc0rr |
Load themes lazily
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Tue, 03 Dec 2013 23:54:58 +0400 |
unc0rr |
Be lazy in loading maps list
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Tue, 03 Dec 2013 18:09:54 +0100 |
sheepluva |
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
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Tue, 03 Dec 2013 12:10:51 -0500 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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Tue, 03 Dec 2013 17:39:07 +0100 |
sheepluva |
make source files objects depend on their predecessors in list
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Tue, 03 Dec 2013 17:06:40 +0200 |
Periklis Ntanasis |
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
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Mon, 02 Dec 2013 20:25:15 +0100 |
sheepluva |
make lazy loading of map preview a little bit less of a hack
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Mon, 02 Dec 2013 23:20:07 +0400 |
unc0rr |
Load hats into the model lazily
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