2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
|
2010-03-22 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
2010-03-22 |
smxx |
Engine:
|
changeset |
files
|
2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
2010-03-21 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
2010-03-21 |
koda |
fix a small leak
|
changeset |
files
|
2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
2010-03-21 |
koda |
fix a rotation glitch
|
changeset |
files
|
2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
2010-03-21 |
palewolf |
Insert commit message here
|
changeset |
files
|
2010-03-21 |
nemo |
Fix indexed flags
|
changeset |
files
|
2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
2010-03-20 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
2010-03-20 |
koda |
update project for ipad target
|
changeset |
files
|
2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
2010-03-18 |
koda |
move the buttons a little
|
changeset |
files
|
2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
2010-03-18 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
2010-03-18 |
koda |
add jump and backjump controls
|
changeset |
files
|
2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
2010-03-17 |
smxx |
General:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-17 |
koda |
szczur's and inu's updated locale
|
changeset |
files
|
2010-03-17 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
2010-03-16 |
smxx |
Maps:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
smxx |
Engine:
|
changeset |
files
|
2010-03-16 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
|
2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
2010-03-15 |
smxx |
General:
|
changeset |
files
|
2010-03-15 |
smxx |
Engine:
|
changeset |
files
|
2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
2010-03-14 |
nemo |
New multiplayer graphic
|
changeset |
files
|
2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
2010-03-14 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
2010-03-14 |
smxx |
Engine:
|
changeset |
files
|
2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
2010-03-13 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
2010-03-12 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
2010-03-12 |
nemo |
More polish changes szczur
|
changeset |
files
|
2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
2010-03-11 |
nemo |
Splash files for prior version
|
changeset |
files
|
2010-03-11 |
smxx |
Engine:
|
changeset |
files
|
2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
2010-03-07 |
smxx |
Server:
|
changeset |
files
|
2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
2010-03-06 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
2010-03-06 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
2010-03-06 |
unc0rr |
Fix sending routine
|
changeset |
files
|
2010-03-06 |
unc0rr |
Update some engine localization
|
changeset |
files
|
2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
2010-03-06 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
2010-03-06 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
2010-03-06 |
nemo |
Stagger gear animations
|
changeset |
files
|
2010-03-06 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
2010-03-06 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
2010-03-06 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
2010-03-06 |
smxx |
Engine:
|
changeset |
files
|
2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
2010-03-05 |
smxx |
Engine:
|
changeset |
files
|
2010-03-05 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
2010-03-05 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
2010-03-05 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
2010-03-05 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
2010-03-05 |
nemo |
tweak
|
changeset |
files
|
2010-03-05 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
2010-03-04 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
2010-03-04 |
smxx |
Engine:
|
changeset |
files
|
2010-03-04 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
2010-03-03 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
2010-03-03 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
2010-03-03 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
smxx |
Engine:
|
changeset |
files
|
2010-03-03 |
unc0rr |
Now really fix build
|
changeset |
files
|
2010-03-03 |
unc0rr |
Fix build
|
changeset |
files
|
2010-03-03 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
2010-03-03 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
2010-03-03 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
2010-03-03 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
smxx |
Engine:
|
changeset |
files
|
2010-03-02 |
nemo |
tweak
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
General:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
smxx |
Engine:
|
changeset |
files
|
2010-03-01 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-01 |
nemo |
Make her less day-glo
|
changeset |
files
|
2010-03-01 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
2010-03-01 |
nemo |
crank up landmines a little
|
changeset |
files
|
2010-03-01 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
2010-03-01 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
2010-02-28 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
2010-02-28 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
2010-02-28 |
nemo |
Graphic for dead mines
|
changeset |
files
|
2010-02-28 |
nemo |
Switch to smoke
|
changeset |
files
|
2010-02-28 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
2010-02-28 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
2010-02-28 |
smxx |
General:
|
changeset |
files
|
2010-02-28 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
2010-02-28 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
2010-02-28 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
2010-02-28 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
2010-02-28 |
nemo |
Typo
|
changeset |
files
|
2010-02-27 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
2010-02-27 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
2010-02-27 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
2010-02-27 |
nemo |
Musn't forget sicily
|
changeset |
files
|
2010-02-26 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
2010-02-26 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
2010-02-26 |
nemo |
Update Desert theme
|
changeset |
files
|
2010-02-26 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
2010-02-25 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
2010-02-25 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
2010-02-25 |
unc0rr |
Some debug stuff
|
changeset |
files
|
2010-02-25 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
2010-02-25 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
smxx |
Engine:
|
changeset |
files
|
2010-02-25 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
2010-02-25 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
2010-02-24 |
nemo |
another nil check
|
changeset |
files
|
2010-02-24 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
2010-02-23 |
nemo |
Corrected test
|
changeset |
files
|
2010-02-23 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
smxx |
Engine:
|
changeset |
files
|
2010-02-23 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Frontend:
|
changeset |
files
|
2010-02-22 |
smxx |
Engine:
|
changeset |
files
|
2010-02-22 |
nemo |
Check the right midpoint font
|
changeset |
files
|
2010-02-22 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
2010-02-22 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
2010-02-22 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
2010-02-22 |
smxx |
Engine:
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changeset |
files
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2010-02-21 |
nemo |
ok... how about this?
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changeset |
files
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2010-02-21 |
nemo |
Be sure to initialise count for teleport in placement mode
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changeset |
files
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2010-02-21 |
nemo |
inu adds some whitespace
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changeset |
files
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2010-02-21 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
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changeset |
files
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2010-02-21 |
smxx |
General:
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changeset |
files
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2010-02-21 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
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changeset |
files
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2010-02-20 |
smxx |
Engine:
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changeset |
files
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2010-02-20 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
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changeset |
files
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2010-02-20 |
smxx |
Frontend:
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changeset |
files
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2010-02-19 |
nemo |
Another solution needs to be found.
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changeset |
files
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2010-02-19 |
smxx |
Engine:
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changeset |
files
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2010-02-19 |
smxx |
Engine:
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changeset |
files
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2010-02-18 |
nemo |
Remove invulnerability protection from the team gone effect
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changeset |
files
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2010-02-18 |
smxx |
Engine:
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changeset |
files
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2010-02-18 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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changeset |
files
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2010-02-17 |
smxx |
Engine:
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changeset |
files
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2010-02-17 |
smxx |
Engine:
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changeset |
files
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2010-02-17 |
smxx |
Frontend:
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changeset |
files
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2010-02-17 |
smxx |
Frontend:
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changeset |
files
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2010-02-16 |
nemo |
Ensure InitialCount gets a value
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changeset |
files
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2010-02-16 |
nemo |
Should be equivalent, but in any case, not needed
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changeset |
files
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2010-02-15 |
smxx |
Engine:
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changeset |
files
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2010-02-15 |
smxx |
Engine:
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changeset |
files
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2010-02-15 |
smxx |
Training Missions:
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changeset |
files
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2010-02-15 |
smxx |
Engine:
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changeset |
files
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2010-02-15 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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changeset |
files
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2010-02-15 |
koda |
add liblua to sources for macosx
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changeset |
files
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2010-02-15 |
smxx |
Engine:
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changeset |
files
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2010-02-15 |
nemo |
bad koda
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changeset |
files
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2010-02-14 |
koda |
mac build supports lua
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changeset |
files
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