Sat, 27 Aug 2011 14:54:56 -0400 | nemo | implement proper blending | changeset | files |
Sat, 27 Aug 2011 12:52:54 -0400 | nemo | Try reenabling landbacktex to see how it behaves with current pixel rules | changeset | files |
Fri, 26 Aug 2011 22:15:09 -0400 | nemo | Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized | changeset | files |
Fri, 26 Aug 2011 21:49:10 -0400 | nemo | Fix rounding error in sky colour causing visible lines | changeset | files |
Fri, 26 Aug 2011 21:38:11 -0400 | nemo | Correctly check for failure to look up ammo, check for damaged mines | changeset | files |
Fri, 26 Aug 2011 20:59:55 -0400 | nemo | Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type. | changeset | files |
Fri, 26 Aug 2011 16:16:27 -0400 | nemo | Use frontend value for fullscreening. | changeset | files |
Thu, 25 Aug 2011 16:17:15 -0400 | inu | pt update | changeset | files |