Fri, 13 Oct 2017 16:37:56 -0400 | nemo | mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next... | changeset | files |
Fri, 13 Oct 2017 17:09:45 +0200 | Wuzzy | Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse | changeset | files |