Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
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Fri, 22 Aug 2014 19:43:26 +0400 |
unc0rr |
Fix issue 813
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
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Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
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Fri, 15 Aug 2014 08:31:34 +0200 |
sheepluva |
comment out some debug output code
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Fri, 15 Aug 2014 08:23:15 +0200 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
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Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
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Wed, 13 Aug 2014 22:31:28 +0400 |
unc0rr |
Smooth perlin's outline
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Wed, 13 Aug 2014 15:39:32 +0000 |
vittorio giovara |
add bug reference to explain the qt version check on osx
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Wed, 13 Aug 2014 17:25:55 +0200 |
sheepluva |
I can't read. sry
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Wed, 13 Aug 2014 17:06:17 +0200 |
sheepluva |
contradiction with a hint of BS
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Wed, 13 Aug 2014 15:16:33 +0200 |
sheepluva |
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
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Wed, 13 Aug 2014 14:50:13 +0200 |
sheepluva |
tweak test
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Wed, 13 Aug 2014 13:41:19 +0200 |
sheepluva |
add test I used for bisecting
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Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
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Tue, 12 Aug 2014 13:21:32 +0400 |
unc0rr |
Challenge map #12
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Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
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Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
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Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
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Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
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Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
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Mon, 28 Jul 2014 15:46:15 -0400 |
nemo |
should be RGBA, not RGB
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Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
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Fri, 25 Jul 2014 20:42:06 +0400 |
unc0rr |
One more map
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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Fri, 25 Jul 2014 14:16:33 +0400 |
unc0rr |
Oops
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