2010-04-25 smxx Engine:
2010-04-25 koda burning revision numbers with style
2010-04-25 koda rename the project from HedgewarsMobile to Hedgewars
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-22 koda no more hardcoded teams, team selection is real \o/
2010-04-21 nemo More work on slovak locale from jose1711
2010-04-21 koda in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21 koda buttons for number of hogs in game config
2010-04-19 koda updates to openalbridge (modified api and simplified some sections)
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-19 koda draw a hedgehog when presenting hats
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17 koda fix build
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-17 koda complete previews on the team settings
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-16 nemo Forgot to check in this file yesterday
2010-04-16 koda camera panning ftw
2010-04-16 smxx Engine/Frontend:
2010-04-16 koda don't polish other people patches
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15 smxx Engine:
2010-04-13 koda fix all of what was committed before
2010-04-13 koda lots of untested stuff for the ifrontend
2010-04-12 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12 smxx Engine:
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